Breau.P 10 Posted October 26, 2016 I have a little sector control map, basically got those triggers down on the sector where Charlie is the name of my sector and respawnCharlie is the name of my respawn marker. So what happens when a side capture a sector, I want them to respawn to the point they own. It works except when for example West capture the point Independent still able to spawn at that point, like it's not trasnfering completely. Any ideas ? Code below for both markers, both of them are repeatable. no type and no activation on the dropdowns. Independent: Condition: (Charlie getVariable "owner") == independent Activation: respawnC = [independent, "respawnCharlie"] call BIS_fnc_addRespawnPosition; Bluefor Condition: (Charlie getVariable "owner") == west Activation: respawnC = [west, "respawnCharlie"] call BIS_fnc_addRespawnPosition; Share this post Link to post Share on other sites
Tajin 348 Posted October 26, 2016 Well, you're only adding new respawn positions to that marker. One doesn't overwrite the other. If you want to disallow a side from spawning there, you have to actually remove their respawn position again. https://community.bistudio.com/wiki/BIS_fnc_removeRespawnPosition 2 Share this post Link to post Share on other sites
Breau.P 10 Posted October 26, 2016 thanks I added respawnC call BIS_fnc_removeRespawnPosition; before my respawnC = [west, "respawnCharlie"] call BIS_fnc_addRespawnPosition; and it worked. Thanks for the help Share this post Link to post Share on other sites