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[CLOSED] Technical Artist based in Amsterdam

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Hello, our new team in the Amsterdam development studio is looking for an Encoder (Technical Artist) to support asset production for Bohemia Interactive games. You would contribute to the successful Arma 3 sandbox and be on board for new titles on the horizon. We are very interested to hear from multi-talented developers who have an eye for quality and apply precise work methods.

  • Configuring: setting up asset behaviors, encoding properties, balancing parameters, etc.
  • Scripting: supplementing engine behavior with scripted systems, using batch operations, etc.
  • Animating: setting up animated components on assets, applying dynamic texturing methods, etc.
  • Prototyping: trying new concepts in-game quickly, creating asset placeholders, etc.
  • Structuring: organizing assets in consistent data structures, applying naming conventions
  • Pipelines: preparing assets for our games and the underlying proprietary engines
  • Evaluation: inspecting your work in-game, tweaking and iterating, and enjoying the results!
Requirements
  • An understanding of class inheritance concepts
  • Strong focus on quality, precision and details
  • Familiar with performance constraints and optimization techniques
  • Able to operate autonomously and to make responsible decisions about time management and priorities
  • Quickly able to learn new tools, methods and pipelines
  • Experience with game development
  • Good written and spoken English
  • A willingness to work in Amsterdam, The Netherlands
Welcomed Skills
  • Experience with Arma (3) / Real Virtuality engine and the relevant tools, scripting language, game & model configuration files
  • Experience with 3D modelling software (e.g. Max, Maya, MODO, etc.)
  • Scripting abilities in 3D software packages (e.g. HLSL, Cg, Max script, Flash, Java, etc.)
  • Game scripting / programming skills in languages like SQF, Python or C# and IEDs like Unity or Unreal Engine
  • Familiar with effective polygon use, UV sets, mesh optimization and surface lighting
  • An understanding of the full game development cycle and iterative development methodologies
  • Experience with mastering and distributing game builds
  • Experience with versioning and revision control systems (e.g. SVN)
  • Experience with Atlassian information systems (Confluence / JIRA)
  • Experience with working in teams, across multiple physical locations
  • A passion for games
We Offer
  • An opportunity to work on popular game franchises
  • Possibilities to directly influence the final products
  • A great and friendly atmosphere in a small team
  • Jumping on board a new studio adventure from the beginning
  • Possibilities for skill development and growth in a dynamic company
  • Competitive salary and benefits
  • Get all of our games for free
  • The satisfaction of seeing your work being appreciated by enthusiastic gamers worldwide
  • Flexible working hours
  • Get all of our games for free
  • The satisfaction of seeing your work being appreciated by enthusiastic gamers worldwide
  • Flexible working hours

 

Please contact us at jobs@bistudio.com.

 

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