X-Cam-Taunus map released !!!
We are pleased to announce that we have completed the first version of the X-Cam-Taunus map.
This version is around 95% completed and we want to release the final version later this year.
We would like to thank everyone who helped us with more or less work and knowledge and we hope that the Arma community will enjoy the beautiful places we’ve created.
We also want to thank Bohemia Interactive for providing such a great game with the possibilities to built a map like Taunus, even that we have placed 99,99% of all objects with X-Cam ;-)
X-Cam-Taunus team
Silola Object placement, TerrainBuilder
Hotzenplotz Object placement, Objects, Configs, Sounds
Poolpunk Object placement, Objects, Configs
Chaser Object placement
Deox Object placement, Objects, Configs
MemphisBelle Object placement, Configs
Heros Objects, Configs
MaXx Objects, Configs
MCPXXL Objects, Configs
Atsche Objects, Configs
t-800a, Sky, Schmidt, Hektor, Flattermann Object placement
Credits and special Thanks
Special thanks to Kju for “taunus_aiatp.pbo” and Mondkalb for all the MBG stuff :)
X-Cam-Taunus facts
Object count is 5.658.123
Map size is 20480x20480 m
Grid size is 4096 cells
Cell size is 5 m
Sat/Mask size is 10240 m
Citys and Villages 34
Airports 2
Known issues
- No dust on all surfaces
- Some flickering textures
- Some missplaced objects
- Some unfinished areas
- Some zones with wrong sat and mask settings
X-Cam-Taunus licence
CC BY-NC-SA 4.0: Attribution-NonCommercial-ShareAlike 4.0 International
X-Cam-Taunus requirements
CUP Terrains 1.2.0 Complete http://cup-arma3.org/download
X-Cam-Taunus version 1.0 download
*deleted*
X-Cam-Taunus support
If you would like to give special recognition to our work, you can click the following link.
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=YHHJT592HYVEN
The whole team would be delighted and appreciate this acknowledgment :)
Enjoy and Merry Christmas :)
X-Cam-Taunus-Team
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X-Cam-Taunus version 1.1
=======================================================
Patch notes
changed: xCam_Taunus bikey + xCam Prototype bikey instead of 10 different keys
fixed: Missing Landcontact issue Taunus Walls in RPT
fixed: strange convex geo/geo physx Deox Objects
fixed: unaccessible ladder points Deox Objects
fixed: Deox Objects missing config class
fixed: poolpunk RMA objects RPT Spam
fixed: Walls_01,03,04 RPT Spam
fixed: Indust Concrete RPT Spam
fixed: Indust Stairs RPT Spam
fixed: Indust Pipes RPT Spam
fixed: Plants RPT Spam
fixed: Glitch to hide under dirthump in Wehrheim
fixed: Drivability on Taunus Wall Objects
fixed: Localisation Lat/Long
fixed: Missing Roadway Saalburg
fixed: Glitch to hide under dirthump in Wehrheim
fixed: some misplaced objects
fixed: wrong config entries (soundHit)
fixed: Localisation Lat/Long
added: Missing Fence Königsstein
added: Apron Lighting RMA
added: About 50 deerstands around the map
added: Jail-Doors
X-Cam-Taunus version 1.1 download links
https://drive.google.com/open?id=0B-4tmlxBez6DU01zWXVBbDRrNkk
https://drive.google.com/file/d/0B6v24Dm6_9lxTkllZWhURldCdFE/view?usp=sharing
http://server.grenzschutzgruppe.de/file/Taunus_V2.7z
Steam link: http://steamcommunity.com/sharedfiles/filedetails/?id=836147398
X-Cam-Taunus requirements
CUP Terrains 1.2.0 Complete http://cup-arma3.org/download
X-Cam-Taunus support
If you would like to give special recognition to our work, you can click the following link.
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=YHHJT592HYVEN
The whole team would be delighted and appreciate this acknowledgment :)
Enjoy and have fun :)
X-Cam-Taunus-Team