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M1ke_SK

[RELEASE] Simple Bomb Defuse [script]

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It's still not working on dedicated server with ACE3 and CBA. I'm trying the test mission, but nothing happens when i try the ACE interaction key.

Any solutions?

 

Thanks

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On 9/26/2021 at 12:22 PM, [TS]Djmitri said:

It's still not working on dedicated server with ACE3 and CBA. I'm trying the test mission, but nothing happens when i try the ACE interaction key.

Any solutions?

 

Thanks

you can disable ace3 interaction with parameter, addAction will be used. I have update ready, just testing it on dedicated server next week

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On 9/30/2021 at 10:40 AM, M1ke_SK said:

you can disable ace3 interaction with parameter, addAction will be used. I have update ready, just testing it on dedicated server next week

Damn, 8 years in this game and I somehow missed this awesome script. 

Any success testing on Dedicated?
Great job!

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On 10/12/2021 at 9:42 PM, omri2050 said:

Damn, 8 years in this game and I somehow missed this awesome script. 

Any success testing on Dedicated?
Great job!


We've used it on a dedicated server a couple of times with no issues 

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On 10/14/2021 at 11:02 PM, JD Wang said:


We've used it on a dedicated server a couple of times with no issues 

 

Are you using ACE 3 interaction?

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It's been a while, but yeah pretty sure we used ACE 

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On 10/27/2021 at 5:33 AM, JD Wang said:

It's been a while, but yeah pretty sure we used ACE 

 

I have tested on my Dedicated server, the Test mission inside the script and i have no interaction with ACE 3... 😥

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6 hours ago, [TS]Djmitri said:

 

I have tested on my Dedicated server, the Test mission inside the script and i have no interaction with ACE 3... 😥

 

I mentioned this already. I have a fix ready, but testing on dedicated server. Just have a patience.

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On 11/1/2021 at 6:23 PM, M1ke_SK said:

 

I mentioned this already. I have a fix ready, but testing on dedicated server. Just have a patience.

 

Sure, i hope that the fix it's working. 😎

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Hey, I tried implementing your script but it throws several error messages like

"fn_getCondition.sqf, Line 10 Type String, expected Bool"

 

or 

 

"fn_soundLoop.sqf Line 4 Type String, expected Bool"

 

Any chance you could fix those errors?

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@NeisAEL In what situations (mods) are you getting these errors? And with what line are you calling bomb.sqf? I've just tested the newest version of the test mission in local hosted multiplayer. I don't get your errors. 

On 4/18/2022 at 2:22 PM, NeisAEL said:

"fn_getCondition.sqf, Line 10 Type String, expected Bool"

 

or 

 

"fn_soundLoop.sqf Line 4 Type String, expected Bool"


These two errors refer to parameters in bomb.sqf; specifically _object and _needKit . Do you also get it when you use the default init line on a default (metal barrel) object:

null = [this, 10, true, false] execVM "bomb\bomb.sqf";

?
=====

I also however, have a minor bug to report. 
I don't run ACE, and I have tried setting the _disableAce3 value to both true and false. But the game will still give this error:

Error in expression <[_unit] call ace_common_fnc_isEngineer

if( _isEOD || _isEngineer ) then 
{
_isE>
Error position: <if( _isEOD || _isEngineer ) then 
{
_isE>

Error Missing ;

File (...)\mikehudak-a3_bomb.vr\bomb\functions\fn_isExpert.sqf..., line 18 

-every time the mission is (re)loaded in editor or previewed, and ignore the _expertMultiplier value, unless I comment out the ACE part of fn_isExpert.sqf (lines 13-18). It's not strictly game breaking. But it is tedious for non-ACE users.  

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Thanks M1ke_SK, fun mod.

 

Anyone have a idea on how to set off a trigger if you successfully defuse the bomb?

Want to trigger the next task for the mission.

 

Edit; found this in a earlier thread which works,   bar1_1 being the bomb

! (bar1_1 getVariable ["a3f_bomb_active", true])

 

 

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