M1ke_SK 230 Posted November 7, 2016 How to disable explosion of mine (APERSTripMine), but still have possibility to trigger and disarm mine? - disable simulation will disable collision with mine - set ammo have no effect Share this post Link to post Share on other sites
davidoss 550 Posted November 7, 2016 this enableSimulation false; null = this spawn { private _position = getpos _this; private _explosion = "R_60mm_HE"; waitUntil {sleep .5; triggerActivated mytrigger}; private _bomb = createVehicle [_explosion, _position,[], 0, "CAN_COLLIDE"]; deleteVehicle _this; }; Share this post Link to post Share on other sites
M1ke_SK 230 Posted November 7, 2016 I want to trigger mine without explosion. Share this post Link to post Share on other sites
beno_83au 1362 Posted November 7, 2016 Maybe disable simulation and place a small trigger to cover the trip wire? Share this post Link to post Share on other sites
M1ke_SK 230 Posted November 7, 2016 but when I disable simulation I disable option to disarm mine Share this post Link to post Share on other sites
Guest Posted November 8, 2016 Spawn it as a simple object and add the add action yourself ? Share this post Link to post Share on other sites
M1ke_SK 230 Posted November 8, 2016 Spawn it as a simple object and add the add action yourself ? One cannot attach actions to a simple object via addAction. Share this post Link to post Share on other sites
Guest Posted November 8, 2016 One cannot attach actions to a simple object via addAction.And how am I supposed to know if its not even written on the wiki. ^^'Do you really need an add action ? Share this post Link to post Share on other sites
M1ke_SK 230 Posted November 8, 2016 And how am I supposed to know if its not even written on the wiki. ^^' Do you really need an add action ? It is written on wiki. createSimpleObject in description (yellow text) I need to have possibility to defuse mine. Share this post Link to post Share on other sites
Tajin 348 Posted November 8, 2016 I wonder if using a fired eventhandler would work on explosives. Never tried it. I'd say use disableSimulation and then just create your own little trigger on it to do whatevery you're trying to do there. Actually triggering it but at the same time not having it explode is most certainly not going to work. Share this post Link to post Share on other sites
M1ke_SK 230 Posted November 8, 2016 I wonder if using a fired eventhandler would work on explosives. Never tried it. Tryied that, eventhandler did not executed. Share this post Link to post Share on other sites