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Faron

[SOLVED] Make local EventHandler global

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55 minutes ago, das attorney said:

 

Have you tried it yourself?

Yes, but it won't start by symply including it in the config.cpp via #include and writing the whole script inside doesn't have any effect as well. Maybe I'm just doing it wrong...

 

@bad benson Your suggestion does also unfortunely not show any success...

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50 minutes ago, Faron said:

Yes, but it won't start by symply including it in the config.cpp via #include and writing the whole script inside doesn't have any effect as well. Maybe I'm just doing it wrong...

 

Ok well post up what you have tried so others can replicate/modify what you are doing.  It's hard to work out what you are actually trying without seeing any code.

 

(Maybe you have done it right and there is bug in the game, or maybe you have a typo you do not realise.  Who knows without seeing?)

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6 hours ago, das attorney said:

 

Ok well post up what you have tried so others can replicate/modify what you are doing.  It's hard to work out what you are actually trying without seeing any code.

 

(Maybe you have done it right and there is bug in the game, or maybe you have a typo you do not realise.  Who knows without seeing?)

You're right, I should actually know better... the non existant magical  chrystal ball ;)

 

 

This is my CfgRemoteExec:

Spoiler

#define F(NAME,TARGET) class NAME { \
    allowedTargets = TARGET; \
};

#define ANYONE 0
#define CLIENT 1
#define SERVER 2

class CfgRemoteExec {
    class Functions {
        mode = 1;
        jip = 1;

        /* Client only functions */
        F(life_fnc_jail,CLIENT)
        F(life_fnc_moveIn,CLIENT)
        F(life_fnc_restrain,CLIENT)
        F(life_fnc_robPerson,CLIENT)
        F(life_fnc_searchClient,CLIENT)
        F(TON_fnc_player_query,CLIENT)
        F(life_fnc_knockedOut,CLIENT)
        F(life_fnc_robReceive,CLIENT)
        F(life_fnc_tazeSound,CLIENT)
        F(life_fnc_copSiren,CLIENT)
        F(life_fnc_medicSiren,CLIENT)
        F(life_fnc_giveDiff,CLIENT)
        F(life_fnc_gangInvite,CLIENT)
        F(TON_fnc_clientGangKick,CLIENT)
        F(TON_fnc_clientGangLeader,CLIENT)
        F(TON_fnc_clientGangLeft,CLIENT)
        F(life_fnc_lightHouse,CLIENT)
        F(life_fnc_medicRequest,CLIENT)
        F(life_fnc_revived,CLIENT)
        F(life_fnc_receiveItem,CLIENT)
        F(life_fnc_receiveMoney,CLIENT)
        F(TON_fnc_clientGetKey,CLIENT)
        F(life_fnc_soundDevice,CLIENT)
        F(life_fnc_wireTransfer,CLIENT)
        F(life_fnc_pickupMoney,CLIENT)
        F(life_fnc_pickupItem,CLIENT)
        F(life_fnc_gangCreated,CLIENT)
        F(life_fnc_gangDisbanded,CLIENT)
        F(life_fnc_jailMe,CLIENT)
        F(SOCK_fnc_dataQuery,CLIENT)
        F(SOCK_fnc_insertPlayerInfo,CLIENT)
        F(SOCK_fnc_requestReceived,CLIENT)
        F(life_fnc_adminid,CLIENT)
        F(life_fnc_impoundMenu,CLIENT)
        F(life_fnc_garageRefund,CLIENT)
        F(life_fnc_addVehicle2Chain,CLIENT)
        F(life_fnc_vehicleAnimate,CLIENT)
        F(life_fnc_spikeStripEffect,CLIENT)
        F(life_fnc_bountyReceive,CLIENT)
        F(life_fnc_wantedList,CLIENT)
        F(life_fnc_removeLicenses,CLIENT)
        F(life_fnc_admininfo,CLIENT)
        F(TON_fnc_clientMessage,CLIENT)
        F(life_fnc_licenseCheck,CLIENT)
        F(life_fnc_licensesRead,CLIENT)
        F(life_fnc_copSearch,CLIENT)
        F(life_fnc_copLights,CLIENT)
        F(life_fnc_ticketPrompt,CLIENT)
        F(life_fnc_ticketPaid,CLIENT)
        F(life_fnc_freezePlayer,CLIENT)

        /* Server only functions */
        F(bis_fnc_execvm,SERVER)
        F(life_fnc_wantedBounty,SERVER)
        F(TON_fnc_getID,SERVER)
        F(life_fnc_jailSys,SERVER)
        F(life_fnc_wantedRemove,SERVER)
        F(life_fnc_wantedAdd,SERVER)
        F(TON_fnc_insertGang,SERVER)
        F(TON_fnc_removeGang,SERVER)
        F(TON_fnc_updateGang,SERVER)
        F(TON_fnc_updateHouseTrunk,SERVER)
        F(TON_fnc_sellHouse,SERVER)
        F(TON_fnc_managesc,SERVER)
        F(TON_fnc_spikeStrip,SERVER)
        F(life_fnc_wantedCrimes,SERVER)
        F(life_fnc_wantedFetch,SERVER)
        F(life_fnc_wantedProfUpdate,SERVER)
        F(DB_fnc_queryRequest,SERVER)
        F(DB_fnc_insertRequest,SERVER)
        F(DB_fnc_updatePartial,SERVER)
        F(DB_fnc_updateRequest,SERVER)
        F(TON_fnc_chopShopSell,SERVER)
        F(TON_fnc_setObjVar,SERVER)
        F(TON_fnc_keyManagement,SERVER)
        F(TON_fnc_vehicleDelete,SERVER)
        F(TON_fnc_spawnVehicle,SERVER)
        F(TON_fnc_getVehicles,SERVER)
        F(TON_fnc_vehicleStore,SERVER)
        F(SPY_fnc_observe,SERVER)
        F(TON_fnc_pickupAction,SERVER)
        F(TON_fnc_cleanupRequest,SERVER)
        F(TON_fnc_updateHouseContainers,SERVER)
        F(SPY_fnc_cookieJar,SERVER)
        F(TON_fnc_vehicleCreate,SERVER)
        F(TON_fnc_addHouse,SERVER)
        F(TON_fnc_addContainer,SERVER)
        F(TON_fnc_sellHouseContainer,SERVER)
        F(TON_fnc_deleteDBContainer,SERVER)

        /* Functions for everyone */
        F(life_fnc_broadcast,ANYONE)
        F(life_fnc_animSync,ANYONE)
        F(life_fnc_demoChargeTimer,ANYONE)
        F(life_fnc_corpse,ANYONE)
        F(life_fnc_colorVehicle,ANYONE)
        F(life_fnc_lockVehicle,ANYONE)
        F(life_fnc_flashbang,ANYONE)
        F(life_fnc_jumpFnc,ANYONE)
        F(SPY_fnc_notifyAdmins,ANYONE)
        F(life_fnc_setFuel,ANYONE)
        F(life_fnc_pulloutVeh,ANYONE)
        F(life_fnc_pushFunction,ANYONE)
        F(life_fnc_simDisable,ANYONE)
	F(bis_fnc_curatorrespawn,ANYONE)
        F(bis_fnc_effectkilledairdestruction,ANYONE)
        F(bis_fnc_effectkilledsecondaries,ANYONE)
	F(BIS_fnc_objectVar,ANYONE)
	F(bis_fnc_sharedobjectives,ANYONE)
	F(bis_fnc_playsound,ANYONE)
	F(bis_fnc_arsenal,ANYONE)
	F(bis_fnc_addstackedeventhandler,ANYONE)
	F(BIS_fnc_call,ANYONE)
	F(BIS_fnc_spawn,ANYONE)
	F(life_fnc_handlevehdamage,ANYONE)  
	F(life_fnc_handlelocked,ANYONE)     
    };

    class Commands {
        mode = 1;
        jip = 1;

        F(setFuel,ANYONE)
        F(addWeapon,ANYONE)
        F(addMagazine,ANYONE)
        F(addPrimaryWeaponItem,ANYONE)
        F(addHandgunItem,ANYONE)
        F(hint,ANYONE)
        F(addeventhandler,ANYONE)

    };
};

 

 

 

And I added it to the config.cpp like this:

Spoiler

class DefaultEventhandlers;
class CfgPatches {
	class life_server {
		units[] = {"C_man_1"};
		weapons[] = {};
		requiredAddons[] = {"A3_Data_F","A3_Soft_F","A3_Soft_F_Offroad_01","A3_Characters_F"};
		fileName = "life_server.pbo";
		author[]= {"Tonic"};
	};
};

class Life_Server_Settings {
	class EXTDB {
		DatabaseName = "ArmaLife";
		DebugMode = 1;
	};
};

class CfgFunctions {
	class BIS_Overwrite {
		tag = "BIS";
		class MP
		{
			file = "\life_server\Functions\MP";
			class initMultiplayer{};
			class call{};
			class spawn{};
			class execFSM{};
			class execVM{};
			class execRemote{};
			class addScore{};
			class setRespawnDelay{};
			class onPlayerConnected{};
			class initPlayable{};
			class missionTimeLeft{};
		};
	};

	class MySQL_Database {
		tag = "DB";
		class MySQL
		{
			file = "\life_server\Functions\MySQL";
			class numberSafe {};
			class mresArray {};
			class queryRequest{};
			class asyncCall{};
			class insertRequest{};
			class updateRequest{};
			class mresToArray {};
			class insertVehicle {};
			class bool{};
			class mresString {};
			class updatePartial {};
		};
	};

	class Life_System {
		tag = "life";
		class Wanted_Sys {
			file = "\life_server\Functions\WantedSystem";
			class wantedFetch {};
			class wantedPerson {};
			class wantedBounty {};
			class wantedRemove {};
			class wantedAdd {};
			class wantedCrimes {};
			class wantedProfUpdate {};
		};

		class Jail_Sys {
			file = "\life_server\Functions\Jail";
			class jailSys {};
		};

		class Client_Code {
			file = "\life_server\Functions\Client";
		};
	};

	class TON_System {
		tag = "TON";
		class Systems {
			file = "\life_server\Functions\Systems";
			class managesc {};
			class cleanup {};
			class huntingZone {};
			class getID {};
			class vehicleCreate {};
			class vehicleDead {};
			class spawnVehicle {};
			class getVehicles {};
			class vehicleStore {};
			class vehicleDelete {};
			class spikeStrip {};
			class logIt {};
			class federalUpdate {};
			class chopShopSell {};
			class clientDisconnect {};
			class cleanupRequest {};
			class setObjVar {};
			class keyManagement {};
		};

		class Housing {
			file = "\life_server\Functions\Housing";
			class addHouse {};
			class addContainer {};
			class fetchPlayerHouses {};
			class initHouses {};
			class sellHouse {};
			class sellHouseContainer {};
			class updateHouseContainers {};
			class updateHouseTrunk {};
			class houseCleanup {};
			class deleteDBContainer {};
		};

		class Gangs {
			file = "\life_server\Functions\Gangs";
			class insertGang {};
			class queryPlayerGang {};
			class removeGang {};
			class updateGang {};
		};

		class Actions {
			file = "\life_server\Functions\Actions";
			class pickupAction {};
		};
	};
};

class CfgVehicles {
	class Car_F;
	class CAManBase;
	class Civilian;
	class Civilian_F : Civilian {
		class EventHandlers;
	};

	class C_man_1 : Civilian_F {
		class EventHandlers: EventHandlers {
			init = "(_this select 0) execVM ""\life_server\fix_headgear.sqf""";
		};
	};
};



#define F(NAME,TARGET) class NAME { \
    allowedTargets = TARGET; \
};

#define ANYONE 0
#define CLIENT 1
#define SERVER 2

class CfgRemoteExec {
    class Functions {
        mode = 1;
        jip = 1;

        /* Client only functions */
        F(life_fnc_jail,CLIENT)
        F(life_fnc_moveIn,CLIENT)
        F(life_fnc_restrain,CLIENT)
        F(life_fnc_robPerson,CLIENT)
        F(life_fnc_searchClient,CLIENT)
        F(TON_fnc_player_query,CLIENT)
        F(life_fnc_knockedOut,CLIENT)
        F(life_fnc_robReceive,CLIENT)
        F(life_fnc_tazeSound,CLIENT)
        F(life_fnc_copSiren,CLIENT)
        F(life_fnc_medicSiren,CLIENT)
        F(life_fnc_giveDiff,CLIENT)
        F(life_fnc_gangInvite,CLIENT)
        F(TON_fnc_clientGangKick,CLIENT)
        F(TON_fnc_clientGangLeader,CLIENT)
        F(TON_fnc_clientGangLeft,CLIENT)
        F(life_fnc_lightHouse,CLIENT)
        F(life_fnc_medicRequest,CLIENT)
        F(life_fnc_revived,CLIENT)
        F(life_fnc_receiveItem,CLIENT)
        F(life_fnc_receiveMoney,CLIENT)
        F(TON_fnc_clientGetKey,CLIENT)
        F(life_fnc_soundDevice,CLIENT)
        F(life_fnc_wireTransfer,CLIENT)
        F(life_fnc_pickupMoney,CLIENT)
        F(life_fnc_pickupItem,CLIENT)
        F(life_fnc_gangCreated,CLIENT)
        F(life_fnc_gangDisbanded,CLIENT)
        F(life_fnc_jailMe,CLIENT)
        F(SOCK_fnc_dataQuery,CLIENT)
        F(SOCK_fnc_insertPlayerInfo,CLIENT)
        F(SOCK_fnc_requestReceived,CLIENT)
        F(life_fnc_adminid,CLIENT)
        F(life_fnc_impoundMenu,CLIENT)
        F(life_fnc_garageRefund,CLIENT)
        F(life_fnc_addVehicle2Chain,CLIENT)
        F(life_fnc_vehicleAnimate,CLIENT)
        F(life_fnc_spikeStripEffect,CLIENT)
        F(life_fnc_bountyReceive,CLIENT)
        F(life_fnc_wantedList,CLIENT)
        F(life_fnc_removeLicenses,CLIENT)
        F(life_fnc_admininfo,CLIENT)
        F(TON_fnc_clientMessage,CLIENT)
        F(life_fnc_licenseCheck,CLIENT)
        F(life_fnc_licensesRead,CLIENT)
        F(life_fnc_copSearch,CLIENT)
        F(life_fnc_copLights,CLIENT)
        F(life_fnc_ticketPrompt,CLIENT)
        F(life_fnc_ticketPaid,CLIENT)
        F(life_fnc_freezePlayer,CLIENT)

        /* Server only functions */
        F(bis_fnc_execvm,SERVER)
        F(life_fnc_wantedBounty,SERVER)
        F(TON_fnc_getID,SERVER)
        F(life_fnc_jailSys,SERVER)
        F(life_fnc_wantedRemove,SERVER)
        F(life_fnc_wantedAdd,SERVER)
        F(TON_fnc_insertGang,SERVER)
        F(TON_fnc_removeGang,SERVER)
        F(TON_fnc_updateGang,SERVER)
        F(TON_fnc_updateHouseTrunk,SERVER)
        F(TON_fnc_sellHouse,SERVER)
        F(TON_fnc_managesc,SERVER)
        F(TON_fnc_spikeStrip,SERVER)
        F(life_fnc_wantedCrimes,SERVER)
        F(life_fnc_wantedFetch,SERVER)
        F(life_fnc_wantedProfUpdate,SERVER)
        F(DB_fnc_queryRequest,SERVER)
        F(DB_fnc_insertRequest,SERVER)
        F(DB_fnc_updatePartial,SERVER)
        F(DB_fnc_updateRequest,SERVER)
        F(TON_fnc_chopShopSell,SERVER)
        F(TON_fnc_setObjVar,SERVER)
        F(TON_fnc_keyManagement,SERVER)
        F(TON_fnc_vehicleDelete,SERVER)
        F(TON_fnc_spawnVehicle,SERVER)
        F(TON_fnc_getVehicles,SERVER)
        F(TON_fnc_vehicleStore,SERVER)
        F(SPY_fnc_observe,SERVER)
        F(TON_fnc_pickupAction,SERVER)
        F(TON_fnc_cleanupRequest,SERVER)
        F(TON_fnc_updateHouseContainers,SERVER)
        F(SPY_fnc_cookieJar,SERVER)
        F(TON_fnc_vehicleCreate,SERVER)
        F(TON_fnc_addHouse,SERVER)
        F(TON_fnc_addContainer,SERVER)
        F(TON_fnc_sellHouseContainer,SERVER)
        F(TON_fnc_deleteDBContainer,SERVER)

        /* Functions for everyone */
        F(life_fnc_broadcast,ANYONE)
        F(life_fnc_animSync,ANYONE)
        F(life_fnc_demoChargeTimer,ANYONE)
        F(life_fnc_corpse,ANYONE)
        F(life_fnc_colorVehicle,ANYONE)
        F(life_fnc_lockVehicle,ANYONE)
        F(life_fnc_flashbang,ANYONE)
        F(life_fnc_jumpFnc,ANYONE)
        F(SPY_fnc_notifyAdmins,ANYONE)
        F(life_fnc_setFuel,ANYONE)
        F(life_fnc_pulloutVeh,ANYONE)
        F(life_fnc_pushFunction,ANYONE)
        F(life_fnc_simDisable,ANYONE)
	F(bis_fnc_curatorrespawn,ANYONE)
        F(bis_fnc_effectkilledairdestruction,ANYONE)
        F(bis_fnc_effectkilledsecondaries,ANYONE)
	F(BIS_fnc_objectVar,ANYONE)
	F(bis_fnc_sharedobjectives,ANYONE)
	F(bis_fnc_playsound,ANYONE)
	F(bis_fnc_arsenal,ANYONE)
	F(bis_fnc_addstackedeventhandler,ANYONE)
	F(BIS_fnc_call,ANYONE)
	F(BIS_fnc_spawn,ANYONE)
	F(life_fnc_handlevehdamage,ANYONE)  
	F(life_fnc_handlelocked,ANYONE)     
    };

    class Commands {
        mode = 1;
        jip = 1;

        F(setFuel,ANYONE)
        F(addWeapon,ANYONE)
        F(addMagazine,ANYONE)
        F(addPrimaryWeaponItem,ANYONE)
        F(addHandgunItem,ANYONE)
        F(hint,ANYONE)
        F(addeventhandler,ANYONE)

    };
};

 

 

Right before, I just uploaded it to the same folder as the config.cpp and added         #include "CfgRemoteExec.hpp"        in the end, but my server didn't start then...

 

The CfgRemoteExec is included in the description.ext right now in my mission folder, wich works fine.

description.ext :

Spoiler

#include "infiSTAR_AdminMenu.hpp"
//author = "Tonic";
loadScreen = "textures\armalife.jpg";
joinUnassigned = 1;
respawn = BASE;
respawndelay = 5;
disabledAI = 1;
disableChannels[]={0,1,2};
enableDebugConsole = 1;
respawnDialog = 0;
saving = 0;

class Header
{
	gameType = RPG;
	minPlayers = 1;
	maxPlayers = 121;
};

wreckLimit = 3;
wreckRemovalMinTime = 60;
wreckRemovalMaxTime = 320;
corpseLimit = 150;
corpseRemovalMinTime = 999;
corpseRemovalMaxTime = 9999;

#include "Config_Spyglass.hpp"
#include "CfgRemoteExec.hpp"
#include "dialog\MasterHandler.hpp"
#include "Config_Master.hpp"

class RscTitles {
	#include "dialog\progress.hpp"
	#include "dialog\hud_nameTags.hpp"
	#include "dialog\hud_stats.hpp"
};

class CfgFunctions {
	#include "Functions.hpp"
};

class CfgSounds
{
	sounds[] = {};
	class SirenLong
	{
		name = "SirenLong";
		sound[] = {"\sounds\Siren_Long.ogg", 1.0, 1};
		titles[] = {};
	};

	class medicSiren
	{
		name = "medicSiren";
		sound[] = {"\sounds\medic_siren.ogg", 1.0, 1};
		titles[] = {};
	};

	class tazersound
	{
		name = "Tazersound";
		sound[] = {"\sounds\tazer.ogg", 0.25, 1};
		titles[] = {};
	};

	class flashbang
	{
		name = "flashbang";
		sound[] = {"\sounds\flashbang.ogg", 1.0, 1};
		titles[] = {};
	};

	class emp1
	{
		name = "emp1";
		sound[] = {"\sounds\sparkles_wreck_1.wss", 5.0, 1};
		titles[] = {};
	};

	class emp2
	{
		name = "emp2";
		sound[] = {"\sounds\sparkles_wreck_2.wss", 3.0, 1};
		titles[] = {};
	};

	class AGM_EarRinging_Heavy
	{
		name = "AGM_EarRinging_Heavy";
		sound[] = {"\sounds\agm_earringing_heavy.wav", 1.0, 1};
		titles[] = {};
	};

	class AGM_EarRinging_Medium
	{
		name = "AGM_EarRinging_Medium";
		sound[] = {"\sounds\agm_earringing_medium.wav", 0.75, 1};
		titles[] = {};
	};

	class AGM_EarRinging_Weak
	{
		name = "AGM_EarRinging_Weak";
		sound[] = {"\sounds\agm_earringing_weak.wav", 0.5, 1};
		titles[] = {};
	};
};

class CfgDebriefing
{
	class NotWhitelisted
	{
		title = "Einloggen Fehlgeschlagen";
		subtitle = "Du bist auf diesem Slot nicht gewhite-listed";
		description = "Du darfst diesen Slot nicht benutzen, da du nicht die vorrausgesetzten Berechtigungen hast. Versuche es auf einem anderen Slot.";
		pictureBackground = "";
		picture = "";
		pictureColor[] = {0,0.3,0.6,1};
	};

	class Blacklisted
	{
		title = "Einloggen Fehlgeschlagen";
		subtitle = "Du bist als Polizist geblack-listed";
		description = "Aufgrund vorhergegangener Aktionen, hat dich ein Admin für die Polizeifraktion gesperrt.";
		pictureBackground = "";
		picture = "";
		pictureColor[] = {0,0.3,0.6,1};
	};

	class KickedForEnteringGovZone
	{
		title = "Du wurdest gekickt!";
		subtitle = "Du wurdest gekickt, da du dich länger als 10 Sekunden in die Regierungszone begeben hast.";
		description = "Rebellen dürfen die Regierungszone nicht betreten. Nachdem der 10-Sekunden Countdown abgelaufen ist, werden sie deshalb in die Lobby gekickt.";
		pictureBackground = "";
		picture = "";
		pictureColor[] = {0,0.3,0.6,1};
	};

	class SpyGlass
	{
		title = "The SpyGlass sees you";
		subTitle = "You were detected by the SpyGlass";
		description = "You were detected for cheating and have been reported to the server. Enjoy your day.";
		pictureBackground = "";
		picture = "";
		pictureColor[] = {0,0.3,0.6,1};
	};
};

class CfgNotifications
{
	class MedicalRequestEmerg
	{
		title = "Arzt angefordert";
		iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIcon_ca.paa";
		description = "%1";
		duration = 5;
		priority = 7;
	};

	class DeliveryAssigned
	{
		title = "Lieferauftrag angenommen";
		iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIcon_ca.paa";
		description = "%1";
		duration = 10;
		priority = 7;
	};

	class DeliveryFailed
	{
		title = "Lieferauftrag fehlgeschlagen";
		iconPicture = "\A3\ui_f\data\map\mapcontrol\taskiconfailed_ca.paa";
		description = "%1";
		duration = 7;
		priority = 7;
	};

	class DeliverySucceeded
	{
		title = "Lieferauftrag erfolgreich";
		iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIcondone_ca.paa";
		description = "%1";
		duration = 6;
		priority = 6;
	};

	class TextMessage
	{
		title = "Textnachricht erhalten";
		iconPicture = "icons\messagenew.paa";
		description = "%1";
		duration = 10;
		priority = 6;
	};

	class PoliceDispatch
	{
		title = "Notrufzentrale";
		iconPicture = "icons\messagepolice.paa";
		description = "%1";
		duration = 10;
		priority = 6;
	};

	class AdminDispatch
	{
		title = "Admin Notruf";
		iconPicture = "icons\messageadmin.paa";
		description = "%1";
		duration = 10;
		priority = 6;
	};

	class AdminMessage
	{
		title = "Admin Nachricht";
		iconPicture = "icons\messageadmin.paa";
		description = "%1";
		duration = 10;
		priority = 5;
	};
	class OpforMessage	{
		title = "Rebellen Notruf";
		iconPicture = "icons\messagenew.paa";
		description = "%1";
		duration = 10;
		priority = 5;
	};
};

 

 

 

If you need anything else just give me a wink ;)

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I obviously didn't add it right, as it simply worked after I tried a couple of days later. It's probably just been added to the wrong file. I guess adding the CfgRemoteExec made the difference!

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