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zeotrope

Balaclava Config

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For some reason I cannot get the following config to work.

{
    class Zeotrope_Balaclava_Config 
    {
        units[] = {};
        weapons[] = {};
        requiredVersion = 0.1;
        requiredAddons[] = {"A3_Characters_F", "A3_Characters_F_Beta", "A3_Characters_F_Bootcamp"}; 
    };
};

class cfgWeapons
{
    class ItemCore;                    // External class reference
    class InventoryItem_Base_F;       // External class reference
    class HeadgearItem;                // External class reference
    class Uniform_Base;                // External class reference
    class UniformItem;                // External class reference
    class Vest_Camo_Base;            // External class reference
    class H_Bandanna_surfer;	      // External class reference
    class Vest_NoCamo_Base;            // External class reference
    class VestItem;                    // External class reference
    class ItemInfo;                    // External class reference 
    class G_Balaclava_blk;		// External class reference
    class HelmetBalaclava;		// External class reference	
	
    class Balaclava_Jungle_D : G_Balaclava_blk

    {
	author = "Zeotrope";
	_generalMacro = "Balaclava_Jungle_D";
        scope = 2;
	scopeCurator = 2;
	scopeArsenal = 2;
        displayName = "Tac-Ops Balaclava (jungle camo)";
	model = "\A3\Characters_F_Bootcamp\Guerrilla\g_balaclava_clean.p3d";
	picture = "\A3\Characters_F_Bootcamp\Data\UI\icon_G_Balaclava_olive_ca.paa";
	hiddenSelections[] = {"camo"};
	hiddenSelectionsTextures[] = {"tacops_balaclava\balaclava\data\balaclava_jungle_co.paa"};
	identityTypes[] = {}; 
	mass = 6;
       

    };
};  

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class CfgGlasses
{
	class None;
	class bnae_Shemagh: None
	{
		author="BNAE";
		displayname = "Shemagh (Green)";
		model = "bnae_clothing\shemagh\shemagh.p3d";
		picture = "";
		scope=2;
		scopeCurator=2;
		identityTypes[]=
		{
			"NoGlasses",
			0,
			"G_NATO_default",
			0,
			"G_NATO_casual",
			0,
			"G_NATO_pilot",
			0,
			"G_NATO_recon",
			5,
			"G_NATO_SF",
			0,
			"G_NATO_sniper",
			0,
			"G_NATO_diver",
			0,
			"G_IRAN_default",
			0,
			"G_IRAN_diver",
			0,
			"G_GUERIL_default",
			10,
			"G_HAF_default",
			10,
			"G_CIVIL_female",
			10,
			"G_CIVIL_male",
			20
		};
		mass=2;
	};
};

Try like this

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class CfgGlasses
{
	class None;
	class bnae_Shemagh: None
	{
		author="BNAE";
		displayname = "Shemagh (Green)";
		model = "bnae_clothing\shemagh\shemagh.p3d";
		picture = "";
		scope=2;
		scopeCurator=2;
		identityTypes[]=
		{
			"NoGlasses",
			0,
			"G_NATO_default",
			0,
			"G_NATO_casual",
			0,
			"G_NATO_pilot",
			0,
			"G_NATO_recon",
			5,
			"G_NATO_SF",
			0,
			"G_NATO_sniper",
			0,
			"G_NATO_diver",
			0,
			"G_IRAN_default",
			0,
			"G_IRAN_diver",
			0,
			"G_GUERIL_default",
			10,
			"G_HAF_default",
			10,
			"G_CIVIL_female",
			10,
			"G_CIVIL_male",
			20
		};
		mass=2;
	};
};

Try like this

 

Thanks but I can't see it working for the Balaclava. May work for the Shemagh

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Ok....I've sorted it out.....It was inheriting from the incorrect model it seems...

{
    class Zeotropes_Balaclava_Config 
    {
        units[] = {};
        weapons[] = {};
        requiredVersion = 0.1;
        requiredAddons[]={}; 
    };
};
class Headgear_Base_F;
class Item_Base_F;
class CfgGlasses	
{	
      class G_Balaclava_blk;
      class Balaclava_Jungle_D : G_Balaclava_blk
    {
	author = "Zeotrope";
	_generalMacro = "Balaclava_Jungle_D";
        scope = 2;
	scopeCurator = 2;
	scopeArsenal = 2;
        displayName = "Tac-Ops Balaclava (jungle camo)";
	model="\A3\Characters_F_Bootcamp\Guerrilla\g_balaclava_clean.p3d";
	picture="\A3\Characters_F_Bootcamp\Data\UI\icon_G_Balaclava_clean_ca.paa";
	hiddenSelections[] = {"camo"};
	hiddenSelectionsTextures[] = {"tacops_balaclava\balaclava\data\balaclava_jungle_co.paa"};
	identityTypes[]={};
	mass=6;
       

    };
};  

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You can make it even shorter

 

Original A3 config

	class G_Balaclava_blk: None
	{
		author="$STR_A3_Bohemia_Interactive";
		_generalMacro="G_Balaclava_blk";
		scope=2;
		scopeCurator=2;
		scopeArsenal=2;
		displayName="$STR_A3_CFGGLASSES_G_Balaclava_clean0";
		model="\A3\Characters_F_Bootcamp\Guerrilla\g_balaclava_clean.p3d";
		picture="\A3\Characters_F_Bootcamp\Data\UI\icon_G_Balaclava_clean_ca.paa";
		hiddenSelections[]=
		{
			"camo"
		};
		hiddenSelectionsTextures[]=
		{
			"\a3\characters_f_bootcamp\guerrilla\data\headgear_balaclava_blk_co.paa"
		};
		identityTypes[]={};
		mass=6;
	};

 

New config

    class Zeotropes_Balaclava_Config 
    {
        author = "Zeotrope";
        units[] = {};
        weapons[] = {};
        requiredVersion = 0.1;
        requiredAddons[]={"A3_Characters_F"}; 
    };
};
class CfgGlasses	
{	
      class G_Balaclava_blk;
      class Balaclava_Jungle_D : G_Balaclava_blk
    {
	author = "Zeotrope";
        displayName = "Tac-Ops Balaclava (jungle camo)";
	hiddenSelectionsTextures[] = {"tacops_balaclava\balaclava\data\balaclava_jungle_co.paa"};
    };
};  

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