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If you go back through my posts I did actually have a few concept pictures of a Rhodesian Light Infantry faction mod, but I dropped it because I was working on too much stuff at the same time and I felt I could not get enough weapon and gear variety for them- I would like to re-visit it when I have an opportunity though. I've been considering doing some more older conventional / non SF or insurgent factions but don't have anything in the works, but it would not be British or Belgian regular Army during the Cold War. 

 

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AAF Overhauled [CUP Edition] updated with some minor bug fixes. 

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No, FIA Overhauled (CUP Edition) is staying as-is, I rather like their current set-up and don't want to change it. 

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NATO Overhauled [CUP Edition] released-

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This mod is a total replacement of the North Atlantic Treaty Organisation units, bringing them more in line with modern day equipment, weapons and uniforms.
It works in the official Arma 3 Campaign and custom scenarios that use the NATO faction will be using the new faction as well.

The Faction-

NATO soldiers have been changed into a force resembling the United States Army if they continued along with the Arma 2 Operation Arrowhead equipment and improved from there, keeping their SCAR-L / Mk16's as the standard infantry rifle. The standard uniform is in OCP pattern Multicam for all infantry units, with most units having LBT6094 vests and MICH or Opscore helmets. Crye Gen 3 uniforms were used as the base uniform design to keep it consistent with the original design of the NATO forces.

The M249 SAW in 5.56 NATO being the standard autorifleman weapon, giving the individual fireteams more supression ability compared to the original MX-SW IAR rifle. Marksman carry a 7.62 NATO Mk17 with a medium range scope. Standard AT weapon is the M136 launcher. The standard sidearm is a flat tan Glock.

Specialist Elements-

The Recon SF units have been loosely based on the US Army Operation Arrowhead SOF teams and are equipped differently to the standard line infantry units. They carry the more compact SCAR-L CQC's as standard, often supressed, and have the FN SCAR-H as a heavy battle rifle and DMR, with support from a Mk48 machinegun, a 7.62 conversion of the M249 SAW that greatly improves the range and accuracy of the weapon, but is in only limited use in SOF units. The Standard sidearm for Recon SF soldiers is the FNX 45. Tactical or the HK Mk23 SOCOM. UAV and JTAC (Joint Terminal Attack Controlers) are intergrated into the SF ground teams to provide CAS and reconnaissance if needed.

The Assault Diver teams have been re-armed with HK416 assault rifles, while pilots and helicopter crewmen carry MP5 9MM SMGs.

Combat Patrol squads are similar to the Recon SF teams, and are also in Scorpion camo, but they have more green and OD equipment and weapons as it provide better camo for most areas of Malden- They are equipped primarily with SCAR-L's and supported by SCAR-H's and Mk48 machine guns. Standard sidearms are the Mk23 and FNX 45. Tactical.

Captain Miller's CTRG Team has been re-geared similarly to my existing CTRG Overhaul, meaning they are equipped with SCAR and HK416 rifles, supported by MAR-10 and M14 EBR's as well as the Mk48. Captain Miller himself is equipped with a HK416 CQC. The Glock or Mk23 are the standard sidearms for the CTRG forces.

Supports-

NATO Forces retain all their original support assets, from Merkava MBT's, Oshkosh M-ATV MRAPs and many other ground vehicles, with air support from AH-6 and MH-6's, RAH-66 Comanches and CH-47 Chinooks.

A-10's and FA-18X's provide fixed wing ground attack and air-to-air interdiction, respectively.

Important Notes-

Start on Mission 2 of the main campaign, skipping Drawdown 2035, as there is a bug with the MH6 during the first cutscene.

You might also see some single units during the campaign that are not replaced, that's because BI has re-geared them themselves from the default kit and I cannot go and replace those- an example is Commander McKinnon.

Faction has full Editor, Zeus, MCC and ALiVE support (faction name BLU_F ) Also supports ACE3 Medical system.
It totally replaces the BLUFOR NATO faction in editor, Zeus, ALiVE and all scenarios played when the mod is enabled.
 

Download Link-

 https://steamcommunity.com/sharedfiles/filedetails/?id=1908929588

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Will you please make a CSAT Overhauled mod that only use RHS or CUP stuffs as dependency? Thanks!

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I already have a RHS CSAT Overhauled, but I might work on a CUP one, I've just been busy with non-Arma things. If your worry is filesize, you only need the MLO Vests and Helmets/Accessories and the AOR-1 and M81 camos, none of the rest of them, which will save you a considerable amount of space. 

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https://steamcommunity.com/sharedfiles/filedetails/?id=1087988033

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CSAT Overhauled (RHS Edition) updated-

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-Added SFF logos

-Added Mod CCP for better identification of the mod for servers/clients

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CSAT Overhauled (CUP Edition) released-

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This mod is a total replacement of the CSAT faction, bringing them more in line with modern day equipment, weapons and uniforms.
It works in the official Arma 3 Campaign and custom scenarios that use the CSAT faction will be using the new faction as well.

The Faction-

The Canton-Protocol Strategic Alliance Treaty (CSAT) is made up of Iran, China, and several other East Asian and Middle Eastern nations. The Russian Federation, while not a member of CSAT itself, is a major partner and supplier for CSAT, and often cooperates with CSAT member states on the development of new equipment and supplies of gear and weapons.

The majority of the CSAT Infantry forces are equipped with desert digital camo and AK-74M rifles. I felt the desert digicam keeps the brown tone and high-tech 'feel' of the CSAT forces but it's more realistic than the hex-cam.

CSAT's origins in Iran has meant that their standard fireteam machinegun is the basic MG3 in 7.62 NATO with a 120 round drum, and the MG3 is also used in the dedicated MMG gunner role with rail mounts for 4x optics to allow longer range engagements.

Standard AT weapon is still the RPG-32, which gives them better anti-armor capabilities compared to the RPG-7 of other factions, and the standard sidearm is the MP-433 'Grach', but small numbers of Vitzyaz 9MM SMG's and Makarov's are also used.

Specialist Elements/ CSAT Guards-

The Urban/ Guards CSAT unit is now based on Woodland /forest combat forces, and they are armed with AK-74M series rifles as well as AK-105 carbines to maintain ammo commonality with the general infantry forces within CSAT. They have slightly better access to equipment like body armor and modernised AK rifles.

A small Recon SOF unit is available under CSAT command, and they are very well equipped with body armor, helmets including some Altyns, and have customised AK-74's as well as very small numbers of KH2002 'Katiba' rifles, which was a prototype that was not fully adopted by Iranian Forces.

Finally,
NO MORE BUG HELMETS!

Known Bugs- Pop-up error on start. Not easily fixable, sorry, but causes no major problems.

Faction has full Editor, Zeus, MCC and ALiVE support (faction name OPF_F ) Also supports ACE3 Medical system.
It totally replaces the OPFOR CSAT faction in editor, Zeus, ALiVE and all scenarios played when the mod is enabled.
 

Download Link-

https://steamcommunity.com/sharedfiles/filedetails/?id=1925345237

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Afghan National Army Commandos [SMA Edition] updated-

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-Added SFF logos
-Added Mod CCP for better identification of the mod for servers/clients

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Hi, about the  CSAT Overhauled (CUP Edition), will you please replace the vanlilla HandGrenades with RGD5 and RGO?

 

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CSAT Overhauled [CUP Edition] Updated-

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-The 7.62x39 AK-103 is now a wider issued supplemental firearm for more close ranged firepower, removing the remaining Katibas, and Recon and CSAT SOF forces have been given wider access to red dots and other optics, as well as more supressors, laser/light combos. 

 

-Fixed some issues with CSAT Grenadier units, they should now be more effective. 

 

-New hand grenades have replaces the base game M67, they are now using Russian RGO grenades instead. RGN's have been kept for their lighter weight. 

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SMA - NIA Ammo Patch updated, as well as the ACE version-

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-Added support for Sand camo base game magazines.

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US Airborne Light Infantry Company, 1944 released

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IFA3 faction mod that adds a US Airborne Light Infantry Company from between August 1944 to early-mid 1945. It is an organisation from the US Army with 5 officers and 125 Enlisted men. All the men have the correct weapons and equipment as of August 1944 from the 506th Parachute Infantry Regiment (PIR) of the 101st Airborne.

The Faction-

A WW2 era faction mod, with the bulk of the forces consisting of three rifle platoons. All the soldiers wear M1943 uniforms, and armament consists of M1 Garands, M1 and M1A1 Carbines, M1 Thompsons, M3 Grease Guns and supported by weapons such as the M1 Bazooka, M1903 Springfield and M1919A6 machineguns at the squad level, with a dedicated Mortar Squad per platoon of soldiers.

Each Rifle Platoon is the following units, and three Rifle Platoons made up the larger Company itself-

Platoon Headquarters (6 men, plus attachments like medics and specialist weapons)
Containing the commander, assistant commander, supporting Sergeants, the Platoon Guide/Scout and a RTO as well as Messengers.

Rifle Squad (12 men, and the main infantry organisation, with a range of different equipment sets and size/compositions)
The Rifle Squad is armed mostly with M1 Garands, supported by a Demolitions soldier who is the squad's second in command, and a single M1919A6 machinegun. The Airborne during WW2 much preferred the firepower of a M1919 over a more mobile, but less capable sustained fire weapon. The majority of the Airborne by 1944 were armed with M1 Garands or M1 and M1A1 Carbines. The paratroopers were well known for acquiring more weapons, particularly SMG's, than what they were issued, particularly M1 Thompsons before early-mid 1944 and M3 'Grease Guns" due to M1 Thompson shortages later in 1944 and into 1945.

Mortar Squad (6 men, both the mortar team itself and supporting riflemen with extra ammunition)
The mortar squad is a smaller supporting element, and is the mortar gunner and his supporting ammo bearers and riflemen. These were considered very important for the Airbourne to provide them with additional firepower within the platoon, rather than as a separate weapons detachment.

Specialist Elements-

Because of the way each of the Airborne Light Infantry Companies were organised, a vast majority of the men were riflemen who were able to be re-armed and equipped for whatever roles were needed. Each company was allotted at least 6 submachineguns, initially M1 Thompsons but by the time this faction mod is set it was supplemented by M3 'Grease Guns'. Other specialist weapons like M1903A4 Sniper rifles and M1 Bazookas were also handed out as needed, and this is reflected in the faction. An Airbourne platoon HQ by the time of the invasion of Normandy on June 6th, 1944 would have had 4 Bazookas per company, following combat experience in Sicily and Italy that made them higher priority than before.
In addition to these, units like the Radio Telephone Operators, Messengers, Medics and Platoon Guides/Scouts are included within the Company.

Command Elements-

Above the three Rifle Platoon units was the Company Headquarters, which contained the CO, a Captain and his supporting soldiers, directly another officer and the companies First Sergeant, as well as another RTO, but also supporting units armed with M1 Garands and Carbines. Two Messengers are present in the HQ, and twelve rifleman with a range of armaments make up the Headquarter's security element.

Sources-


https://www.ablecompany502pir.org/files/TO_E_7-37_August_1944.pdf
Table of Organisation and Equipment, No. 7-37, War Department, Washington 25, D.C, 1st August 1944.
INFANTRY RIFLE COMPANY, PARACHUTE

http://warestablishments.net/U.S.A/Airborne/Infantry Regiment Parachute December 1944.pdf
Table of Organisation and Equipment, No. 7-13, War Department, Washington 25, D.C, 16th December 1944.
INFANTRY REGIMENT, PARACHUTE

"US World War II Parachute Infantry Regiments" by Gordon L. Rottman, 2014

The faction is fully compatible with Editor, ACE3, Zeus and ALiVE (Faction Classname I_USAB )

 

Download Link-

https://steamcommunity.com/sharedfiles/filedetails/?id=2009869677

 

Notes-

I've been wanting to branch out from SOF for a while now, and documentation for WW2/ Cold War era factions is easier to find than some other time periods, and I feel like it doesn't have very extensive faction coverage compared to other time periods, so I made this faction. It should be pretty accurate, but some liberties were taken for units that do not have a gameplay difference- a Clerk for example, has no role in Arma 3 so a Rifleman with the same rank and armament was used instead, and some of the squad organisations are sub-divided more than real life due to Arma not liking massive squads. Apart from WW2 factions, I also think I may be doing a few more conventional and insurgent factions than I did before from now on. I'll still do SOF, but not as regularly. 

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Ghost Recon CROSSCOM updated-

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 Civilians will now properly display as Allies in the CROSSCOM feed.

 

Both the HUD only and complete versions of the mod need their userconfigs updated for the change, you can find those in both descriptions as well as instructions. 

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Hi, something went wrong when AAF Overhauled [CUP] and project OPFOR are loaded together. Some factions(LOP_RACS - Royal Army Corp of Sahrani, LOP_NAPA - Chernarussian National Insurgents, LOP_ChDKZ - ChDKZ Insurgents) from the latter are affected by the AAF Overhauled [CUP] mod, too. Soldiers(include crewmen) from these factions are all replaced with your modified AAF ones. Is there anything we can do?

 

project OPFOR:

https://steamcommunity.com/sharedfiles/filedetails/?id=735566597

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I've never used Project OPFOR, so I'm not sure. 

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CTRG Overhauled [CUP Edition] released-

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This mod is a total replacement of the Combat Technology Research Group, or CTRG units with new weapons, uniforms and equipment. It works in any custom or downloaded scenarios that use the CTRG faction. It does not work in Apex because of the Loadout Selector.

History-

Much of the info on the CTRG unit is speculation, but they appear to be a British, later multi-national, special forces group with possible links to CIA Special Activies Division or Mi5/ Mi6. Several of the known members of CTRG are ex- British Royal Navy Special Boat Service (SBS) or Royal Marines.

The Faction-

The Overhauled faction is not based on any particular unit in real life, so I have used Project Honour camo uniforms to give them a more unique feel, similar to the original Splinter camo they used in the base game.
The primary armament of the CTRG Forces is the FN SCAR platform, in both 5.56 and 7.62, usually with CQC length barrels for more close range jungle fighting. Many of the soldiers are carrying 7.62 SCAR-H CQC's, which will let them shoot through the ground cover and foliage of the jungle rather well, and a single good hit should drop most enemy forces in the close range jungle engagements, while others sport the lighter 5.56 SCAR-L.
They have a stripped down lightened Mk48 as their standard autorifleman weapon, with is also in 7.62 NATO. Standard sidearm is the 9MM Glock 17.

Specialist Elements-

Captain Miller is also changed in the mod, and any player-made scenarios using him will be using his new equipment, which includes a 6.8 SPC ACR and a Mk23 SOCOM in 45. ACP, because I wanted him to have very exotic weaponry to make him stand out.

Supports-

A range of vehicles have been added to the CTRG arsenal, such as the missing Armed version of the Prowler in CTRG Camo as well as new vehicles such as the Assault Boat, RHIB, and fire support can be called in from a F/A -181 (Stealth) is one of the supports the CTRG have available, and it's armed by default with 4x AA missiles and 2x GBU-12 bombs- the Stealth version has decreased radar detection.

They also have heavier support from V-44 Blackfish's, in both Transport and Gunship variants, in Blue/ Naval camo.

 

Download Link-

https://steamcommunity.com/sharedfiles/filedetails/?id=2084237536

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Hi jarrad96, is there any plan to make a CSAT faction Overhauled mod that using NIA/SMA/MLO assests?

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I've already released CSAT Overhauls for CUP-

https://steamcommunity.com/sharedfiles/filedetails/?id=1925345237

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and for RHS-

https://steamcommunity.com/sharedfiles/filedetails/?id=1087988033

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As far as new alternative CSAT Overhauls go, I don't plan a new SMA one as development of that has halted. NIA remains a possibility, but I've been avoiding doing many Overhauls for each faction because there are a million mod combinations I could use, and only so many times I can make a faction still fit their base game theme but mix up their equipment, and the more I do, the more requests I get for others. 

 

If you were curious, the reason I went for more arid digital camo for both CSAT Overhauls was to retain the brown camo tones of the original, just swapping the Hexcam for more reasonable digicam that still stands out as different to the conventional Lizard stripe of the AAF or Multicam of NATO. 

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The reason the AAF Overhauled have Lizard Camo and G3 7.62 rifles was to make them more representative of the actual Greek armed forces, as well as giving them 7.62 rifles gave them a distinct advantage over the other two factions- the F-2000's they use originally really struggled against both other major factions body armour at range. 

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The NATO Overhauls are the most varying, having options for both RHS US Army, RHS US Marines, SMA and CUP variants. While the RHS and SMA Overhauls are pretty straightforward, the CUP one came around because I was getting tired of doing so many Multicam + AR platform rifles (not just in my Overhauls, but also my SOF factions) variations so decided to do a bit of 'What If' Armaverse, as in Arma 2 Operation Arrowhead the SCAR won against the M4A1, so that allowed me to play around a bit with armaments while still keeping the faction distinctly Western. 

 

 

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D8C5D15DB577FEE7068434193331A18780E75643 

Praying Mantis PMC's Updated-

Added SFF Logo

 

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Issue with faction replacement packs not being able to load on dedicated server due to no signed keys for any of the pbo's? any workaround?

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