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-ami- mofo

Artillery script half works

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Hi guys, I have a scorcher called arty1 and an invisible marker called arty_target1


Then I have a trigger with activation as "radio alpha" and in the on act I have 


arty1 doArtilleryFire [getmarkerpos "arty_target1", "32Rnd_155mm_Mo_shells", 10]; 

arty1 addeventhandler ["fired", {(_this select 0) setvehicleammo 1}];


This is a co-op MP mission and works as it should for the mission host.. but for any other player the radio alpha only results in the scorchers gun barrel pointing skywards (and kind of wiggling a bit)... but nothing comes out?! 

Does anyone know why this happens and what I need to change so that the scorcher actually fires for the non host players?



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Makes it sound like a locality issue. Try..

//arty1 init box
this addEventHandler ["fired", {(_this select 0) setVehicleAmmo 1}];

As you do not want to be re-adding the event every time the vehicle fires. Just add it once on all computers when the mission loads, this way if the vehicle ever changes locality it will already be set up to reload itself as the Fired EH only triggers where the vehicle is local.


TAG_fnc_artyFire = {
    arty1 doArtilleryFire [getMarkerPos "arty_target1", "32Rnd_155mm_Mo_shells", 10];

Make a function for the artillery fire on all machines.


//In radio action
if ( isServer ) then {
    [] remoteExec [ "TAG_fnc_artyFire", arty1 ];

Then as radio triggers activate on all machines, just make the servers versions do anything and set it to call the function where arty1 is local by using remoteExec.

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