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[Resource] Grid Cells and Sizes Information

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arma:terrain:grid_cell_size
Terrain Grid and Cell Sizes

Terrain grid and cell sizes explained by Snake Man, PMC.

If you do not know how large your terrain is, or someone is reporting on the forums that he made this and that sized terrain, here is the table to once and for all explain to you how big (or small) is a terrain of certain specification.

Grid size is the important factor as OFP/ArmA (and so far that we've heard ArmA 2 also) engines only handle power of two grid sizes.
Grid size Cell size km x km Square km
4096 	50 	204.8 	41943.04
4096 	40 	163.8 	26843.55
4096 	30 	122.8 	15099.49
4096 	20 	81.9 	6710.886
4096 	10 	40.9 	1677.722
4096 	8 	32.7 	1073.742
4096 	6 	24.5 	603.9798
4096 	4 	16.3 	268.4355
Grid size Cell size km x km Square km
2048 	50 	102.4 	10485.76
2048 	40 	81.9 	6710.8864
2048 	30 	61.4 	3774.8736
2048 	20 	40.9 	1677.7216
2048 	10 	20.4 	419.4304
2048 	8 	16.3 	268.435456
2048 	6 	12.2 	150.994944
2048 	4 	8.1 	67.108864
Grid size Cell size km x km Square km
1024 	50 	51.2 	2621.44
1024 	40 	40.9 	1677.7216
1024 	30 	30.7 	943.7184
1024 	20 	20.4 	419.4304
1024 	10 	10.2 	104.8576
1024 	8 	8.1 	67.108864
1024 	6 	6.1 	37.748736
1024 	4 	4 	16.777216
Grid size Cell size km x km Square km
512 	50 	25.6 	655.36
512 	40 	20.4 	419.4304
512 	30 	15.3 	235.9296
512 	20 	10.2 	104.8576
512 	10 	5.1 	26.2144
512 	8 	4 	16.777216
512 	6 	3 	9.437184
512 	4 	2 	4.194304
Grid size Cell size km x km Square km
256 	50 	12.8 	163.84
256 	40 	10.2 	104.8576
256 	30 	7.6 	58.9824
256 	20 	5.1 	26.2144
256 	10 	2.5 	6.5536
256 	8 	2 	4.194304
256 	6 	1.5 	2.359296
256 	4 	1 	1.048576

And so far I've never seen anybody do smaller than 256 grid size terrains, but maybe at this point you can already calculate yourself how small those terrains would be.

All BIS made terrains were as follows:
Name Grid size Cell size km x km Square km
OFP islands 	256 	50 	12.8 	163.84

ArmA and ArmA 2 terrain information has been disabled now as the info we get from WRP doesn't compare with what we have ingame. For example ingame Chernarus is 15.3km x 15.3km in size, however the WRP says grid 2048 and cell 30m… Stay tuned :)
arma/terrain/grid_cell_size.txt · Last modified: 2009-06-24 10:42 (external edit)



Original link: http://webcache.googleusercontent.com/search?q=cache:OFomozroRkAJ:pmc.editing.wiki/doku.php%3Fid%3Darma:terrain:grid_cell_size&num=1&hl=en&gl=ca&strip=1&vwsrc=0

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Dead site? What are you talking about dead site?

PMC Editing Wiki is up and will never go down (as in stopped, put down, quit etc).

We just recently changed web hosting company, if there are some problems reaching any of the PMC sites, please let me know preferably in private message so I get email notification about it (quicker than randomly seeing new topic).

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Dead site? What are you talking about dead site?

PMC Editing Wiki is up and will never go down (as in stopped, put down, quit etc).

We just recently changed web hosting company, if there are some problems reaching any of the PMC sites, please let me know preferably in private message so I get email notification about it (quicker than randomly seeing new topic).

 

Yeah I thought same thing as I was on the page the other day

http://pmc.editing.wiki/doku.php?id=arma:terrain:grid_cell_size

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The page is not loading for me at all , but i changed the description.

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So I am having a lot of trouble getting a new project started in Reforger Enfusion. I've been diving into the deep end hoping things will somehow work and I can finally start seeing something that looks like a terrain. I'm failing miserably so I decided that I would step back and try to learn how terrains are made (structured). My search for "grid, cell, square km's (final area of a terrain) and I found this, somewhat old page. My question, is the data listed above still relavant and secondly, what choice is the most efficient depending on whether I start with a really small one or in the future if I decide to go a bit larger. It seems like a great guide to go by.

I would also be grateful for more direction on figuring out the process.

 

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10 minutes ago, pvt. partz said:

So I am having a lot of trouble getting a new project started in Reforger Enfusion. I've been diving into the deep end hoping things will somehow work and I can finally start seeing something that looks like a terrain. I'm failing miserably so I decided that I would step back and try to learn how terrains are made (structured)....

 

Have you checked out the WIKI?....  lots of info on how to get setup correctly.

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Yes, in fact, that page + the Atlas were the first two resources I started with. I'm just now guessing that the OP's data might be a bit dated, especially with a much more efficient Engine but I'm not sure.

I tried starting 4 different terrians and just couldn't get the heightmaps to play nice, thus my retreat back to square one and trying to figure out how this stuff works. If I could get lucky and have at least one of my starters work (shear luck on my part) I could then reverse engineer and see what went right.

...kinda light tearing open my first transistor radio just to see how it worked. 😁

 

Quote

Have you checked out the WIKI?....  lots of info on how to get setup correctly.

 

Well, true but not really much on the cell, grid etc, which is where I am relly stuck.

...I can get the SatMAp quite easily but that friggin HeightMap, jeeze!

 

 

 

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PMC Tactical Forum


PMC Editing Wiki: home page


PMC Editing Wiki: ArmA 3 root page


PMC Editing Wiki: ArmA 3 Terrains


PMC Editing Wiki: ArmA 3 Ultimate Terrain Tutorial


PMC Editing Wiki: The Atlas by Jakerod


PMC Editing Wiki: ArmA 3 Real World Data Terrain Tutorial


Just some basic ArmA 3 terrain editing tutorials and forum links, always go to the original source to avoid unnecessary confusion. If anyone has any questions about terrain sizes, grid sizes, cell sizes, editing terrains or anything related, feel free to post into PMC Tactical forum ArmA 3 Editing area and I'll answer to every question.

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On 2/26/2024 at 9:51 PM, pvt. partz said:

...I can get the SatMAp quite easily but that friggin HeightMap, jeeze!

 

 

 

Heightmap and sat is easy to get with qgis plugin https://gitlab.com/Adanteh/qgis-game-terrains/-/wikis/home

 

Also I think BI recommend you use 2m cell in reforger, as some of the buildings have basements. So it would be hard to hide holes in the terrain with higher size, as the buildings were made with 2m in mind.

 

Reforger has a size limit compared to A3, which is about 31km... I "think". I gave up on Reforger awhile ago, so maybe some of the info has changed since then (doubt it knowing BI)

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2m cell in reforger

 

...interesting...and thanks

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