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I got some dramatic trouble with daytime. When jip, all PCs (hosted server + clients) are thrown to JIP daytime (reset at mission start) instead of the contrary.


MP mission hosted, time multiplier as parameter in description.ext (class params), daytime also as parameter in description.ext.

Mission starts at morning, no problem, all players sync for daytime. time multiplier for 4 hrs == 1 day.

one player quit the game (at night time), then come back soon (JIP)

All players (server hosted incl.) are now at morning daytime like when mission starts!


I figured out JIP was sync to server in a couple of seconds, not the contrary! Why is it server and all players who are sync to JIP???


Sorry for my English.

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