Maslow 0 Posted July 7, 2002 As you can see on this pic below the rocket on this rocketlauncher is fixed in front of the "barrel": How to do this? cy Maslow Share this post Link to post Share on other sites
PSC 0 Posted July 7, 2002 With proxys I assume. Not sure though. PSC Share this post Link to post Share on other sites
Maslow 0 Posted July 9, 2002 weeeeell thats seems logical, but what name? Where exactlly? cy Maslow Share this post Link to post Share on other sites
aLoneWolf 0 Posted July 9, 2002 Hmm, maybe you can try to use the same trick as BIStudio... Check 'class Mortar' {m16_mortar_proxy} in config file for details... Share this post Link to post Share on other sites
Maslow 0 Posted July 9, 2002 Hmm ok the mortar thingy, i already thought about that ok i'll try it thanks for the info......... cy Maslow Share this post Link to post Share on other sites
Maslow 0 Posted July 9, 2002 hmm but that's kind of complicated, could you explain a bit more exactly what to write into the config? cy Maslow Share this post Link to post Share on other sites
aLoneWolf 0 Posted July 9, 2002 Example (without details) from official config file, which can be used as template for your modification/test: class CfgAmmo { class MortarShell: Grenade { model="mortarShell"; } } class CfgWeapons { class M16: Riffle { magazines[]={"M16","Mortar"}; } class Mortar: GrenadeLauncher { modelSpecial="m16_mortar_proxy"; ammo="MortarShell"; } } Share this post Link to post Share on other sites
Maslow 0 Posted July 9, 2002 Undefined baseclass "grenade" damn Well i know what that means but how to define that class? cy Maslow Share this post Link to post Share on other sites