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rsoftokz

SP-COOP Pilgrimage TANOA Edition

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You'll probably clean this one up too to suit your play style. :icon2:

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Making it more Tanoa friendly is what i'm doing. It isn't much but it's working great. An some extra's :f:

 

 

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7 hours ago, major-stiffy said:

You'll probably clean this one up too to suit your play style. :icon2:

 

Maybe. Only found 1 KOTH tower and I kind of liked it's location on the hillside outside Nicolet. After that I got a quad bike and was rarely out of the trees, especially as I had a good guess as to where the body was. Only took an hour and a half and I only saw CSAT. 8 kills including 2 x assassination missions. This means that I will have to have another go to get a look at a bit more of the map.

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3 hours ago, alky_lee said:

 

Maybe. Only found 1 KOTH tower and I kind of liked it's location on the hillside outside Nicolet. After that I got a quad bike and was rarely out of the trees, especially as I had a good guess as to where the body was. Only took an hour and a half and I only saw CSAT. 8 kills including 2 x assassination missions. This means that I will have to have another go to get a look at a bit more of the map.

This mod needs to be fixed for the last 2 maps .

You do the Malden version?

 

i'm already doing the Tanoa version.

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On 25/07/2017 at 0:04 PM, STONEY-DSP said:

This mod needs to be fixed for the last 2 maps .

You do the Malden version?

 

i'm already doing the Tanoa version.

 

Just completed Major Stiffy's Tanoa mission. Found loads of hidden camps but no checkpoints, and I travelled the map from Lijnhaven (Oh those towers) to La Rochelle and back. I also did a south-north-south mission on Malden without seeing any checkpoints. As they are smaller maps I reduce camps/checkpoints to 75% anyway. What else needs fixing?

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There is about 130 possible checkpoints, crazy you missed any of them.

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There are @ most 2 checkpoints in entire Tanoa and that's with 100% checkpoints, i've even checked it out by teleporting ( SSPCM for that ). .

 

Also the fact is that the corpse of that brother is alway's close by to where you start the mission (even within 2 islands when starting on west side) which is annoying,

 

when you get to a stronghold and clear it the hostage is NOWHERE to be seen or he is spawned in the added buildings ( mostly it's those barracks and spawned in the wall under the stairs where there is a door which can´t be opened ). To much of those added buildings without any purpose ( no loot, no AI, etc. That's why i'm deleting some buildings and /or placing some AI/ extra mission at those locations, like a hostage-rescue/sabotage)

 

I fixed the setting-camp issue for the hide-outs in Tanoa so you can place them even in the thick jungle ( also i'm trying to figure out a way that the AI can loot/attack your camp if you stay to long @ 1 location especially when having 1 hideout max. as setting).

 

Also that piece of crap called the PDW is goin to be replaced by the ADR ( and it will be implemented in the mod itself )

 

Added some dumb conversations in and some extra´s i´m still testing myself.

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IIRC those checkpoint coord's are holdover's from someone else's port. I look into it.

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I spot checked several and they weren't messed up.

Here are the locations.

 

RYD_JR_AllCheckpoints =
	[
	[2860.87,12704.1,0],
	[3687.33,12859.4,0],
	[3967.18,11724,0],
	[2637.77,11561.3,0],
	[2119.58,8380.41,0],
	[1252.88,7541.33,0],
	[2186.07,7053.36,0],
	[1988.8,6230.95,0],
	[3285.11,6728.25,0],
	[4004.79,5723.94,0],
	[4845.88,5086.27,0],
	[5940.76,4503.63,0],
	[4980.03,3973.12,0],
	[5236.79,3712.06,0],
	[4350.36,3440.26,0],
	[3464.28,2937.52,0],
	[2791.43,3652.66,0],
	[4861.25,2768.35,0],
	[3096,2991.75,0],
	[8784.28,4000.57,0],
	[9275.88,4177.66,0],
	[9206.87,3740.49,0],
	[10123.7,4037.32,0],
	[10903.8,5195.92,0],
	[11383.1,5301.44,0],
	[11853.1,5240.9,0],
	[11017,3989.48,0],
	[11819.4,4344.57,0],
	[12804.9,4335.9,0],
	[12565.4,3358.98,0],
	[12021.2,2876.01,0],
	[11306.6,3257.69,0],
	[11454.3,2372.88,0],
	[10176.5,2658,0],
	[12375.7,2288.32,0],
	[11160.8,2375.68,0],
	[11312,5982.28,0],
	[11690.8,6626.36,0],
	[11574,7357,0],
	[12696.5,6900.18,0],
	[12546,7591.67,0],
	[13383.4,7894.86,0],
	[14254.6,8617.01,0],
	[13327.6,9611.9,0],
	[14540.8,10016.7,0],
	[14295.6,11378.5,0],
	[13064.1,10658.3,0],
	[12282.2,12766.4,0],
	[10093.9,13196.8,0],
	[9896.81,13114,0],
	[10601.5,11585.6,0],
	[10805.5,10210.2,0],
	[8500.07,12344.3,0],
	[7335.21,12496.4,0],
	[6158.97,12336.5,0],
	[5536.81,12165.1,0],
	[6405.21,10798.7,0],
	[7550.32,10532.9,0],
	[5695.04,9310.39,0],
	[6386.38,8626.13,0],
	[8389.75,7910.39,0],
	[9018.33,6719.32,0],
	[9048.32,10795.5,0],
	[12263.9,14097.9,0],
	[12829.8,13941.6,0],
	[2782.25,12579.9,0],
    [3689.52,12860,0],
    [4035.01,13717.1,0],
    [2524.48,11600.8,0],
    [3966.55,11725,0],
    [1890.97,8182.87,0],
    [2103.99,7792.07,0],
    [2186.72,7053.47,0],
    [1950.25,6318.24,0],
    [3283.26,6730.02,0],
    [4846.03,5084.3,0],
    [5827.96,4646.24,0],
    [6970.61,4147.13,0],
    [5262.76,3285.4,0],
    [4862.19,2767.02,0],
    [4475.8,2977.82,0],
    [3465.59,2937.89,0],
    [2366.21,4012.92,0],
    [12376.5,2288.43,0],
    [12606.7,2398.24,0],
    [11452.4,2372.36,0],
    [12021,2874.96,0],
    [12221.9,3000.97,0],
    [12773.5,4179.86,0],
    [12848.5,4605.7,0],
    [11820.7,4345.89,0],
    [11016.2,3937.88,0],
    [11016.8,3989.21,0],
    [10125.3,4037.25,0],
    [9206.59,3741.37,0],
    [8784.82,4000.75,0],
    [11312.1,5981.54,0],
    [11820.4,6717.54,0],
    [12243,6751.83,0],
    [12619,6840,0],
    [13383.7,7894.8,0],
    [12464.1,8075.2,0],
    [14544.9,9557.37,0],
    [14539.7,10015.9,0],
    [14414,10049.7,0],
    [14607.3,10764.7,0],
    [13064.6,10657.8,0],
    [13354.2,11421.5,0],
    [12993.4,11733.7,0],
    [11706.5,12757.2,0],
    [10569,11584.6,0],
    [10805.6,10210.7,0],
    [11915.9,10188.3,0],
    [11419,9726.44,0],
    [10784,9560.15,0],
    [10436.8,9550.47,0],
    [10377.7,8489.09,0],
    [9404.44,7976.73,0],
    [9381.46,6447.17,0],
    [9529.16,6614.56,0],
    [9018.78,6717.32,0],
    [8390.68,7909.19,0],
    [9374,9987.27,0],
    [4879.05,8820.51,0],
    [5395.21,9132.46,0],
    [5693.07,9307.87,0],
    [6404.13,10799,0],
    [7623.29,11379.2,0],
    [6167.13,11701.8,0],
    [5547.14,12120.1,0],
    [7335.44,12496.6,0],
    [6827.19,12350.2,0]
	];

 

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All the same coordinates but they hardly appear ingame when playing, Don't know what the cause could be.

 

I also noticed some starting points are @ high risk area's. Don't know if you did it on purpose, but most player's will fail, when they have a Sting 9mm with 6 mags @ most and and go against an entire garrison with an APC and a GMG strider ( @ least i tried & died and i'm not that bad. And leaving with the boat from those spots is impossible )

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Ummm. I'm working on a new map called Lythium. I'll plan on looking into your comments afterwords. Thanks.

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On 7/27/2017 at 1:33 PM, STONEY-DSP said:

All the same coordinates but they hardly appear ingame when playing, Don't know what the cause could be.

 

I also noticed some starting points are @ high risk area's. Don't know if you did it on purpose, but most player's will fail, when they have a Sting 9mm with 6 mags @ most and and go against an entire garrison with an APC and a GMG strider ( @ least i tried & died and i'm not that bad. And leaving with the boat from those spots is impossible )

 

I looked at ALL starting points for high risk I think I found one. Changes made:

  1. Tweaked/checked all starting points.
  2. Started checkpoints from scratch to locate each in an area where I thought it was big enough to spawn everything. Even with 29 checkpoint locations I could only see about 3 or 4 in MCC with settings set to 100%. So, I'm done tinkering with that. :dontgetit:
  3. Changed loading picture.

I'll let Alky know so he can add them to this post. Both SP and COOP will be updated.

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I'm not sure where best to post of for Pilgrimage comments, but I've got feedback before on this post, so here goes. A couple of observation in MP:

 

  1. Only the host can see the radio messages e.g. Hostile presence detected..., helicopter RTB. 
  2. Only the host can sell the equipment and check intel from killed AI. 

Nothing major, i can see why only the host hearing enemy radio messages would be by design. But it would be nice if both/all players could sell equipment and check for intel. Although, now thinking about it, would that make it possible to check for intel/sell items  more than once?

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Your best to post over HERE now.

 

Quote

Only the host can see the radio messages e.g. Hostile presence detected..., helicopter RTB.

 

That was fixed in my versions of COOP with the help of Rydygier.

 

Quote

Only the host can sell the equipment and check intel from killed AI. 

 

Yup, was never fix since way back when. Ryd didn't know how to fix it in COOP so that's the way it is.

 

Only host/group leader can get church saves.

 

Get future downloads from the post referenced above.

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Hi Guys...

long time no see nor talk with your here.


I moved several months ago from home  and I didn't have much time to find an internet connexion where I live until... now.

 

so I haven't worked on the missions files but I hope to find time soon to do it ( based on the lastet release Piligrimage 1.95 stable)

I just want to say hello and leave you some pictures of the special place where I am .....

that will certainly remind you about a place we all love....

I hope to come back soon

Rsoftokz

 



pl9O2NKgj

poykpOytj

pmQiO2O8j

pljrEtS6j

pn6VJb3Mj

po41qo1cj

pnBgYlPgj

 

plx0OaVsj

 



















 
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