Indy 0 Posted May 16, 2002 Hi, I have a little question: How I can add blood textures and glass damage textures on a new model? Our mod have created a shield add on used by police (www.ofp.info\G8) Is possible to add damage on it? I mean can it be destroied by a riffle? Share this post Link to post Share on other sites
PSC 0 Posted May 17, 2002 Hm, I'm not sure about that. But Maybe you simply have to store all the textures (the destroyed and non-destroyed for that shield) in your texture directory and add something like this to your config.cpp: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">dammageHalf[]= { shield_cracky.paa; }; dammageFull[]= { shield_broken.paa; };<span id='postcolor'> But I dunno how to define the selections on which the damage textures should be applied. Till later, PSC Share this post Link to post Share on other sites
Indy 0 Posted May 17, 2002 Ok ill try, and for blood textures on units? Share this post Link to post Share on other sites
PSC 0 Posted May 17, 2002 Sorry, I dunno about wounds. But just to let you know, the vehicle-damage-textures-stuff you can find in the vehicles.hpp file. PSC Share this post Link to post Share on other sites