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thoops99

Blender > O2

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So i'm very new to the modeling scene so i thought i would start off simple with a concrete safety pole (or at least that's what I call them). When I finish my object in blender and then export it as a .p3d for some reason O2 seems to shrink the object. Not too sure as to why or if thats what its doing.

 

http://imgur.com/a/ZROy2

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so that problem is fixed. Thanks for the help guys. Now i'm trying to animate another model i made and i want it to go straight up and down. I read somewhere about having to use the "translationY" but i'm not sure where i setup the values of how much it moves up and down. I'm assuming i should just make a new topic?

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I strongly recommend using this with Blender.

 

 

Lets you basically skip O2\ObjectBuilder altogether if used right. You'll need OB almost only for buldozer animation previews.

 

 

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