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British SAS and SBS Updated-

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-Expanded faction from it's original 2011 timeline to around 2014-2016, meaning suppressors are issued to more units, and Crye Generation 3 uniforms are more common. 

-Replaced all RGN grenades with RGO/M67's. 

-Expanded SAS Squad selection, adding Rifle Group, Gun Group, renaming Squad to Section, adding an Assault Team to the SAS. 

-SBS gain a Team Leader and Machingunner units, meaning they are now fireteam sized. Exchanged the PDW-2000 of the SAS Scout for an AKM. 

-Added British flag insignias to all units.

 

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I've been looking at your work, and I'm definately moving over from Massi's addons, their quality is very "meh" compared to what you've been churning out.

In particular, the Delta Force, 75th Ranger, and SEALs really stand out to me.

Just a question: Which of your "NATO-affiliated" SF factions would be most likely to be conducting multiple operations on Altis against CSAT.

I'm making a campaign of sorts to mirror BI's campaign but from a more "contemporary" and "special forces" perspective. Please advise, the kind of missions I'm planning are varied including recon and direct action, with some assault "supporting roles" as well.

Thanks, and keep up the good work as well! Your SF units are looking amazing, the only drawback would be that list of mods that I need :)

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As far as a NATO-Backed (I assume you mean BLUFOR, rather than INDEP) factions for Altis, I think the Overhauled FIA could be useful, as it's campaign and scenario compatible and is more of a modernisation of FIA from 2035 to something more contemporary in weapons, uniforms and equipment. 

 

For other options as far as groups go, Delta Force/CAG was built more for Tanoa, with their Multicam Tropic uniforms and such, but they could be used in the more forested areas if you like- they are flexible enough for it, but are still based around shorter range engagement in wooded areas. Delta in particular has a rather heavy Direct Action base for SF units, with their MP7 armed teams of guys. 

 

MARSOC could be a possibility, and the M81 mixed with tan is really effective camo on Altis- While in the Campaign you are US Army (I think, some stuff is a bit muddled) Marines deploying to Altis would make sense, because it's an island nation so a naval deployment would be rather practical. They would have probably the best chance in a stand-up battle because of their vehicle supports being slightly more suited (if using RHS they have the UH-1Y, if not they have the APC) wheras most of the other factions were intentionally given lighter support assets.

 

If you want the largest range of possible units that would be the Rangers- they have the PMC guys for support or mission making (AKA they have inferior equipment to the Rangers and make good 'rescue' targets) and they have some things, like dedicated MMG teams, that the other factions lack. 

 

Similar in reasoning to the MARSOC, the SEALS could be used because of the Naval units on an island, but they were actually modelled off SEALS from around 2012 to 2016 in the Middle East, so they are wearing camo (AOR-1)  that's a bit too arid for most areas of Altis. 

 

Miller in the base game campaign is actually British Royal Navy, so maybe SAS and SBS could have a minor role in the conflict? 

 

If you expand a bit to INDEP as a possibility, Spetznaz (and thus Russia) are canonically neutral in the CSAT/NATO fighting, but had provided some technology and vehicles to CSAT prior to the war, so they wouldn't be a real possibility. Afghan Army also makes no sense, and Abu Sayyaf Group are under INDEP for use alongside Syndikate as a Pacific based Islamic State cell organisation. 

 

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Thanks for the reply, I think I'd go with the Rangers in that case, I'm downloading all those addons for them now. Do you think they'd go with suppressors all out with the missions I'm making? I'm guessing if its recon it would be the Regimental Recon Company, but I guess your normal Rangers could do some recon too. I'll just see when I finally get your mod setup (only the core file now, I spent the last hour downloading those requirements)

 

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Depends- I didn't equip my various factions with suppressors as standard for all units for balancing and personal preference reasons- I like having the ambient gunfire sounds in the distance and such during missions, and having the whole force running supressed is a bit of a slaughter for AI, so it's been kept to selected units within the various factions, usually the Recon or special purpose/SF soldiers in the faction, sometimes to a small number of men in each squad. 

 

Rangers IRL do run suppressed weapons but not 100% of the time, and at least in the past 5-10 years in the Middle East suppressors are used in limited numbers- you see them occasionally but rarely does the entire group of Rangers run them- That seems to happen only during night operations and not always. 

Usually the Mk18's are suppressed, not any heavier weapons like the SCAR's and automatic rifles. They don't use silencers in daytime much, but I have seen that happen occasionally. 

 

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Next up-

Tanoan Defence Forces

Based on a mix of the Republic of Fij Armed Forces and Indonesian Armed Forces (Kopassus [Special Forces Command] 1st Para-Commando Group) 

 

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Note that it's based loosely on those forces- the SF are similarly armed (HK416's, Eotechs, SM2 / SM2 GPMG) to the Kopassus Para-Commando but are in Multicam Tropic uniform (I wanted something fancier than British DPM they use IRL, and MC-T matches the NATO forces in the Tanoan Islands during the Apex Campaign)

 

Infantry are mostly armed with M4A1's, SM2 (M249 made under license) SM2 GPMG (MAG made under licence, LWMG/SPMG used as a stand-in ingame) and NLAW's, but there are also 'Reservist' units with AK rifles. Standard uniform is older style M81 uniform. 

 

Supports are mostly light, to fit with the predominately infantry based jungle fighting- AH-6 and MH-6 aircraft, RHIB boats and light mortars, as well as Quads. 

 

This is all WIP ^ and may change. Right now they are  BLUFOR, to allow fighting with my Syndikate Overhauled and other INDEP faction mods. 

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They look really cool and i look forward to using them in a COIN Scenario but just one suggestion...

 

Tanoa is part of the wider "Horizon Islands" so maybe they would be better named the "Horizon Islands Defence Force" unless they're intended to represent a regional force rather than a national one?

 

As always thanks for your work and making even more combinations of factions possible in our virtual wars!

 

:war:

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That's always kind of confused me-I assume 'Tanoa' means the playable area, but that's like an island chain itself, just with all the scattered islands around the central one- so unless 'Tanoa' is the central island's name and whole thing is Horizon Islands I don't now what's up with the naming. 

 

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Tanoan Defence Forces of the Horizon Islands released-

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Tanoan Defence Forces on parade, 2034, just previous to the floods. 

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Horizon Islands 'Para-Commando' forces on a RHIB, inspired by the NATO Task Force in APEX, mixed with the Indonesian Kopassus 1st Para-Commando unit. 

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Some Para-Commandos.

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TDF Mortar position.

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Para-Commando LRRP team on ATV's- they are small and agile enough to be used in tougher jungle terrain, where the heavier MRAP's can't reach. 

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Night insertion of Infantry forces by MH-6. 

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Special Forces Faction mod [SFF] that adds the Tanoan Defence Forces to Arma 3- I felt like it was major loss in Apex to not have an Indigenous military force to combat the Syndikate Cartel, and the existing Gendarmie are very unsuited to a combat role. 

Historical Info-

Tanoa's Defence Forces are loosely based around the Republic of Fiji's Armed Forces and the Indonesian Armed forces. Due to the location of the Horizon island chain in the Pacific, they are using primarily older Western equipment, with some older Soviet-Block equipment in use by Reserve and training units. 

The Faction-

Infantry are mostly armed with Western equipment purchased during trading deals with Indonesia and Papua New Guinea, with the M4A1 Carbine being the standard weapon for infantry forces, with SM2 (M249 made under license) SM2 GPMG (MAG made under licence, LWMG/SPMG used as a stand-in ingame) and NLAW's being used in other roles. 
Standard uniform in the Infantry is older styles of American M81 Woodland uniform. Due to the low budget and rampant corruption due to the drug cartels, many of the Defence Force members have older equipment- Body armor is not standardised, optics and night vision are rare, and basic training is of poor quality. 

The Infantry are aimed towards low-scale conflicts and counter-insurgency, lacking heavy weapons and relying on the firepower of MMG's and light mortars rather than armored vehicles or air support, which the jungle terrain of the Horizon Islands make very difficult. 

Specialist Elements-

The Tanoan Defence Force has a small 'Para-Commando' unit that has been recently raised to fight against the increasing presence of Sydikate drug cartels on the islands, and they were trained and modelled after the Indonesian 'Kopassus' 1st Para-Commando unit. 
The Para-Commandos are armed with HK416 and HK417 rifles, many with jungle camo spray patterns, and they are all equipped with optics, usually close-combat red dots, as well as having body armor as standard isuue, giving them a slight advantage in jungle fighting compared to the regular infantry. 
The Para-Commandos are equipped with M1911 pistols and have Multicam Tropical uniforms, loaned to them by the recently arrived NATO Task Force, to distingush them from the regulars. 

Supports-

The Tanoan Defence Forces lack substantial supports, having nothing greater than a few light mortar tubes, and lack of proper equipment means that the Tanoan Reserve units, armed with old Soviet-Era AKM rifles, may be called up in fighting roles in emergency cases. AH-6 and MH-6 Littlebirds can be used for transport around to remote island areas. 

RHIB boats and ATV's are available to keep the Para-Commando's mobile in the thick jungle areas, with few other vehicles having enough room to maneuver.

Faction has full Editor, Zeus, Task Force Radio and ALiVE support (faction name TDF ) Also supports ACE3 Medical system. 

 

Downloads-

 

Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=949495255

Armaholic- 

Arma3.de- 

Anything else- 

 

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Hey jarrad, don't mean to be a pain in the ass but are you still planning on making a weapons config for Eric J's Taliban units using NI Arms AK's and such? Nice work on your SAS/SBS and TDF as well.  

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Yeah, I'm downloading the units now. 

I should have something hopefully over the next few days- @Suicide CommandoIs NIA your preference over RHS?

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2 hours ago, jarrad96 said:

Yeah, I'm downloading the units now. 

I should have something hopefully over the next few days- @Suicide CommandoIs NIA your preference over RHS?

 

Excellent, thank you again so much. And yes my preference is NIA since I don't have RHS (I know I'm dumb).

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Taliban Insurgency [SFF] Released-

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Special Operation Forces Faction mod [SFF] that adds the Taliban Insurgency to Arma 3. It is mostly based on the 1996-2009 era of Taliban in Afghanistan. 

Historical Info-

The Taliban emerged in the early 1990s in northern Pakistan following the withdrawal of Soviet troops from Afghanistan- by 1994 they had moved into Afghanistan with the promise of restoring peace and security through the intoduction of Sharia once they were in power. After the US-led invasion of Afghanistan in 2001 they became an insurgency and continued to fight using geurilla tactics. 

The Faction-

The Taliban Insurgents are wearing Afghan-style robes and consist of mostly smaller groups of infantry forces, armed with AKM's and a small number of AK74's, with the AKS-74-U in use in some roles as a 'prestige' weapon, such as Taliban cell leaders. Standard sidearm of the faction is the Makarov. They lack equipment light body armor, night vision or easy access to scoped weapons, relying instead of ambush tactics, hit and run, and IED's to damage BLUFOR or INDEP forces, who they cannot stand up to in a direct gunfight. 

 

Specialist Elements-

The Taliban forces have elite units, based on the 'Red Group', also known as ' Sara Khitta'. They are given better equipment such as light body armor and AK-74 rifles, as well as night vision optics on their rifles. The unit was formed in Helmand Province, 2015, they were formed to perform night raids on Afghan Army forces, as well as sabotage and attacks on supply lines. 


Supports-

The Taliban are supported by light vehicles such as technicals, trucks and have fire support from mortars, but have no armored vehicles of any kind, relying on speed instead. 
Some Taliban fighters have heavier machineguns intergrated into their teams, meaning they can engage from longer distance, or use sniper rifles to harrass forces. 

Faction has full Editor, Zeus, Task Force Radio and ALiVE support (faction name TBI ) Also supports ACE3 Medical system. 

 

Downloads-

 

Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=950850347

Armaholic-

Arma3.de-

Other Downloads-

 

Notes-

@Suicide Commando here you go, NIA AK's being used by the Taliban units. I MAY make a RHS version as well later on. 

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Will you be adding other camos to Delta/CAG and Seals? I've seen in photographs Delta forces operating in more arid environments such as 'stan. Some Mutlicams would be good too, thats one thing that Massi's mods currently have over yours, his has many different camos for each unit and also has recon elements to each as well. Your work is amazing although its the little things that are putting me off

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Yeah- My mistake with CAG was making them for a fictional Tanoa deployment- I did it at the time because Tanoa had just released and it was new and fancy, but I've gotten nothing but complaints about it. 

 

I will see if I can expand the faction to be doubled in size and contain a 'Multicam' rather than just 'MC-Tropic' unit options. 

 

SEALS will be getting AOR-2 as soon as VSM makes it :) 

 

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Taliban Insurgency [SFF-R] (RHS Version) now released-

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Special Operation Forces Faction mod [SFF] that adds the Taliban Insurgency to Arma 3. It is mostly based on the 1996-2009 era of Taliban in Afghanistan. This version requires RHS, if you prefer different mods there is a non-RHS version available. 

Historical Info-

The Taliban emerged in the early 1990s in northern Pakistan following the withdrawal of Soviet troops from Afghanistan- by 1994 they had moved into Afghanistan with the promise of restoring peace and security through the intoduction of Sharia once they were in power. After the US-led invasion of Afghanistan in 2001 they became an insurgency and continued to fight using geurilla tactics. 

The Faction-

The Taliban Insurgents are wearing Afghan-style robes and consist of mostly smaller groups of infantry forces, armed with AKM's and a small number of AK74's, with the AKS-74-U in use in some roles as a 'prestige' weapon, such as Taliban cell leaders. Standard sidearm is the Makarov. They lack equipment light body armor, night vision or easy access to scoped weapons, relying instead of ambush tactics, hit and run, and IED's to damage BLUFOR or INDEP forces, who they cannot stand up to in a direct gunfight. 

Supports-

The Taliban are supported by light vehicles such as technicals, trucks and have fire support from mortars, but have no armored vehicles of any kind, relying on speed instead. 
Some Taliban fighters have heavier machineguns integrated into their teams, meaning they can engage from longer distance, or use sniper rifles to harrass forces. 

Faction has full Editor, Zeus, Task Force Radio and ALiVE support (faction name TBI ) Also supports ACE3 Medical system. 

 

Downloads-

 

Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=951522276

Armaholic- 

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A lightweight opfor faction is always welcome, and RHS support is quite a bonus. Nice.

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Hey Jarrad I loaded the Tanoan pack on Steam (along with the dependencies), but I got an error while booting saying "requires addon 'IND_C_F' . What may be causing this?

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I think it's actually Syndikate.

 

It's nothing major, and I believe it's because of the Syndikate Overhaul working- it detects and replaces all Syndikate troops.

 

 As for why you get the pop-up with the TDF loaded? No idea, but it doesn't appear to cause any problems.

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