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PiZZADOX

EffectiveCommander behavior

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The effectivecommander behavior, especially in MP with players inside your group inside your vehicle, is very, very strange.

 

So far I have not found a way to set the effectivecommander of the vehicle when players are in the vehicle. In singleplayer you can force the effectivecommander by ejecting the player, making the player the group leader, and then loading the player in. Changing the group leader after the player has reembarked the vehicle has no effect on the effectivecommander. This technique does not work at all in multiplayer with a player already inside the vehicle.

 

In multiplayer, the first person in the vehicle will be the effectivecommander, but a gunner or commander turret will overwrite the effectivecommander status and will take control of the vehicle. Is this config based, or hardcoded?

 

The intent is to get the driver of all armored vehicles as the effectivecommander, for purposes of dictating the turnout/in of the vehicle to stop the disabling when a commander/gunner turns in.

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