pilla95 10 Posted December 30, 2016 I want to add the Fired eventHandler to every player that walks into my TriggerArea. My current setup is below. However, what seems to be happening is that it is only applying it to a few players (for the most part none). It always seems to add it to me, but not really to the other 70+ players. Condition: this && (player in thisList) || (vehicle player in thisList) On Activation: eh1 = player addEventHandler ["Fired", {deleteVehicle (_this select 6);}]; On Deactivation: player removeEventHandler ["Fired", eh1]; This works perfectly on me, and 1 of my friends. However, it is not adding the event to other players that walk into the TriggerArea. Would it be smart/efficient to loop through theList and add the event to everyone in On Activation? Share this post Link to post Share on other sites
killzone_kid 1329 Posted December 30, 2016 It should work for everyone, unless other friends are cheating somehow or you did something really strange while setting up the trigger Share this post Link to post Share on other sites
pilla95 10 Posted December 30, 2016 9 hours ago, killzone_kid said: It should work for everyone, unless other friends are cheating somehow or you did something really strange while setting up the trigger I have it set to ANYBODY and PRESENT. I agree it's very peculiar. I'll keep trying to mess around with it until it works on everyone. Thank you though! Share this post Link to post Share on other sites
killzone_kid 1329 Posted December 31, 2016 There are more options on that trigger page you are not telling Share this post Link to post Share on other sites
Lucullus 71 Posted December 31, 2016 Repeatable is on? Share this post Link to post Share on other sites
killzone_kid 1329 Posted December 31, 2016 What about only server? Share this post Link to post Share on other sites
pilla95 10 Posted December 31, 2016 This is what the Trigger has set @killzone_kid and @Lucullus Share this post Link to post Share on other sites