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Glad i could help and you got this sorted! 

i would recommend that you tell the author of that USMC mod to include the

Veteran mod link in the required mods section, as all he has there is CUP vehicles, and weapons and RHS, this would eliminate any confusion

as to whats needed especially to new players to his mod. Have fun, Cheers!

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This may sound a tiny bit silly but,

Would it be possible for someone to make a map based on Wuhu Island?

 

h98-K3C7KWcWf_mqFbofKkmRI-y0zooFJSlblVCEQXM.png?s=1e9e6fe8d8c2f82894b1aa39b75ad605

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Only thing I want added is US Tank Destroyers! ANY OF THE THREE WOULD BE FANTASTIC!

M10 Wolverine https://en.wikipedia.org/wiki/M10_tank_destroyer

M18 Hellcat https://en.wikipedia.org/wiki/M18_Hellcat

M36 Jackson https://en.wikipedia.org/wiki/M36_tank_destroyer

 

Personally, I get so tired of using the Sherman and I want to play as a TD. I am sure this would be a huge hit and would gain attention in the WW2 Communities!

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I would like to see a mod that removes restrictions on the lock on  for ground and air targets with jets. At the moment, the game is nonsense, when I have to fly with 5th generation Stealth aircraft  for 1-2 km  (yes , vanilla lock on limit is 2km and but in game around 1-1.2 km cause Pythagorean theorem ) and only after that I can lock on  target. Maybe someone knows a aircraft mod or missiles config where you can get at least 8km lock on range  or more? 5eaab60236d0.png
 

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With the new DLC OPFOR just got an new Tank that have the same Gun with an additionally Variant of secondary Armament of 30mm and still have the Main Gun of 125mm like on T-100.

 

Also there are not really some serious difference between T-100 and T-140 Series - the Real thing that really matters is just an Tank that got better Armor but only slightly.

 

Let me sum up this with some possible real candidates that should be evaluated for OPFOR as additional Vehicles:

 

Bumerang APC as a Tankhunter:

 

f8200b1ce581e23015cd08c29d9b35dc-750x530

The Big Brother of MSE-3 Marid from In-Game:

 

1696953_-_main.jpg

 

Tracked Solution:

 

2s25-main-8491.jpg

 

 

 

 

 

 

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1 hour ago, Imperator[TFD] said:

The T-100 only has a 120mm cannon while the T-140 has the 125mm.

 

T-100 and T-140, both still have the 125mm Gun.

 

Anyway, Opfor does not need a tank hunter, the T-100 already kinda is.

Opfor tanks are fast, very fast. While they might have a lower top speed on the road, compared to the Rhino, they have a good performance and acceleration off-road.

 

Nato needed a tank hunter, due to the lack of anti tank capabilities on their APC, and the very poor acceleration and top speed on the Slammer. 

The development cycle for new features on arma 3 is over, so its kinda pointless to ask for new stuff like this. However you can probably find at least 1 modification that does what you want :) 

 

Maybe check out existing mods or ask in the mod section.

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T-100: weapons[] = {"cannon_125mm","LMG_coax"};

T-140: weapons[] = {"cannon_125mm_advanced","LMG_coax"};

 

Cheers

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Faster reload, better FCS, and slightly more accuracy. Also different reload sound, if you're into that.

 

FCSMaxLeadSpeed: 30.5556 v 25 
FCSZeroingDelay: 0.5 v 1 
dispersion: 0.000544 v 0.00068 
reloadTime: 5 v 6 
magazineReloadTime: 5 v 6 
reloadSound: ["A3\Sounds_F\arsenal\weapons_vehicles\cannon_125mm\Cannon_125mm_Advanced_Reload_01",2.51189,1,10] v ["A3\Sounds_F\arsenal\weapons_vehicles\cannon_125mm\Cannon_125mm_Reload_01",2.51189,1,10] 
reloadMagazineSound: ["A3\Sounds_F\arsenal\weapons_vehicles\cannon_125mm\Cannon_125mm_Advanced_Reload_01",2.51189,1,10] v ["A3\Sounds_F\arsenal\weapons_vehicles\cannon_125mm\Cannon_125mm_Reload_01",2.51189,1,10] 

 

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We have some good zombie addons, two of them which are Zombies and Demons and Ravage. But with those two mods, shouldn't there be an anti-zombie unit, something like the U.B.C.S units from RE3? It would look best if someone who think making a RE3 U.B.C.S unit mod for Arma 3 would keep the original look of the U.B.C.S units, since fancy high tech elite soldiers kinda ruin the original look and vibe.

History of the U.B.C.S:
The U.B.C.S. (Umbrella Biohazard Countermeasure Service) became a critical element of Umbrella's bio-weapons enterprise in the 1990s. Due to the volatile nature of the trade and the secret nature of creatures like the Hunters, only the U.B.C.S. had sufficient training to counter accidental releases. A further benefit they had over typical soldiers was access to medication to assist in resisting exposure to the t-Virus.

Some photos from the RE3 intro:
Vlcsnap-2009-10-01-15h10m27s61.jpg
Wesker's_Report_(frame_20876).jpg
Wesker's_Report_(frame_20886).jpg
Vlcsnap-2009-10-01-15h11m02s88.jpg
Vlcsnap-2009-10-01-15h11m11s96.jpg

The U.B.C.S operative would look like this (Just without the green beret hat): 

latest?cb=20080813073406



The U.B.C.S squad leader would look like this:
nicholai1.jpg

Weapons: Colt M4A1 Carbine and SIG Pro SP 2009 (squad leader)
Units loadout: U.B.C.S operator: Colt M4A1 Carbine and U.B.C.S operative squad leader: Colt M4A1 and SIG Pro SP 2009. Getting those to Arma 3 would bring back the old-school zombie vibe, and maybe more people get encouraged to make more zombie mods if this gets made.

Sources: http://www.imfdb.org/wiki/Resident_Evil_3:_Nemesis
http://residentevil.wikia.com/wiki/Umbrella_Biohazard_Countermeasure_Service

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6 hours ago, Rockybrown said:

We have some good zombie addons, two of them which are Zombies and Demons and Ravage. But with those two mods, shouldn't there be an anti-zombie unit, something like the U.B.C.S units from RE3?

 

2 hours ago, yevgeni89 said:

Should post this in the Request Thread, posted at the top https://forums.bohemia.net/forums/topic/201544-arma-3-addon-request-thread/

 

 

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Sig mcx sbr and rattler with stubby and afg configuration.

 

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There will be no new stuff from BIS, so this topic is kinda pointless...Might as well be moved to addon request thread.

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Has anybody looked into making any low visibility/repurposed civilian aircraft? Something like the Caesar BTT with a pod and 1 or 2 Hellfires or something?

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I'd love to see Alex Jessup's future marines ideas in Arma 3. I absolutely dare any capable modding team to do this. I bet it can't be done. Prove me wrong. Visit Alex Jessup's galleries at ArtStation: https://www.artstation.com/tidings and Deviant Art: https://alexjjessup.deviantart.com/gallery/?catpath=%2F&sort=popularity

alex-jessup-pointman-armors.jpg?14439299

alex-jessup-recon-marine-s.jpg?142915331

alex-jessup-heavy-sniper-s.jpg?142908272

 

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