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DirtySanchez

[BETA] Open Chernarus Project - Plug AND Play - All Map Support - Dynamic Simulation

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I don't know if it has already been reported but, even though OCP adds very high quality buildings with nice and detailed interiors, most of them don't have any building position.

 

I was very excited about this mod in the first glance but since I've discovered this issue it seems pretty useless. Not being rude but in fact, most of the scripts to spawn units or loots use the buildingPos command.

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Hey @basstard

I did reply to you in the Steam Workshop and press the same response here.
I do work on a lot of projects and keep busy, when I learn something new and can apply it to OCP I have and in fact did that not a few months ago adding in more arma 3 compatibility for the models.
If you know how to do that modelling work to add those positions, lets get em done and updated

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Full of bugs, not bin'ed, over a gig in size and using SQF to replace buildings.

Here is another version of the buildings that have been properly setup with LODs, AI paths etc

 

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