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icarusuk

Polycount per lod

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I have been beavering away with Maya creating a SPAS12 at varying levels of detail.

I'm kind of unsure as to what sort of poly count would be recommended for various LODs. I have four models with poly counts of 658, 273, 171 and 107 respectively. The 658 one would obviously be the first person view and the 273 one would be reasonably close up. I'm unsure if the difference between the other LODs would be worth the extra filesize, and indeed if 107 is a realistic minimum.

Any comments are welcome.

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107 is rather high for a lowest detail lod, something like 20 faces (with muzzle flash) is how much BIS weapons have in the lowest detail. Thats about just a picture of the weapon mapped into two faces.

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Kegetys, you are forgetting something.

Is this pre-O2 counts?

Or are you seeing these face counts in O2?

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (icarusuk @ Aug. 15 2002,20:02)</td></tr><tr><td id="QUOTE">The poly counts are from Maya, not in O2.<span id='postcolor'>

Well I think that you should make ur lowest detail LOD to 60 polys and it will go down to 40 in oxygen. Should be smooth enouh smile.gif

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