ShiftyFR 14 Posted November 19, 2016 Hi all, I'm trying to create an addaction on an IA to make it disappear, and I would like to make it reappear when activating a trigger. I have no idea how to do that. Hope you can help me ! Share this post Link to post Share on other sites
R3vo 2652 Posted November 19, 2016 1. Give the unit a variable name, in this example, AI_Unit this addAction ["Hide",{AI_Unit hideObject true}]; 2. In the trigger's "On Activation" field put the following: AI_Unit hideObject false; Share this post Link to post Share on other sites
ShiftyFR 14 Posted November 19, 2016 Already tried, not working, the IA is a Marshaller, so he has to disappear when taking off (with the addaction), and reappear when landing (trigger). EDIT, I have an idea, maybe with a teleport ? Share this post Link to post Share on other sites
ShiftyFR 14 Posted November 19, 2016 Working with teleport :) Share this post Link to post Share on other sites
ShiftyFR 14 Posted November 19, 2016 Contact me in private message if you want Share this post Link to post Share on other sites
Grumpy Old Man 3540 Posted November 19, 2016 It's a spambot. Cheers Share this post Link to post Share on other sites
ShiftyFR 14 Posted November 19, 2016 Yeah I look is profil and report him ;) Share this post Link to post Share on other sites
Gunter Severloh 3948 Posted November 20, 2016 Shifty the term is AI as in Artificial intelligence not IA. Review my AI Compilation list to see if theres any mods, scripts, and or threads that talk about or cover what your looking to do: https://forums.bistudio.com/topic/165560-ai-compilation-list-of-addonsmodsscripts-misc/ Share this post Link to post Share on other sites
ShiftyFR 14 Posted November 20, 2016 Yes AI, sorry in french it's IA so ... :lol: Thanks for the link Share this post Link to post Share on other sites