X-Cam-Taunus map released !!!       We are pleased to announce that we have completed the first version of the X-Cam-Taunus map. This version is around 95% completed and we want to release the final version later this year.   We would like to thank everyone who helped us with more or less work and knowledge and we hope that the Arma community will enjoy the beautiful places we’ve created. We also want to thank Bohemia Interactive for providing such a great game with the possibilities to built a map like Taunus, even that we have placed 99,99% of all objects with X-Cam ;-)         X-Cam-Taunus team   Silola                               Object placement, TerrainBuilder Hotzenplotz                      Object placement, Objects, Configs, Sounds Poolpunk                         Object placement, Objects, Configs Chaser                            Object placement Deox                                Object placement, Objects, Configs MemphisBelle                  Object placement, Configs Heros                              Objects, Configs MaXx                               Objects, Configs MCPXXL                          Objects, Configs Atsche                             Objects, Configs   t-800a, Sky, Schmidt, Hektor, Flattermann      Object placement       Credits and special Thanks   Special thanks to Kju for “taunus_aiatp.pbo” and Mondkalb for all the MBG stuff  :)         X-Cam-Taunus facts   Object count is 5.658.123 Map size is 20480x20480 m
Grid size is 4096 cells
Cell size is 5 m Sat/Mask size is 10240 m Citys and Villages 34 Airports 2     Known issues   - No dust on all surfaces - Some flickering textures - Some missplaced objects - Some unfinished areas - Some zones with wrong sat and mask settings         X-Cam-Taunus licence   CC BY-NC-SA 4.0: Attribution-NonCommercial-ShareAlike 4.0 International     X-Cam-Taunus requirements   CUP Terrains 1.2.0 Complete http://cup-arma3.org/download         X-Cam-Taunus version 1.0 download   *deleted*     X-Cam-Taunus support   If you would like to give special recognition to our work, you can click the following link. https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=YHHJT592HYVEN The whole team would be delighted and appreciate this acknowledgment :)     Enjoy and Merry Christmas :)   X-Cam-Taunus-Team     ================================================================= X-Cam-Taunus version 1.1 =======================================================   Patch notes   changed: xCam_Taunus bikey + xCam Prototype bikey instead of 10 different keys fixed: Missing Landcontact issue Taunus Walls in RPT fixed: strange convex geo/geo physx Deox Objects fixed: unaccessible ladder points Deox Objects fixed: Deox Objects missing config class fixed: poolpunk RMA objects RPT Spam fixed: Walls_01,03,04 RPT Spam fixed: Indust Concrete RPT Spam fixed: Indust Stairs RPT Spam fixed: Indust Pipes RPT Spam fixed: Plants RPT Spam fixed: Glitch to hide under dirthump in Wehrheim fixed: Drivability on Taunus Wall Objects fixed: Localisation Lat/Long fixed: Missing Roadway Saalburg fixed: Glitch to hide under dirthump in Wehrheim fixed: some misplaced objects fixed: wrong config entries (soundHit) fixed: Localisation Lat/Long added: Missing Fence Königsstein added: Apron Lighting RMA added: About 50 deerstands around the map added: Jail-Doors   X-Cam-Taunus version 1.1 download links   https://drive.google.com/open?id=0B-4tmlxBez6DU01zWXVBbDRrNkk https://drive.google.com/file/d/0B6v24Dm6_9lxTkllZWhURldCdFE/view?usp=sharing http://server.grenzschutzgruppe.de/file/Taunus_V2.7z   Steam link: http://steamcommunity.com/sharedfiles/filedetails/?id=836147398   X-Cam-Taunus requirements   CUP Terrains 1.2.0 Complete http://cup-arma3.org/download   X-Cam-Taunus support   If you would like to give special recognition to our work, you can click the following link. https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=YHHJT592HYVEN The whole team would be delighted and appreciate this acknowledgment :)     Enjoy and have fun :)   X-Cam-Taunus-Team