meaty 33 Posted November 13, 2016 So i'm at wits end with this flipping auto-report, i've tried every method that the search turned up, and whilst i can get the customdifficulty to work in all other regards, the auto-report still reports! :banghead: Heres the configs, can anyone spot what i'm doing wrong here?? server.cfg // // server.cfg // // comments are written with "//" in front of them. // STEAM steamPort = 8766; // default 8766, needs to be unique if multiple serves on same box steamQueryPort = 27016; // default 27016, needs to be unique if multiple servers on same box // GLOBAL SETTINGS hostname = "SimHQ - Tactics and Teamwork Arma 3 Server"; // The name of the server that will be displayed in the public server list password = "im_not_that_stupid"; // Password to join the server passwordAdmin = "im_not_that_stupid"; // Password to become server admin. When you're connected to the server, open the chat and type '#login password' //reportingIP = "arma3pc.master.gamespy.com"; // not used anymore in Arma 3 logFile = "arma3server.log"; verifySignatures = 0; // Prevent players with unknown mods from joining the server (best kept at 2 if you want to reduce the number of hackers) equalModRequired = 0; // Prevent players who don't have the exact same mods as the server from joining (best kept at 0) requiredSecureId = 1; // was used to define type of secureID // WELCOME MESSAGE ("message of the day") // It can be several lines, separated by comma // Empty messages "" will not be displayed at all but are only for increasing the interval motd[] = { "Welcome to the SimHQ Tactics and Teamwork Arma 3 Server", }; motdInterval = 5; // Time interval (in seconds) between each message // JOINING RULES maxPlayers = 20; // Maximum amount of players. Anybody who joins the server is considered a player, regardless of their role or team. kickDuplicate = 1; // Each player normally has its own unique ID. If set to 1, players with an ID that is identical to another player will be kicked //requiredBuild = 12345; // Require clients joining to have at least this build version of game, preventing obsolete clients to connect // VOTING voteMissionPlayers = 1; // Tells the server how many people must connect before displaying the mission selection screen, if you have not already selected a mission in this config voteThreshold = 0.33; // Percentage (0.00 to 1.00) of players needed to vote for something, for example an admin or a new mission, to become effective. Set to 9999 to prevent people from voting random players as admins. // INGAME SETTINGS disableVoN = 0; // If set to 1, voice chat will be disabled vonCodecQuality = 10; // Supports range 1-30; 8kHz is 0-10 (narrowband), 16kHz is 11-20 (wideband), 32kHz is 21-30 (ultrawideband); higher = better sound quality persistent = 0; // If set to 1, missions will continue to run after all players have disconnected timeStampFormat = "short"; // Set the timestamp format used on each line of the server RPT log file. Possible values are "none" (default), "short", "full". BattlEye = 0; // If set to 0, BattlEye Anti-Cheat will be disabled on the server (not recommended) //difficulty="Custom"; forcedDifficulty="CustomDifficulty"; // FILE EXTENSIONS allowedLoadFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; // only allow files with those extensions to be loaded via loadFile command (since Arma 3 build 1.19.124216) allowedPreprocessFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; // only allow files with those extensions to be loaded via preprocessFile/preprocessFileLineNumber commands (since Arma 3 build 1.19.124323) allowedHTMLLoadExtensions[] = {"htm","html","xml","txt"}; // only allow files with those extensions to be loaded via HTMLLoad command (since Arma 3 build 1.27.126715) // SCRIPTING ISSUES onUserConnected = ""; // command to run when a player connects onUserDisconnected = ""; // command to run when a player disconnects doubleIdDetected = ""; // command to run if a player has the same ID as another player in the server // SIGNATURE VERIFICATION onUnsignedData = "kick (_this select 0)"; // command to run if a player has unsigned data onHackedData = "kick (_this select 0)"; // command to run if a player has data with invalid signatures onDifferentData = ""; // command to run if a player has modified data and the server.Arma3Profile version=1; viewDistance=3000; preferredObjectViewDistance=3000; terrainGrid=12.5; activeKeys[]= { }; class DifficultyPresets { class CustomDifficulty { class Options { groupIndicators=1; friendlyTags=2; enemyTags=0; detectedMines=1; commands=1; waypoints=1; weaponInfo=2; stanceIndicator=2; reducedDamage=0; staminaBar=true; weaponCrosshair="true"; visionAid=0; thirdPersonView="true"; cameraShake=1; scoreTable=0; deathMessages=0; vonID=1; mapContent=0; autoReport="false"; multipleSaves="false"; }; //aiLevelPreset is counted from 0 and can have following values: 0 (AI Level Low), 1 (AI Level Normal), 2 (AI Level High), 3 (AI Level Custom). //When 3 (AI Level Custom) is chosen, values of skill and precision are stored to the class CustomAILevel. aiLevelPreset=3; }; class CustomAILevel { skillAI=0.5; precisionAI=0.5; }; }; I've tried 1 and 0, quotes and no quotes, and everytime i see an enemy i get "contact - infantry - 100m infront", everything else works just fine and i can toggle the stuff at will ... except autoreport :banghead: Share this post Link to post Share on other sites
Gunter Severloh 3949 Posted November 14, 2016 Difficulty menu https://community.bistudio.com/wiki/Arma_3_Difficulty_Menu the code should be autoReport = 0; but what it only effects the players: (Former autoSpot) Enables/disables automatic reporting of spotted enemies by players only. This setting does not have effect on AI To stop AI from talking with script, use unit setSpeaker "NoVoice" Share this post Link to post Share on other sites
meaty 33 Posted November 14, 2016 As i said, i've already tried 0 and it had no effect. One interesting thing is that i noticed only team leaders auto report! :huh: Share this post Link to post Share on other sites
haleks 8206 Posted November 15, 2016 The related difficulty option has never been working sadly - even after the difficulty overhaul BIS has been doing... I suggest using the "NoContactReport" file from my discipline mod : all contact reports are disabled. Another solution : ACE has a file wich disables the player's voice. Share this post Link to post Share on other sites