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Faction Overhauls and Special Operation Forces Factions

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Can u make cold war era factions such as Rhodesia, British army, Belgian army

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If you go back through my posts I did actually have a few concept pictures of a Rhodesian Light Infantry faction mod, but I dropped it because I was working on too much stuff at the same time and I felt I could not get enough weapon and gear variety for them- I would like to re-visit it when I have an opportunity though. I've been considering doing some more older conventional / non SF or insurgent factions but don't have anything in the works, but it would not be British or Belgian regular Army during the Cold War. 








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AAF Overhauled [CUP Edition] updated with some minor bug fixes. 




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Will you update the FIA overhaul CUP? 

And you should remove the MLO dependency 

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No, FIA Overhauled (CUP Edition) is staying as-is, I rather like their current set-up and don't want to change it. 

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NATO Overhauled [CUP Edition] released-



















This mod is a total replacement of the North Atlantic Treaty Organisation units, bringing them more in line with modern day equipment, weapons and uniforms.
It works in the official Arma 3 Campaign and custom scenarios that use the NATO faction will be using the new faction as well.

The Faction-

NATO soldiers have been changed into a force resembling the United States Army if they continued along with the Arma 2 Operation Arrowhead equipment and improved from there, keeping their SCAR-L / Mk16's as the standard infantry rifle. The standard uniform is in OCP pattern Multicam for all infantry units, with most units having LBT6094 vests and MICH or Opscore helmets. Crye Gen 3 uniforms were used as the base uniform design to keep it consistent with the original design of the NATO forces.

The M249 SAW in 5.56 NATO being the standard autorifleman weapon, giving the individual fireteams more supression ability compared to the original MX-SW IAR rifle. Marksman carry a 7.62 NATO Mk17 with a medium range scope. Standard AT weapon is the M136 launcher. The standard sidearm is a flat tan Glock.

Specialist Elements-

The Recon SF units have been loosely based on the US Army Operation Arrowhead SOF teams and are equipped differently to the standard line infantry units. They carry the more compact SCAR-L CQC's as standard, often supressed, and have the FN SCAR-H as a heavy battle rifle and DMR, with support from a Mk48 machinegun, a 7.62 conversion of the M249 SAW that greatly improves the range and accuracy of the weapon, but is in only limited use in SOF units. The Standard sidearm for Recon SF soldiers is the FNX 45. Tactical or the HK Mk23 SOCOM. UAV and JTAC (Joint Terminal Attack Controlers) are intergrated into the SF ground teams to provide CAS and reconnaissance if needed.

The Assault Diver teams have been re-armed with HK416 assault rifles, while pilots and helicopter crewmen carry MP5 9MM SMGs.

Combat Patrol squads are similar to the Recon SF teams, and are also in Scorpion camo, but they have more green and OD equipment and weapons as it provide better camo for most areas of Malden- They are equipped primarily with SCAR-L's and supported by SCAR-H's and Mk48 machine guns. Standard sidearms are the Mk23 and FNX 45. Tactical.

Captain Miller's CTRG Team has been re-geared similarly to my existing CTRG Overhaul, meaning they are equipped with SCAR and HK416 rifles, supported by MAR-10 and M14 EBR's as well as the Mk48. Captain Miller himself is equipped with a HK416 CQC. The Glock or Mk23 are the standard sidearms for the CTRG forces.


NATO Forces retain all their original support assets, from Merkava MBT's, Oshkosh M-ATV MRAPs and many other ground vehicles, with air support from AH-6 and MH-6's, RAH-66 Comanches and CH-47 Chinooks.

A-10's and FA-18X's provide fixed wing ground attack and air-to-air interdiction, respectively.

Important Notes-

Start on Mission 2 of the main campaign, skipping Drawdown 2035, as there is a bug with the MH6 during the first cutscene.

You might also see some single units during the campaign that are not replaced, that's because BI has re-geared them themselves from the default kit and I cannot go and replace those- an example is Commander McKinnon.

Faction has full Editor, Zeus, MCC and ALiVE support (faction name BLU_F ) Also supports ACE3 Medical system.
It totally replaces the BLUFOR NATO faction in editor, Zeus, ALiVE and all scenarios played when the mod is enabled.

Download Link-


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Will you please make a CSAT Overhauled mod that only use RHS or CUP stuffs as dependency? Thanks!

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I already have a RHS CSAT Overhauled, but I might work on a CUP one, I've just been busy with non-Arma things. If your worry is filesize, you only need the MLO Vests and Helmets/Accessories and the AOR-1 and M81 camos, none of the rest of them, which will save you a considerable amount of space. 




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