JohnnyHotPockets 1 Posted January 14, 2017 Hi Guys, I'm using this: [this,"SIT_LOW","FULL",{(player distance _this) < 5}] call BIS_fnc_ambientAnimCombat; which is great and works awesomely for detecting the player. I want to know what can i change player to so that it ignores blufor players and only detects on opfor players or ai? and return back to the animation state I have been searching and fiddling for 2 days now with no luck. Thank you in advance. Share this post Link to post Share on other sites