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Preliminary How To Host dedicated server of Project Argo

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lol i just went to check it out and there isnt a single player across all servers?

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Hi People

 

I have run and still running arma 3 servers and this is the first time that i cant use TADST and im a bit clueless as to sort out config and command lines. I have followed the tutorials and i cant get it to start. 

 

Ok this is my command line E:\argo\argoserver.exe -config=CONFIG_server.cfg 

 

this is a pastebin of the server config. https://pastebin.com/tXswiUf1

 

the error im getting at the moment is:  file CONFIG_server.config line 16 Config: 'v' encountered instead of '{' 

 

Any Help would be greatly appreciated 

 

Thanks In Advance 

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17 hours ago, EntraVenuS said:

Can anyone please help with this 

 

Delete this line

allowedVoteCmds[] =    

 

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9 hours ago, doublex_br said:

 

Delete this line

allowedVoteCmds[] =    

 

My configuration.
working here.

 

 

//start.bat

start argoserver.exe -config=conf\config.cfg -port=2302 -profiles=conf -cfg=conf\basic.cfg -name=conf -autoInit -loadMissionToMemory -BEpath=battleye

 

 

//config.cfg

// GENERAL SETTINGS
hostname       = "((+N+))Tiro Na Testa - Argo";    // Name of the server displayed in the public server list
//password     = "ServerPassword";      // Password required to join the server (remove // at start of line to enable)
passwordAdmin  = "adminpassowrd";       // Password to login as admin. Open the chat and type: #login password
maxPlayers     = 10;    // Maximum amount of players, including headless clients. Anybody who joins the server is considered a player, regardless of their role or team.
persistent     = 1;     // If set to 1, missions will continue to run after all players have disconnected; required if you want to use the -autoInit startup parameter

// VOICE CHAT
disableVoN       = 0;     // If set to 1, voice chat will be disabled
vonCodecQuality  = 30;    // Supports range 1-30; 1-10 is 8kHz (narrowband), 11-20 is 16kHz (wideband), 21-30 is 32kHz (ultrawideband); higher = better sound quality, more bandwidth consumption

autoSelectMission = true; // reports mission inside mission cycle even before first player join the server

// VOTING
voteMissionPlayers  = 1;       // Minimum number of players required before displaying the mission selection screen, if you have not already selected a mission in this config
voteThreshold       = 0.33;    // Percentage (0.00 to 1.00) of players needed to vote something into effect, for example an admin or a new mission. Set to 9999 to disable voting.
allowedVoteCmds[] =            // Voting commands allowed to players
votingTimeOut = 30;
roleTimeOut = 45;
briefingTimeOut = 20;
debriefingTimeOut = 30;

// WELCOME MESSAGE ("message of the day")
// It can be several lines, separated by comma
// Empty messages "" will not be displayed, but can be used to increase the delay before other messages
motd[] =
{
    "Welcome to My Arma 3 Server",
    "Teamspeak: ts.somewhere.com",
    "Website: www.example.com"
};
motdInterval = 5;    // Number of seconds between each message

// MISSIONS CYCLE
class Missions
{
    class ProjectArgoMission01 {
    template = "MP_ARGO_Raid_Airfield.Abel"; //actual missions 
    //template = "MP_ARGO_Raid_La_Trinite.Abel"; //previous missions 
    //template = "MP_ARGO_Raid_MOUT.Abel"; //aprevious missions 
    //template = "MP_ARGO_Raid_Radio_Station.Abel"; //previous missions 
    //template = "MP_ARGO_Raid_Le_Port.Abel"; //previous missions 
    //template = "MP_ARGO_Raid_AA_Site.Abel"; //previous missions
    };

    class ProjectArgoMission02 {
    template = "MP_ARGO_Conf_Larche.Abel"; //actual missions 
    //template = "MP_ARGO_Conf_La_Trinite.Abel"; //previous missions 
    //template = "MP_ARGO_Conf_Cancon.Abel"; //previous missions 
    //template = "MP_ARGO_Conf_Sainte_Marie.Abel"; //previous missions 
    //template = "MP_ARGO_Conf_Le_Port.Abel"; //previous missions 
    //template = "MP_ARGO_Conf_La_Riviere.Abel"; //previous missions 
    };
    
    class ProjectArgoMission03 {
    template = "MP_ARGO_Link_Le_Port.Abel"; //actual missions 
    //template = "MP_ARGO_Link_Sainte_Marie.Abel"; //previous missions 
    //template = "MP_ARGO_Link_Cancon.Abel"; //previous missions 
    //template = "MP_ARGO_Link_Arudy"; //previous missions 
    //template = "MP_ARGO_Link_Airfield.Abel"; //previous missions 
    };

};

ARGOMissionVoteType = "MissionType"; //Either Clash or Raid depends on the gamemode you want to run
ARGOMissionVote = true; // allows people to vote for next map after game ends
//For Raid And Clash both of these settings need to be present in server.cfg. For mixed you only need to use ARGOMissionVote = true;

// LOGGING
timeStampFormat  = "short";                 // Timestamp format used in the server RPT logs. Possible values are "none" (default), "short", "full"
logFile          = "server_console.log";    // Server console output filename

 

 

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4 hours ago, .TNT.Osmar said:

Hy guys, we make a dedicated server but is not Counting XP !!!

 

can u help??

 

tks

Afaik, XP is only available on official servers.

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11 hours ago, TrueCruel_Nobody said:

Afaik, XP is only available on official servers.

tks for answer my friend.

 

:f:

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On 2017-6-6 at 11:52 AM, .TNT.DoubleX said:

My configuration.
working here.

 

 

//start.bat

start argoserver.exe -config=conf\config.cfg -port=2302 -profiles=conf -cfg=conf\basic.cfg -name=conf -autoInit -loadMissionToMemory -BEpath=battleye

 

 

//config.cfg

// GENERAL SETTINGS
hostname       = "((+N+))Tiro Na Testa - Argo";    // Name of the server displayed in the public server list
//password     = "ServerPassword";      // Password required to join the server (remove // at start of line to enable)
passwordAdmin  = "adminpassowrd";       // Password to login as admin. Open the chat and type: #login password
maxPlayers     = 10;    // Maximum amount of players, including headless clients. Anybody who joins the server is considered a player, regardless of their role or team.
persistent     = 1;     // If set to 1, missions will continue to run after all players have disconnected; required if you want to use the -autoInit startup parameter

// VOICE CHAT
disableVoN       = 0;     // If set to 1, voice chat will be disabled
vonCodecQuality  = 30;    // Supports range 1-30; 1-10 is 8kHz (narrowband), 11-20 is 16kHz (wideband), 21-30 is 32kHz (ultrawideband); higher = better sound quality, more bandwidth consumption

autoSelectMission = true; // reports mission inside mission cycle even before first player join the server

// VOTING
voteMissionPlayers  = 1;       // Minimum number of players required before displaying the mission selection screen, if you have not already selected a mission in this config
voteThreshold       = 0.33;    // Percentage (0.00 to 1.00) of players needed to vote something into effect, for example an admin or a new mission. Set to 9999 to disable voting.
allowedVoteCmds[] =            // Voting commands allowed to players
votingTimeOut = 30;
roleTimeOut = 45;
briefingTimeOut = 20;
debriefingTimeOut = 30;

// WELCOME MESSAGE ("message of the day")
// It can be several lines, separated by comma
// Empty messages "" will not be displayed, but can be used to increase the delay before other messages
motd[] =
{
    "Welcome to My Arma 3 Server",
    "Teamspeak: ts.somewhere.com",
    "Website: www.example.com"
};
motdInterval = 5;    // Number of seconds between each message

// MISSIONS CYCLE
class Missions
{
    class ProjectArgoMission01 {
    template = "MP_ARGO_Raid_Airfield.Abel"; //actual missions 
    //template = "MP_ARGO_Raid_La_Trinite.Abel"; //previous missions 
    //template = "MP_ARGO_Raid_MOUT.Abel"; //aprevious missions 
    //template = "MP_ARGO_Raid_Radio_Station.Abel"; //previous missions 
    //template = "MP_ARGO_Raid_Le_Port.Abel"; //previous missions 
    //template = "MP_ARGO_Raid_AA_Site.Abel"; //previous missions
    };

    class ProjectArgoMission02 {
    template = "MP_ARGO_Conf_Larche.Abel"; //actual missions 
    //template = "MP_ARGO_Conf_La_Trinite.Abel"; //previous missions 
    //template = "MP_ARGO_Conf_Cancon.Abel"; //previous missions 
    //template = "MP_ARGO_Conf_Sainte_Marie.Abel"; //previous missions 
    //template = "MP_ARGO_Conf_Le_Port.Abel"; //previous missions 
    //template = "MP_ARGO_Conf_La_Riviere.Abel"; //previous missions 
    };
    
    class ProjectArgoMission03 {
    template = "MP_ARGO_Link_Le_Port.Abel"; //actual missions 
    //template = "MP_ARGO_Link_Sainte_Marie.Abel"; //previous missions 
    //template = "MP_ARGO_Link_Cancon.Abel"; //previous missions 
    //template = "MP_ARGO_Link_Arudy"; //previous missions 
    //template = "MP_ARGO_Link_Airfield.Abel"; //previous missions 
    };

};

ARGOMissionVoteType = "MissionType"; //Either Clash or Raid depends on the gamemode you want to run
ARGOMissionVote = true; // allows people to vote for next map after game ends
//For Raid And Clash both of these settings need to be present in server.cfg. For mixed you only need to use ARGOMissionVote = true;

// LOGGING
timeStampFormat  = "short";                 // Timestamp format used in the server RPT logs. Possible values are "none" (default), "short", "full"
logFile          = "server_console.log";    // Server console output filename

 

 

 

Sir i thank you from the bottom of my heart, you have saved me from going crazy .. I have spent days on trying to make this work and you have fixed it for me .. once again i thank you .

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Hi guys its me again :) 

 

Just 1 question the server starts and runs fine but it doesnt show the name of the server in the browser it only shows my dedicated machine name how can i fix this as the name is in the config file but for some reason  it doesnt pull it out 

heres my startup line 

 

start argoserver.exe -config=conf\config.cfg -port=2302 -profiles=conf -cfg=conf\basic.cfg -name=conf -autoInit -loadMissionToMemory -BEpath=battleye

 

thanks in advance  

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Did you redirect to the ports?

 

2344  TCP+UDP
2345  TCP
2302-2305  UDP
2303  UDP
2304  UDP

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ok i have done the ports but the server still shows the dedicated server name and not the game name i have in the config .. heres the startup and the config file 

 

start argoserver.exe -config=conf\config.cfg -port=2302 -profiles=conf -cfg=conf\basic.cfg -name=conf -autoInit -loadMissionToMemory -BEpath=battleye

 

 

 //config.cfg
// GENERAL SETTINGS
hostname       = "Anarchy UK - Argo";    // Name of the server displayed in the public server list
password     = "";      // Password required to join the server (remove // at start of line to enable)
passwordAdmin  = "********";       // Password to login as admin. Open the chat and type: #login password
maxPlayers     = 10;    // Maximum amount of players, including headless clients. Anybody who joins the server is considered a player, regardless of their role or team.
persistent     = 1;     // If set to 1, missions will continue to run after all players have disconnected; required if you want to use the -autoInit startup parameter
// VOICE CHAT
disableVoN       = 0;     // If set to 1, voice chat will be disabled
vonCodecQuality  = 30;    // Supports range 1-30; 1-10 is 8kHz (narrowband), 11-20 is 16kHz (wideband), 21-30 is 32kHz (ultrawideband); higher = better sound quality, more bandwidth consumption
autoSelectMission = true; // reports mission inside mission cycle even before first player join the server
// VOTING
voteMissionPlayers  = 1;       // Minimum number of players required before displaying the mission selection screen, if you have not already selected a mission in this config
voteThreshold       = 0.33;    // Percentage (0.00 to 1.00) of players needed to vote something into effect, for example an admin or a new mission. Set to 9999 to disable voting.
allowedVoteCmds[] =            // Voting commands allowed to players
votingTimeOut = 30;
roleTimeOut = 45;
briefingTimeOut = 20;
debriefingTimeOut = 30;
// WELCOME MESSAGE ("message of the day")
// It can be several lines, separated by comma
// Empty messages "" will not be displayed, but can be used to increase the delay before other messages
motd[] =
{
    "Welcome to Anarchy UK Server",
    "Teamspeak: teamspeak3.i3d.net port 10216",
    "Website: www.anarchygaming.uk"
};
motdInterval = 5;    // Number of seconds between each message
// MISSIONS CYCLE
class Missions
{
    class ProjectArgoMission01 {
    template = "MP_ARGO_Raid_Airfield.Abel"; //actual missions 
    //template = "MP_ARGO_Raid_La_Trinite.Abel"; //previous missions 
    //template = "MP_ARGO_Raid_MOUT.Abel"; //aprevious missions 
    //template = "MP_ARGO_Raid_Radio_Station.Abel"; //previous missions 
    //template = "MP_ARGO_Raid_Le_Port.Abel"; //previous missions 
    //template = "MP_ARGO_Raid_AA_Site.Abel"; //previous missions
    };
    class ProjectArgoMission02 {
    template = "MP_ARGO_Conf_Larche.Abel"; //actual missions 
    //template = "MP_ARGO_Conf_La_Trinite.Abel"; //previous missions 
    //template = "MP_ARGO_Conf_Cancon.Abel"; //previous missions 
    //template = "MP_ARGO_Conf_Sainte_Marie.Abel"; //previous missions 
    //template = "MP_ARGO_Conf_Le_Port.Abel"; //previous missions 
    //template = "MP_ARGO_Conf_La_Riviere.Abel"; //previous missions 
    };
    
    class ProjectArgoMission03 {
    template = "MP_ARGO_Link_Le_Port.Abel"; //actual missions 
    //template = "MP_ARGO_Link_Sainte_Marie.Abel"; //previous missions 
    //template = "MP_ARGO_Link_Cancon.Abel"; //previous missions 
    //template = "MP_ARGO_Link_Arudy"; //previous missions 
    //template = "MP_ARGO_Link_Airfield.Abel"; //previous missions 
    };
};
ARGOMissionVoteType = "MissionType"; //Either Clash or Raid depends on the gamemode you want to run
ARGOMissionVote = true; // allows people to vote for next map after game ends
//For Raid And Clash both of these settings need to be present in server.cfg. For mixed you only need to use ARGOMissionVote = true;
// LOGGING
timeStampFormat  = "short";                 // Timestamp format used in the server RPT logs. Possible values are "none" (default), "short", "full"
logFile          = "server_console.log";    // Server console output filename

 

 

Any help would be great 

 

thanks in advance 

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35 minutes ago, EntraVenuS said:

ok i have done the ports but the server still shows the dedicated server name and not the game name i have in the config .. heres the startup and the config file 

 

start argoserver.exe -config=conf\config.cfg -port=2302 -profiles=conf -cfg=conf\basic.cfg -name=conf -autoInit -loadMissionToMemory -BEpath=battleye

 

 

*snip*

 

 

Any help would be great 

 

thanks in advance 

1. reduce the spaces before and after the =. Make only one space before and after

2. change "allowedVoteCmds[] = " to "allowedVoteCmds[] = {};" 

3. change the type in "ARGOMissionVoteType = "MissionType"" - instead of MissionType use: Link, Clash or Raid

 

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Thanks for your help i think i changed everything but still the server doesnt change it name .. heres my config 

 

//config.cfg
// GENERAL SETTINGS
hostname = "Anarchy UK - Argo";    // Name of the server displayed in the public server list
password = "";      // Password required to join the server (remove // at start of line to enable)
passwordAdmin = "********";       // Password to login as admin. Open the chat and type: #login password
maxPlayers = 10;    // Maximum amount of players, including headless clients. Anybody who joins the server is considered a player, regardless of their role or team.
persistent     = 1;     // If set to 1, missions will continue to run after all players have disconnected; required if you want to use the -autoInit startup parameter
// VOICE CHAT
disableVoN = 0;     // If set to 1, voice chat will be disabled
vonCodecQuality  = 30;    // Supports range 1-30; 1-10 is 8kHz (narrowband), 11-20 is 16kHz (wideband), 21-30 is 32kHz (ultrawideband); higher = better sound quality, more bandwidth consumption
autoSelectMission = true; // reports mission inside mission cycle even before first player join the server
// VOTING
voteMissionPlayers  = 1;       // Minimum number of players required before displaying the mission selection screen, if you have not already selected a mission in this config
voteThreshold = 0.33;    // Percentage (0.00 to 1.00) of players needed to vote something into effect, for example an admin or a new mission. Set to 9999 to disable voting.
allowedVoteCmds[] = {}; =            // Voting commands allowed to players
votingTimeOut = 30;
roleTimeOut = 45;
briefingTimeOut = 20;
debriefingTimeOut = 30;
// WELCOME MESSAGE ("message of the day")
// It can be several lines, separated by comma
// Empty messages "" will not be displayed, but can be used to increase the delay before other messages
motd[] =
{
    "Welcome to Anarxhy UK Server",
    "Teamspeak: teamspeak3.i3d.net port 10216",
    "Website: www.anarchygaming.uk"
};
motdInterval = 5;    // Number of seconds between each message
// MISSIONS CYCLE
class Missions
{
    class ProjectArgoMission01 {
    template = "MP_ARGO_Raid_Airfield.Abel"; //actual missions 
    //template = "MP_ARGO_Raid_La_Trinite.Abel"; //previous missions 
    //template = "MP_ARGO_Raid_MOUT.Abel"; //aprevious missions 
    //template = "MP_ARGO_Raid_Radio_Station.Abel"; //previous missions 
    //template = "MP_ARGO_Raid_Le_Port.Abel"; //previous missions 
    //template = "MP_ARGO_Raid_AA_Site.Abel"; //previous missions
    };
    class ProjectArgoMission02 {
    template = "MP_ARGO_Conf_Larche.Abel"; //actual missions 
    //template = "MP_ARGO_Conf_La_Trinite.Abel"; //previous missions 
    //template = "MP_ARGO_Conf_Cancon.Abel"; //previous missions 
    //template = "MP_ARGO_Conf_Sainte_Marie.Abel"; //previous missions 
    //template = "MP_ARGO_Conf_Le_Port.Abel"; //previous missions 
    //template = "MP_ARGO_Conf_La_Riviere.Abel"; //previous missions 
    };
    
    class ProjectArgoMission03 {
    template = "MP_ARGO_Link_Le_Port.Abel"; //actual missions 
    //template = "MP_ARGO_Link_Sainte_Marie.Abel"; //previous missions 
    //template = "MP_ARGO_Link_Cancon.Abel"; //previous missions 
    //template = "MP_ARGO_Link_Arudy"; //previous missions 
    //template = "MP_ARGO_Link_Airfield.Abel"; //previous missions 
    };
};
ARGOMissionVoteType = "Link"; //Either Clash or Raid depends on the gamemode you want to run
ARGOMissionVote = true; // allows people to vote for next map after game ends
//For Raid And Clash both of these settings need to be present in server.cfg. For mixed you only need to use ARGOMissionVote = true;
// LOGGING
timeStampFormat = "short";                 // Timestamp format used in the server RPT logs. Possible values are "none" (default), "short", "full"
logFile = "server_console.log";    // Server console output filename

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On 9.6.2017 at 10:25 PM, EntraVenuS said:

Thanks for your help i think i changed everything but still the server doesnt change it name .. heres my config 

 

*snip*

Now you have "allowedVoteCmds[] = {}; ="... it's only "allowedVoteCmds[] = {};". look carefully :P

 

Also place the config in the root folder (not config folder) and change in the bat:

-config=config.cfg

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Hi guys, particularly Dwarden

 

What's the mission template for Combat Patrol for the server?

 

Any commands for the server config that will unlock all weapons (as it used to be) for private (non-official) servers? Apart from anything else, this is a good way to check out the various weapons prior to unlocking them on the official servers.

 

Also, randomOrder=true is now broken in both 32-bit & 64-bit. Throws up a message on the server console "Can't find a mission collection / mission with template name: 'randomOrder', skipping to next mission." The server still runs ok, just doesn't pick a random mission to start with. This worked perfectly prior to 0.77.

 

Thanks.

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Dwarden, when can we expect a Linux dedicated server?

it is really sad that almost 10 years you guys do not focus on the people who really support you. Linux is essential.

 

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On 17.6.2017 at 9:08 PM, byteslam said:

Dwarden, when can we expect a Linux dedicated server?

it is really sad that almost 10 years you guys do not focus on the people who really support you. Linux is essential.

 

You could use wine/xvfb/xserver to start a windows server on linux. I know it's not perfect, but at least you can host it then there.

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On 6/17/2017 at 0:08 PM, byteslam said:

Dwarden, when can we expect a Linux dedicated server?

it is really sad that almost 10 years you guys do not focus on the people who really support you. Linux is essential.

 

They already support Linux servers...

 

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Argo 1.0 dedicated server.cfg changes:

 

A.

new difficulty names used by forcedDifficulty=<string>; // "Normal" and "Easy"


B.

removed selectRandom=<boolean>; //due issues within class Mission
randomMissionOrder=<boolean>; //replaced with this new option outside class Mission


C.

new settings
ArgoMissionVote=<boolean>; //enable / disable voting
ArgoMissionVoteType=<string>; //"LINK" "RAID" "CLASH" //"" means all //not possible combined //no CP support


D.

new `experimental` settings
missionsToShutdown=<number>; //number of missions to finish before exiting the server process
missionsToServerRestart=<number>; //number of missions to finish before hard-restarting the server process with same command-line/rights


E.

new mission names see below Example of new settings

 


//forcedDifficulty = "Easy";    //forcedDifficulty = "Normal";    

//ARGOMissionVoteType = "Clash"; //ARGOMissionVoteType = "Raid"; //ARGOMissionVoteType = "Link";
//ARGOMissionVote = true;

missionsToServerRestart=4; //missionsToShutdown = 4;    

randomMissionOrder = True;
class Missions
{
//Link
class TestMission01L {    template = "MP_ARGO_Link_Airfield.Abel";};
class TestMission02L {    template = "MP_ARGO_Link_Arudy.Abel";};
class TestMission03L {    template = "MP_ARGO_Link_Cancon.Abel";};
class TestMission04L {    template = "MP_ARGO_Link_Dourdan.Abel";};
class TestMission05L {    template = "MP_ARGO_Link_La_Riviere.Abel";};
class TestMission06L {    template = "MP_ARGO_Link_Le_Port.Abel";};
class TestMission07L {    template = "MP_ARGO_Link_Sainte_Marie.Abel";};
//Clash
class TestMission01C {    template = "MP_ARGO_Conf_Cancon.Abel";};
class TestMission02C {    template = "MP_ARGO_Conf_Houdan.Abel";};
class TestMission03C {    template = "MP_ARGO_Conf_La_Riviere.Abel";};
class TestMission04C {    template = "MP_ARGO_Conf_La_Trinite.Abel";};
class TestMission05C {    template = "MP_ARGO_Conf_Larche.Abel";};
class TestMission06C {    template = "MP_ARGO_Conf_Le_Port.Abel";};
class TestMission07C {    template = "MP_ARGO_Conf_Le_Port_02.Abel";};
class TestMission08C {    template = "MP_ARGO_Conf_Saint_Louis.Abel";};
class TestMission09C {    template = "MP_ARGO_Conf_Sainte_Marie.Abel";};
//Raid
class TestMission01R {    template = "MP_ARGO_Raid_AA_Site.Abel";};
class TestMission02R {    template = "MP_ARGO_Raid_Airfield.Abel";};
class TestMission03R {    template = "MP_ARGO_Raid_Airfield_Hangars.Abel";};
class TestMission04R {    template = "MP_ARGO_Raid_Houdan_Farm.Abel";};
class TestMission05R {    template = "MP_ARGO_Raid_La_Trinite.Abel";};
class TestMission06R {    template = "MP_ARGO_Raid_Le_Port.Abel";};
class TestMission07R {    template = "MP_ARGO_Raid_MOUT.Abel";};
class TestMission08R {    template = "MP_ARGO_Raid_Radio_Station.Abel";};
//Combat Patrol
class TestMission01CP {    template = "MP_ARGO_CombatPatrol_01.Abel";};
};

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1 hour ago, R.G.impu1se said:

you can't create your own server?

 

Yes you can, there's a dedicated server application your normal Argo gamefiles

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12 часов назад, optix сказал:

 

Да, вы можете, есть выделенное серверное приложение, ваши обычные арго-игры


:don13:

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6 hours ago, dwarden said:

missionsToServerRestart=<number>; //number of missions to finish before hard-restarting the server process with same command-line/rights

Do the players get any sort of in-game warning that the server is going to restart when this limit is reached?

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