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This mod adds to the game RWR system.

Radar radiation detection distance 10km.
This is port mod from ACE2 (ace_sys_air_rwr) + error correction.
New icon for Gepard, Su-35, F-15, F-16, F-22
Requirements: Community Base addons A3, ACE3, CUP Vehicles
All rights belong to the ACE2 Team.

Authors: ACE2 Team, Xeno, rocko, Reezo, Stolen,TECAK.

Steam Workshop: Link

 

Supported vehicles and mods:

RHS: Mi-24, Ka-52, AH-64D, Melb helicopters, CH-47, CH-53, AH-1Z, T-50, F-22,A-10, SU-25, Mi-28, C130
Su-34 (CUP)
Su-35 (John_Spartan & Saul)
AV-8B (CUP)
F/A-18 Super Hornet (John_Spartan & Saul)
F-15 Eagle Series Standalone (firewill)
F-16C Fighting Falcon Standalone (firewill)
CH-53 (CUP)
MV-22 (CUP)
SA-22 (CUP)
2K22 Tunguska - SA-22 (CUP)
Gepard (FlakPz Gepard) 
Sukhoi-22M4
M163 (CUP)
A-10 (firewill)
F-14 (firewill)
F-2A Zero (firewill)
Su-47 (Fox)
Mig-25 (Fox)
PAK-FA T-50 (Lyotchik-sniper)

 

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Update changelog:

Detection distance changed to 5000m
Added new feature (SPO-15): if you was locked by a radar the red indicator lights up.
Added class A-10 (firewill)
Added class F-14 (firewill)
Added class F-2A Zero (firewill)
Added class Mi-28 (RHS)
Added class Su-47 (Fox)
Added class Mig-25 (Fox)
Added class PAK-FA T-50 (Lyotchik-sniper)

Steam Workshop: Link

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Update changelog:
Added class A-10C (firewill)

Steam Workshop: Link

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Update changelog:

Bug fixes

New signature, new key

Download: Link

Steam Workshop: Link

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Updated mod v0.8 available at withSIX. Download now by clicking:

banner-420x120.png

Hey TECAK, you can upload updates or new mods to withSIX yourself now!
Make your own promo page, get the power to release your work at your own point of choosing.
To learn more, follow this guide.


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Damn, dude, this mod broke my long developed mission!

I was playing in the editor with my mission when this mod was loaded in Arma 3 launcher, then I decided to switch it off, I cleared also any remains of this mod from my mission.sqm file, but game says this mod still needs to be loaded to launch my mission. :(

Please fix this ASAP because it creates unnecessary dependency and I'm pretty sure that every mission played with this mod turned on will become unloadable after switching this thing off.

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9 hours ago, pokemon77 said:

Damn, dude, this mod broke my long developed mission!

I was playing in the editor with my mission when this mod was loaded in Arma 3 launcher, then I decided to switch it off, I cleared also any remains of this mod from my mission.sqm file, but game says this mod still needs to be loaded to launch my mission. :(

Please fix this ASAP because it creates unnecessary dependency and I'm pretty sure that every mission played with this mod turned on will become unloadable after switching this thing off.

Find in the mission the name "rwr_15_stn" and replace it with "rwrmod". 
Changed the name pbo file

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2 hours ago, TECAK said:

Find in the mission the name "rwr_15_stn"

 

In mission.sqm file? There is no "rwr_15_stn"...

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1 hour ago, pokemon77 said:

 

In mission.sqm file? There is no "rwr_15_stn"...

Please make a screenshoot

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Don't have tools to take a screenshot - I don't use FRAPs etc.

Nevermind. All of this happend on previous version 1.3.4 of this mod. I downloaded and installed newest one (1.3.5), then turned it off, removed "rwrmod" phrase from mission.sqm file (so I did the same thing as before) and somehow it worked & I can open and play my mission again now. Thx God!

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35 minutes ago, pokemon77 said:

Don't have tools to make a screenshot - I don't use FRAPs etc.

 

You may not know, but you can take screenshots using steam when running Arma3.

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Nice to meet you, I use google translation.

If this MOD is inserted, the intercom of the TFAR MOD will not be usable.
(Intercom disappears from the interaction menu)
Is there a way to use it?

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