spad 64 Posted October 10, 2016 PEOPLE OF THE IMPERIUM OF MAN After several years of work, the team decided to release the first part of the mod on WH40K universe. we know that there is some bugs but the mod is fully playable. It come with one campaign inspired by the Vraks campaign. The Time has Come to Join the Forces of the Emperor of Man Kind and to Rid our selves of the Filthof CHAOS from the Planet of Vraks.NOTE ** There is a PDF README about how to install the Mod, as well all info regarding the mod **I want to Thank you all for being patient with us on this, It is long over due.I want to thank the OFPWH40K Team for all their work.I want to add that there are some things that did not make it into this release, this does not mean it will not be there,The stuff not in this release will be added as a Patch once they are completed. https://drive.google.com/file/d/0B_dAhKRKZ8mzLXlIUjYwSWhScDA/view?usp=sharing patch 1.1 : installing and copy past old files by this one : ftp://ftp.ofpr.info/ofpd/mods/@CW40K_26_10_2016.rar 7 Share this post Link to post Share on other sites
ineptaphid 6413 Posted October 10, 2016 Congratulations :) Can we see some pics? Share this post Link to post Share on other sites
zulu1 145 Posted October 10, 2016 Finally after many years we have a wh40k package release. Thanks Spad LadieFromHell WW2Weasel Macsar Kayvaan Prof. T Sanctuary and all others who contributed 2 Share this post Link to post Share on other sites
the_noob 88 Posted October 10, 2016 Very professional mod, the amount of quality and content that was achieved with this (and also the older WH40K mod) is amazing. OFP will trully never die with such talented modders still making stuff for it. :) p.s.: I fear to think how a unified effort to bring a SW mod to light would be like ;p 2 Share this post Link to post Share on other sites
Macser 776 Posted October 10, 2016 Glad to see there's still some interest guys. And thanks for the mention Zulu. Spad's been pretty busy trying to bring all the various contributions together. Although I kinda left the poor guy with a lot to do when I gave him what I had. I'm still working on some elements that didn't make into this release. Other events called a halt to them at the time. They should show up in a future update though. So try to be a little forgiving when you see things that look a bit "odd" or unfinished. You'll know 'em when you see 'em. :) 2 Share this post Link to post Share on other sites
spad 64 Posted October 11, 2016 thanks every one but don't forget this mod is still a beta, we are trying to increase the quality of all the addon and sometime people like macser give us a true master piece like the titan warhound (certainly the most beautiful mech ever made for OFP ) and ton of other addon like elysian Dkok etc. Of course like macser had said, there is still some bugs but they don't impact the fun to play CW40K mod. And maybe in the futur we have other talented modder who want to help us and give some time to increase the quality of this work. Yes OFP will never die :) Share this post Link to post Share on other sites
Revan9190 132 Posted October 12, 2016 thanks every one but don't forget this mod is still a beta, we are trying to increase the quality of all the addon and sometime people like macser give us a true master piece like the titan warhound (certainly the most beautiful mech ever made for OFP ) and ton of other addon like elysian Dkok etc. Of course like macser had said, there is still some bugs but they don't impact the fun to play CW40K mod. And maybe in the futur we have other talented modder who want to help us and give some time to increase the quality of this work. Yes OFP will never die :) I can only imagine what a Titan, a Wolverine, a Juggernaut and a Mammoth MkII from C&C Tiberian Sun would look like with Macser's animation style. The Titan Warhound in this mod, just OMG. As soon as the main menu of CW40K popped up, I felt excited in so many respects (use your imagination! lol). The quality of Macser's modeling work and animations are nothing short of godlike. This mod as a whole is great. Great job, guys! Share this post Link to post Share on other sites
Macser 776 Posted October 12, 2016 I wouldn't say it was that good, considering a lot of the stuff I did is only partially finished. Spad had to compensate for that by making a lot of edits. So it wouldn't be even released at this point unless he'd picked it up and carried it. I'm trying to get those things corrected, for inclusion in a later release. But thank you all the same. :) Share this post Link to post Share on other sites
spad 64 Posted October 12, 2016 thanks macser it was a pleasure to compile your work, but don't forget that if you want a fully playable Red scorpion chapter use the resistance side, not the imperium side which was used for cutscen and still have lot of anim bugs and vehicle position. but of course you can play with them to look the superb macser anim (even if some are missing) he did just for them. we try to correct most of the bug and more important add new unit which are still in work in a next futur patch in 2017/2018 :) Share this post Link to post Share on other sites
=SappeR= 39 Posted October 12, 2016 wtf? As always, I ask why is it needed? Share this post Link to post Share on other sites
Macser 776 Posted October 12, 2016 Script command "animchanged". It was added as an experiment to remove the demo pack from a unit model when a charge was placed without having to use scripting. The command is only available in 1.99. That could be removed easily enough. Share this post Link to post Share on other sites
spad 64 Posted October 12, 2016 for those who have a strange movement with the titan head, put this pbo in the addon folder to replace the old one : https://www.dropbox.com/s/loje226tbunh80x/cw40k_legioti.rar?dl=0 1 Share this post Link to post Share on other sites
ProfTournesol 956 Posted October 12, 2016 Hello, great work there :D , it's fun to see the names that partipated into this mod... As i'm a little old school i'm trying to discover the mod through the campaign. There first mission seems to end once all the waypoints are completed and the 2 objectives are completed, while one can expect that the completion of the two objectives would be enough... That's my 2 cents, not a big deal. It also complains about a sound missing, once the first objective is completed (get rid of the Vrak militia). On mission 2, i got a CTD each time i want to retry (or load a savegame). Then, when i succeed the mission, after the cutscene, i got a CTD each time, so i can't go further. Share this post Link to post Share on other sites
spad 64 Posted October 12, 2016 Damned ProfT, i don't have this CTD for the mission 02 and i know that someone else have it, so i will redo the campaign without this mission as i have no idea what is causing this crash Share this post Link to post Share on other sites
spad 64 Posted October 13, 2016 for those who experiment CTD with the campaign ; replace the old one by this one : patch is under work Share this post Link to post Share on other sites
ProfTournesol 956 Posted October 13, 2016 Now i've got "error in campaign structure" after mission 1...and CTD. Share this post Link to post Share on other sites
spad 64 Posted October 13, 2016 okay i will see with LFH for the correction of the campaign Share this post Link to post Share on other sites
akvadakar 21 Posted October 14, 2016 Hey guys, long time ago I created 3 missions for Vraks campaign but I could not fix them for the new MOD until now! So here is the 1st mission from the campaign: http://www.mediafire.com/file/6l6ug2c2rg702x6/Vraks1.CW40KVraks.pbo I hope I will find motivation to fix the other 2 missions too. 1 Share this post Link to post Share on other sites
spad 64 Posted October 15, 2016 campaign corrected (i hope) : https://www.dropbox.com/s/bkma058iezlp9uj/cw40kvraksCampaign.rar?dl=0 some other minor bugs and new mission will be added soon in a next patch Share this post Link to post Share on other sites
ProfTournesol 956 Posted October 15, 2016 Hey guys, long time ago I created 3 missions for Vraks campaign but I could not fix them for the new MOD until now! So here is the 1st mission from the campaign: http://www.mediafire.com/file/6l6ug2c2rg702x6/Vraks1.CW40KVraks.pbo I hope I will find motivation to fix the other 2 missions too. I tried it, that's nice ! Share this post Link to post Share on other sites
ProfTournesol 956 Posted October 15, 2016 campaign corrected (i hope) : https://www.dropbox.com/s/bkma058iezlp9uj/cw40kvraksCampaign.rar?dl=0 some other minor bugs and new mission will be added soon in a next patch Yup, that's better, i only had CTD after "first wave" mission's end. I can't go further though. Share this post Link to post Share on other sites
spad 64 Posted October 15, 2016 did you see the cutscen after first wave mission ? Share this post Link to post Share on other sites
ProfTournesol 956 Posted October 15, 2016 did you see the cutscen after first wave mission ? Yes. The CTD came after. Share this post Link to post Share on other sites
akvadakar 21 Posted October 15, 2016 Here is the 2nd mission from the old campaign: http://www.mediafire.com/file/f2266gmm2w556l6/Vraks2.CW40KVraks.pbo I will not redo the 3rd mission because it would be too difficult with the recent CW40K release. 1 Share this post Link to post Share on other sites
spad 64 Posted October 16, 2016 here the complete and corrected campaign fully tested: https://www.dropbox.com/s/v0su6gyd7jr5lw2/cw40kvraksCampaign.rar?dl=0 Share this post Link to post Share on other sites