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Would anyone be able to make me a RAF beret. I know the British beret mod was said to get one however, i feel that we are never going to get one, but would still love one. Would really appreciate it if someone could make this. I am not a modder, i don't really have time to learn either otherwise i would make this.

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I am requesting someone to make a Boeing 747 arma 3 static model (not flyable).

I would like it to have multiple levels, rooms and the areas connect to each other either threw ladders or doorways. the ability to enter the plane threw multiple points.

IE a latch somewhere on the roof, service doors, main doors, emergency hatch.

It dosent have to be pretty I just want something functional something with multiple levels some doors ladders would be ok for a first attempt.

Reason behind this request is im trying to recreate some tvt missions based around rainbow6 siege.

Any other models for similar type things would also be welcomed.

Large 2 story buss, anything along those lines.

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Hello Folks,

In another couple of weeks, I'll be (finally) receiving a break from work, and I'm eager to continue working on my campaign for Arma 3.

What I'm desperate for, is a suppression effect that's triggered whenever a particular unit is viewed by opposing forces, be they AI or the player.

In particular, I'm a huge fan of LAxemann's superb suppression effects, and would dearly like to have them activated when the specific unit is seen...

Video of mod in action:

Mod File:http://www.armaholic.com/page.php?id=27849#comments

The basic reason why I need this effect is that the player/his AI allies are so terrified of this particular SF AI, that just seeing this person causes the suppression effect. The characteristics of this "when seen power" are:

(1) The closer to the center of the viewer's vision this unit gets, the more severe the suppression effects become. One could look at this opponent from the far side's of the screen with only a small penalty, but getting a better view of him (that is, he gets closer to the viewer's center of vision) the greater the suppression effects becomes).

(2) The mildest effects of LAxemann's mod would appear at a view range of 300 m.

(3) The medium effects of his mod would appear at a view range of 200 m.

(4) The fullest extent of the suppression mod would appear at a view range of 100 m.

(*) In regards to points #2-4, the view range does not "just" mean physical distance from the target. At a physical distance of 400 m., units are "immune" to suffering any kind of suppression effect from merely looking at the target through iron sights, BUT if one's using a scope, and the view distance is 180 m., then the medium effects would be experienced even though one's body is out of range!

(5) Furthermore, the full power of the suppression would also impact a unit that is 10 m. away, whether they can see him or not. Thus, odds are exceptionally high that if one's in the same building with him, with even a wall between them, that the thought of knowing that this SF unit is so close causes complete panic, and instills terror.

(6) If this particularly nasty opponent actually shoots/throws a frag at a target, the suppression effects are doubled with every round that comes nearby.

Imagine what the resulting child parented between Amnesia+Arma 3 would be, and that's the effect I'm going for. Although, without any monsters. :)

I'm still trying to work out what this particular enemy looks like, but if need be, I might try making meshes and skins by myself as well.

Essentially, I'm asking for the creation of a terror-inducing power that could be assigned to any unit. While my main focus is being able to easily assign this power to infantry, it could also be used to create a scenario as seen in the classic film "The Beast," about a lone Soviet-era tank crew surrounded by the Mujahadeen in Afghanistan https://www.youtube.com/watch?v=o5fwL45LmLA . Having this power available could lead to creating scenarios as from this film.

Thanks in advance to anyone who can come up with the above so that I can drop it in a unit's Init line to see what happens.

:D

Edited by Kyle_K_ski

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Is there a good mod or script out there that allows you to place fortifications such as bunkers and sand bags during the mission?

thanks

-Timmyrules

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You can use ALiVE to dynamically place fortifications around you as you play.

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I'm going to say it.......

T-14 Amanta tank

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M1 Helmet?

I know about SP PACK but it's 600mb for mostly reskins or models tha are in other mods.

http://www.armaholic.com/datas/thumbs/28aj75y_4.jpg

It's a shame we cant have this kind of gear. There are so many nice mods but have thousands of other useless re-skins

Also some uniform with classic combat boots EvW mod that employs this is way to "heavy" reaching 1gb.

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The Sikorsky s-97 Raider. I think it would fit well in this game.

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Something that would be nice to see which could just be turned into scripting maybe. Anyways would be neat to see electronic warfare specialist, thus a unit that can disrupt enemy comms, change their maps so icons are gone or false ones placed, change what drones see and friend and foe, if possible make it where the drone sees something that's not there like a client side thing only but only with that drone, and a host of other things. But all of these things require work to pull off and even then could be countered, so ya you could have that UAV drop it's bombs on it's friendlies and wipe out a fob, infantry, or some armor but might take like 5 minutes of constant work to make happen.

Because I think it would be neat to face and enemy that could make your map and gps wrong, send cas or transports somewhere else, cut your comms so you can't call for support and warn friendlies, and make you a bit paranoid of your own drones because what if they remote hack it. Would add a nice taste of future e-war to the game, something it should have since electronic warfare is being looked into a lot more then it use to be and in field specialists like this i've been told a few times are being looked into. Granted doubt any national military would use them since the time to train and money involved is a lot compared to more automated systems.

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Everon Defense forces , way way back in the day , I remember using them heavily for missions, but sadly they stayed in the past, and I would love to see them started fresh for A3.

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Everon Defense forces , way way back in the day , I remember using them heavily for missions, but sadly they stayed in the past, and I would love to see them started fresh for A3.

I may add something on a similar lines to my Nogovan Armed Forces mod. As there will be an Everon Defence Battalion.

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More civilians model (Females included). Playing Alive insurgency watching all those tourist makes me sad....

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One thing i'm missing since Arma 2 modding are the Guard Divisions for British Armed Forces.

Okay, normally they're guarding Royal structures in and around the City of London but still they're real soldiers on service.

Although they're not in combat in their guard uniform it would be a nice addon to have some guard models for e.g. parade or machinima videos.

The mod would be perfect if someone would cover all 5 guard divisions (Coldstream, Grenadier, Scots, Irish and Welsh).

:) http://upload.wikimedia.org/wikipedia/commons/2/2f/Buckingham-palace-guard-11279634947G5ru.jpg (198 kB)

Edited by Veloxz
Bolding

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i would love to see someone make Mine rollers for the Mrap's already in game to add to any ones EOD squad details and specs for them below

SPARK II

The SPARK II is designed to help protect Mine Resistant and Ambush Protected (MRAP) vehicles from the effects of Victim Operated IEDs (VOIEDs).

Specification

Weight: 3,100 kg

Full width clearance: 2,740 mm

Operating speed range: 1-50 kph

Steering range: +/- 50°

Key Features

Provides full width route proving capability to MRAP vehicles

Light weight but heavy effect

Minimal effect on vehicle mobility and manoeuvrability

Roller wheels, supported by a sophisticated gas strut suspension system, follow ground contours providing constant ground contact at speed

Solid tyres resist punctures and damage

Steering, braking and roller extension functions for greater functionality

Can be jettisoned in an emergency

Rapidly repairable

A robust and compact system which requires little maintenance

Operation and Control

SPARK II has two operating modes; push-down for rolling and float for maintenance purposes. A hydraulic cylinder provides the push down function. Steering, braking, jettison and extension systems are hydraulically controlled.

During start-up, hydraulic power is provided by a small in-built electrohydraulic pump system and oil reservoir. During rolling, a ground driven Power Wheel provides SPARK II with its hydraulic power without further recourse to the electro-hydraulic pump system.

SPARK II is controlled from a touchscreen Roller Control Unit (RCU) mounted within easy reach of the vehicle driver or commander. A separate driver auxiliary RCU joystick controller is used to augment the functionality of the RCU.

Modular

SPARK II is attached to a MRAP by a simple interface bracket that enables rapid connection and the ability to jettison the equipment from the vehicle should an emergency situation arise. No vehicle modifications are required.

Barbadian Super Light Weight Roller

Barbadian Super Light Weight Roller (Barbadian) is designed to help protect lighter Mine Resistant and Ambush Protected (MRAP) vehicles from the effects of Victim Operated IEDs (VOIEDS) over the track width of the vehicle.

Key Features

Provides track width vehicle protection

Light weight

Minimal effect on vehicle mobility and manoeuvrability

Roller wheels follow ground contours providing constant ground contact

Puncture proof tyres

Rapidly repairable

A robust and compact system which requires little maintenance

Operation and Control

To cover the ground where the vehicle will run, the whole frame of the roller can be hydraulically moved left or right as the vehicle turns.

The degree of movement is controlled by inputs from the driver.

The steering system is hydraulically controlled.

Hydraulic power is provided by an in-built electrohydraulic power system.

Is controlled from a Roller Control Unit (RCU) mounted within easy reach of the vehicle driver.

Modular

Barbadian is attached to a light weight MRAP vehicle by a simple interface bracket that enables rapid connection to the vehicle. No modifications are required.

Specification

Weight: 1,500kg

Nominal track width clearance width: 2 x 1130mm

Steering range: +/- 35°

Vehicle Interface Bracket

The Vehicle Interface Bracket is designed for use with an MRAP vehicle and comprises a standard three point interface bracket. The bracket avoids the requirement for modification to the vehicle and means that the special to role equipment can quickly and easily be interchanged for another piece of equipment and can be hitched and released at speed.

Key Features

Facilitates rapid fitting and removal of MRAP front end equipment

It is simple and easy to attach to the vehicle

Requires no modification to vehicle

---------- Post added at 03:58 ---------- Previous post was at 03:54 ----------

two other Mod ideas i would love to see done if possible is the M77 artillery Piece and BVS 10 Viking Armoured Personnel Carrier Details and specifics bellow

BVS 10 Viking Armoured Personnel Carrier

Specifications:

Crew:

Front Car

- Driver + 4 Passengers

Rear Car

- 8 Passengers

Weight: 10,600 kg (23,369LB)

Length: 7.5 M (24Ft 7In)

Width: 2.1 M (6Ft 10.7In)

Height: 2.2M (7Ft 2.5In)

Engine: 183 kw (250Bhp) Cummins 5.9l in-line

6 Cylinder Turbo Diesel.

Speed:(road) 50Km/h (31Mph, (cross country) 15 Km/h, (9.3 Mph) (water) 5Km/h (3.1 Mph)

Range: 300Km (186 miles)

armament: capacity for 1x 12.7mm (0.5in) browning HMG or 1x 7.62mm (0.3) MG

M777 155mm Ultralight Field Howitzer:

Crew: 5

Caliber: 155mm (6.1In)

Elevation: 5 degrees to + 70 degrees

Weight: 4182 Kg (9200 Lb's)

Range: 40Km (25 miles)

Muzzle Velocity: 827m/sec (2713 Ft/sec)

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Hello, i have Razer Death Stalker Ultimate (Keyboard).

http://www.razerzone.com/press/detail/press-releases/razer-software-development-kit-for-switchblade-ui-now-available

Web page of the keyboard: http://www.razerzone.com/gaming-keyboards-keypads/razer-deathstalker-ultimate

This is the link, of SDK, for make aplications for the keyboard. I dont speack much english so i go try to explain this fast ond a few words.

This keyboard have an UI, and i think is very cool idea if in that Screen i can see the map, or The cam Of the VANT, Drone, etc... I dont have programer skills, i sucks in that, but i think gona be a great idea and addon for ARMA or integration. I know much players of ARMA and have this same keyboard and think this, but enyone knows how tio make this :(.....

Sorry for my english, if want more information just tell me i want help.

thanks

Best Regards.

Klap..

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Firts of all.. this is not a correct place to post this.

Im almost sure that this cannot work with only a mod. Sincerely, im not agree with you. that screen is a bit tiny to see clearly all the things you should or must see with that cam.

It would be better showing the UAV image in a secondary screen (Monitor).

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Hi folks, I was wandering if anyone has made a mod that simulates a proper cas request yet? What im dreaming of is this:
Funny thing is, there's a VBS3 third-party Java app (previously named VBS3Strike) for this sort of thing, complete with check-in, 5-line/9-line, and corresponding VBS3 integration ...

Unfortunately the only Arma mod I'm aware of that even remotely relates to a 9-line form is Chief Wiggum's "Ingame 9Liners & Notepad", while other "in-game CAS call-ins" such as the vanilla Support Provider/Requester CAS modules or the consoles used in ALiVE and in MCC don't adhere to this form, although ALiVE's Combat Support console has both altitude and "CAS radius​" sliders.

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