major-stiffy 279 Posted January 16, 2017 What was the hotfix that was needed? Share this post Link to post Share on other sites
rsoftokz 288 Posted January 16, 2017 THAT is a very good question !!!!!!! to say the truth, I have for now ...no fucking idea!. to make the update, I dowloaded the Hotfix version from Rydygier and rewrite all my needed codes to make the tanoa edition modifications. it is about a few hundreds of lines to write and compare and the first think I looked for it that "difference" that will helps me to figure out why the game crashed to death for a memory reason and where Ryd made the modification on the scripts. I didn't find a single clue (and as I made it in a hurry, I have not much time to make a deep search.) I haven't asked to Rydygier either... so ... hum.... I guess we 'll have to ask to him this is the limit of my knowledge for now.... Share this post Link to post Share on other sites
alky_lee 279 Posted January 16, 2017 3 hours ago, major-stiffy said: What was the hotfix that was needed? It was an adjustment to the precision of a command that finds the places for the boats. As a result, some of them may get destroyed or damaged when they spawn. 1 Share this post Link to post Share on other sites
Rydygier 1309 Posted January 16, 2017 Yep, when current Arma version was in dev branch, Robalo found out, so Pilgrimage causes out of memory CTD there and even was so kind to point exact spot in the code, so I knew, what to do ahead. Whole hotfix change was a single number in a single line. In the last A3 update they had to change something, that made findBestPlaces commmand heavier for the memory, than before, thus OOM CTD appeared for previous, pretty high, search precision. 1 Share this post Link to post Share on other sites
rsoftokz 288 Posted January 16, 2017 yes I remember that post , on December 2nd 2016..... but I didn't thought it was THE fix..... BTW Tanoa Edition SP and MP should work (tested at home on two different PC configurations and no matter for now.) Share this post Link to post Share on other sites
major-stiffy 279 Posted January 16, 2017 I recall that too but didn't realize it was THE fix either. Share this post Link to post Share on other sites
domithious 20 Posted July 20, 2017 Hello rsoftokz, i can see there hasn't been a post in this thread for a while, so i don't know if this the best place to post comments/feedback. In any case, i really appreciate you creating a Tanoa version of pilgrimage. I've been playing this in MP with my bro and we've come across a strange bug whereby player number 2 (not the host) cannot open doors in military buildings. Even if i open the door first, it still shows as closed to him, and he can't open it. It makes playing the scenario a little bit of a struggle. It's actually been a while since we have played - because of the issue - but if i remember correctly this happens after a saved game. If i can get another game together to confirm, i will. Just something i thought i'd bring to your attention. No issue on Rydygier's original version. Share this post Link to post Share on other sites
major-stiffy 279 Posted July 20, 2017 7 minutes ago, domithious said: Hello rsoftokz, i can see there hasn't been a post in this thread for a while, so i don't know if this the best place to post comments/feedback. In any case, i really appreciate you creating an Tanoa version of pilgrimage. I've playing this in MP with my bro and we've come across a strange bug whereby player number 2 (not the host) cannot open doors in military buildings. Even if i open the door first, it still shows as closed to him, and he can't open it. It makes playing the scenario a little bit of a struggle. It's actually been a while since we have played - because of the issue - but if i remember correctly this happens after a saved game. If i can get another game together to confirm, i will. Just something i thought i'd bring to your attention. No issue on Rydygier's original version. Try one of these. https://1drv.ms/f/s!Al4irMhnXznagQEgL28mHmm2NZ9M Share this post Link to post Share on other sites
domithious 20 Posted July 20, 2017 Thanks. I'll give that a try :-) Share this post Link to post Share on other sites
domithious 20 Posted July 21, 2017 I've tried the MP Tanoa version. It looks like there's a ghost Auto-rifleman :-) Only three player slots appear in the lobby (leader, engineer and medic), but on joining the game an auto-rifleman spawns, even if AI is disabled. I think the AI may also have Enable Damage turned off. I shot him load, but he wouldn't die. Share this post Link to post Share on other sites
major-stiffy 279 Posted July 21, 2017 38 minutes ago, domithious said: I've tried the MP Tanoa version. It looks like there's a ghost Auto-rifleman :-) Only three player slots appear in the lobby (leader, engineer and medic), but on joining the game an auto-rifleman spawns, even if AI is disabled. I think the AI may also have Enable Damage turned off. I shot him load, but he wouldn't die. Looky here >> Share this post Link to post Share on other sites
domithious 20 Posted July 22, 2017 Me again :-) I've just tried playing 'Tanoa_195D2_SP.Tanoa' but it's not loading. I waited 5 minutes on the load screen; normally you get a green line going across the top, then a green line at the top of the small window, but that line didn't appear. I've played on Altis and Malden without issue. Not using any mods. Hopefully this hasn't been addressed in another thread :p Share this post Link to post Share on other sites
major-stiffy 279 Posted July 22, 2017 domithious I tried it with and without using mods and it loaded fine for me. I uploaded the version I just tried so download it again and try. Share this post Link to post Share on other sites
alky_lee 279 Posted July 22, 2017 1 hour ago, major-stiffy said: domithious I tried it with and without using mods and it loaded fine for me. I uploaded the version I just tried so download it again and try. I just downloaded the 'Tanoa_195D2_SP.Tanoa' mission and had the same problem as domithious. My RPT shows the following error 22:46:14 Error in expression <leteWaypoint [(group player),0]; player setPos (_starting select 0); RYD_JR_boat> 22:46:14 Error position: <setPos (_starting select 0); RYD_JR_boat> 22:46:14 Error setpos: Type Number, expected Array 22:46:14 File missions\__cur_sp.tanoa\RYD_JR\JRInit.sqf, line 1579 Otherwise it seems like the error from the 1.94 version which hung at the same stage Share this post Link to post Share on other sites
major-stiffy 279 Posted July 23, 2017 That's interesting. Line 1579 is untouched code. 1578 deleteWaypoint [(group player),0]; 1579 player setPos (_starting select 0); 1580 RYD_JR_boat setPos (_starting select 1); 1581 _wp = (group player) addWaypoint [(position player),0]; Notice how the "De" is missing from deleteWaypoint in your report. I'll redo the entire map from scratch. Thanks for reporting. Share this post Link to post Share on other sites
major-stiffy 279 Posted July 23, 2017 Pvt. Partz just tried the same file and it worked for him so I suspect it might be on your end. Share this post Link to post Share on other sites
domithious 20 Posted July 23, 2017 20 hours ago, alky_lee said: 22:46:14 Error in expression <leteWaypoint [(group player),0]; player setPos (_starting select 0); RYD_JR_boat> 22:46:14 Error position: <setPos (_starting select 0); RYD_JR_boat> 22:46:14 Error setpos: Type Number, expected Array 22:46:14 File missions\__cur_sp.tanoa\RYD_JR\JRInit.sqf, line 1579 Same error message for me, including the missing "de"... Share this post Link to post Share on other sites
alky_lee 279 Posted July 23, 2017 4 hours ago, major-stiffy said: Pvt. Partz just tried the same file and it worked for him so I suspect it might be on your end. Do you have a link for the file that you are using, just to make sure that I have downloaded the correct file? Share this post Link to post Share on other sites
major-stiffy 279 Posted July 23, 2017 here ya go. https://1drv.ms/u/s!Al4irMhnXznahAYHyj3s-yxHfS6q Share this post Link to post Share on other sites
alky_lee 279 Posted July 24, 2017 4 hours ago, major-stiffy said: here ya go. https://1drv.ms/u/s!Al4irMhnXznahAYHyj3s-yxHfS6q Tried it on a different PC. Still not loading the mission. I used ALT+F4 to close Arma and it saved the mission. When I restarted Arma and resumed, the mission loaded but JR_init hasn't run. Alex still has his normal weapon, backpack, etc. In this case, generally you find yourself on an empty map. Has the file that you uploaded become corrupted? My 1.94 Hotfix version starts fine. Share this post Link to post Share on other sites
major-stiffy 279 Posted July 24, 2017 When Partz tested it he downloaded the same pbo from the same location you did. When I get time this week I'll redo it from scratch. Also working on Lythium map with Partz. The Cambodia map is a really nice map. No military stuff found like on other maps. (guard towers, etc.). The map maker did a nice job. https://1drv.ms/f/s!Al4irMhnXznag3vohOLXlJQv4KQH Share this post Link to post Share on other sites
STONEY-DSP 25 Posted July 24, 2017 do you guy's use "Unknown"/ Random as start point cuz that gives me the same errors, you really need to have a East,West,North or South as starting point. Or it could be the way certain mods are starting for instance @CBA needs to be first before RHS etc. that also works out certain errors. @major-stiffy when i'm done editing the Tanoa version i'm creating would you mind checking it out? ( i think i'll be done in 5 days max. ) 1 Share this post Link to post Share on other sites
major-stiffy 279 Posted July 24, 2017 4 hours ago, STONEY-DSP said: do you guy's use "Unknown"/ Random as start point cuz that gives me the same errors, you really need to have a East,West,North or South as starting point. Or it could be the way certain mods are starting for instance @CBA needs to be first before RHS etc. that also works out certain errors. @major-stiffy when i'm done editing the Tanoa version i'm creating would you mind checking it out? ( i think i'll be done in 5 days max. ) Stoney, you hit on it ! The random starts is scripted wrong. I will fix and upload shortly. Thanks! I'll be glad to check it out. Hint as to what I might be checking? 1 Share this post Link to post Share on other sites
major-stiffy 279 Posted July 24, 2017 2 hours ago, major-stiffy said: Stoney, you hit on it ! The random starts is scripted wrong. I will fix and upload shortly. Thanks! Sorry guys it should be fixed now. Tanoa_195D3_SP.Tanoa.pbo https://1drv.ms/u/s!Al4irMhnXznahAfBnZJ3UOfGZqqr 2 Share this post Link to post Share on other sites
domithious 20 Posted July 24, 2017 1 hour ago, major-stiffy said: Sorry guys it should be fixed now. Tanoa_195D3_SP.Tanoa.pbo https://1drv.ms/u/s!Al4irMhnXznahAfBnZJ3UOfGZqqr This version is working for me :-) Thank you for fixing it so quickly. 1 Share this post Link to post Share on other sites