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Hello there, i have read on the ace3 doc that if you use ace_captivestatuschanged To listen for a unit being freed/ cuffed but i cant seem to get it working everytime i use the code its telling me its missing ;

 

or if i use

 

[_unit2, _state(false), _reason (“SetHandcuffed” or “SetSurrendered”)]

 

its telling me a ] is missing and i dont know where or how.

 

if anyone has gotten this to work please let me know :)

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