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KokaKolaA3

Static Animations are not MP compatible???

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So, im having trouble with my ACE 3 Extension.

I added the possibility to perform animations via ACE Interaction Menu, like this:

RWybZiP.png

 

 

The Moving Animations from Arma 3 Vanilla are working fine, but the static costum animation does not work in MP,

they do work in SP, but in MP other Players can't see you performing the animation.

 

 

Here is my config:

class CfgMovesBasic  {

	class Actions; //Extended
};

class CfgMovesMaleSdr  : CfgMovesBasic {

	class States  {

		class AmovPercMstpSrasWrflDnon; //Extended

		class AmovPknlMstpSrasWrflDnon; //Extended

		class AmovPercMstpSlowWrflDnon; //Extended

		class AmovPercMrunSlowWrflDf; //Extended

		class AmovPercMstpSrasWpstDnon; //Extended

		class AmovPercMstpSnonWnonDnon; //Extended

		class AmovPpneMstpSnonWnonDnon; //Extended
		
		class ACE_AmovPercMstpScapWnonDnon;

		
		
		class relax_44 : ACE_AmovPercMstpScapWnonDnon {
			file = "\KKA3_ACE_Extension_Anim\anim\p_44.rtm";
			speed = -10000000000.0;
			looped = true;
			//connectTo[] = {"AmovPercMstpSnonWnonDnon",2 };
			//connectFrom[] = {"AmovPercMstpSnonWnonDnon",2 };
			interpolateFrom[] = {};
			interpolateTo[] = {};
		};
		class relax_45 : ACE_AmovPercMstpScapWnonDnon {
			file = "\KKA3_ACE_Extension_Anim\anim\p_45.rtm";
			speed = -10000000000.0;
			looped = true;
			//connectTo[] = {"AmovPercMstpSnonWnonDnon",2 };
			//connectFrom[] = {"AmovPercMstpSnonWnonDnon",2 };
			interpolateFrom[] = {};
			interpolateTo[] = {};
		};
		class attention1 : ACE_AmovPercMstpScapWnonDnon {
			file = "\KKA3_ACE_Extension_Anim\anim\attention1.rtm";
			speed = -10000000000.0;
			looped = true;
			//connectTo[] = {"AmovPercMstpSnonWnonDnon",2 };
			//connectFrom[] = {"AmovPercMstpSnonWnonDnon",2 };
			interpolateFrom[] = {};
			interpolateTo[] = {};
		};
		..............................
                ..........................
                ........ etc
	};
};

 

Here is the ACE config:

 

class kka3_direone1 {
    displayName = "Attention 1";
    condition = "";
    exceptions[] = {};
    statement = "_player switchMove 'attention1'";
    icon = "\KKA3_ACE_Extension_Anim\data\ui_p1.paa";
};

 

 

as you can see im using "switchmove", i don't see any problem why this isn't working.

Any help would be appreciated!

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I have the same issue, animations work in SP but not MP (I can see my own player doing it but others cannot)

Any ideas?

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Solution: 

[player, 'CLASSNAME'] remoteExec ['switchMove', 0]

 

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