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El Tyranos

Iron Front in ArmA3 : ACE3 Compatibility patch

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v.21 available on GitHub and Steam workshop

 

https://github.com/bux/IFA3_ACE_COMPAT/releases/tag/v21.0

 

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~ Added: Mortars compatibility!
~ Added: Smart Mortars Ammoboxes!
~ Added: ACE bodybag is not made of plastic anymore but becomes a wool blanket
~ Added: UK3CB framework compatibility!
~ Improved: general compatibility with Airborne Update assets

 

Mortars tutorial :

 

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Now, i'm just waiting for the same feature to M1919 with tripod :f: Can we expect this in future? 

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Hi guys!

Why I can not load mines in mortars? I have no ACE menu LOAD MORTARS, only ACE INTERACTIONS. What i am doing wrong?

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v.23.1 is available on GitHub and Steam Workshop

 

https://github.com/bux/IFA3_ACE_COMPAT/releases/tag/v23.1

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~ Added: IFA3 and I44 buildings compatibility with ACE wirecutters thanks to PIONEER!
~ Added: ace_reloadlaunchers enabled for Panzerschreck and Bazooka. Allows your buddies to reload your own launcher.
~ Improved: tweaked hand grenades torque when using advanced throwing.

 

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5 hours ago, cyruz said:

Link is wrong in above post @El Tyranos

 

It was good but the .0 was not included in URL formatting. :eh:

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v.27.0 is available on GitHub and Steam Workshop


https://github.com/bux/IFA3_ACE_COMPAT/releases/tag/v27.0

 

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~ Added: G41 & FG42 advanced ballistics parameters.
~ Added: ACE3 Cargo compatibility for planes and ammocrates by JGarmr.
~ Updated: Fallschirmjäger compatibility by kju.
~ Fixed: wrong paths by Catsy.

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v.31.0 is available on GitHub and Steam Workshop

 

https://github.com/bux/IFA3_ACE_COMPAT/releases/tag/v31.0

 

Quote

~ Added: Sd.Kfz 7 ammo carrier compatibility.
~ Fixed: Ammo trucks should be able to rearm correctly.
~ Fixed: when fired, Panzerfaust 60 would turn into a Panzerfaust 30.
~ Fixed: v31 inheritances.

 

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v.34.0 is available on GitHub and will be uploaded to Steam Workshop shortly.

 

https://github.com/bux/IFA3_ACE_COMPAT/releases/tag/v34.0

Quote

~ Added: Desert rats compatibility (weapons, vehicles, ammunitions).
~ Changed: landed parachute has no reserve anymore.
~ Fixed: inheritance.
~ Fixed: missing dependencies.
~ Removed: obsolete code.

 

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Salut Tyra,

i'm not really an expert about WW2 sniper rifles but i just noticed a weird barrel length with the Lee-Enfield scoped,

it should be around 640 mm, not 210 (maybe the Lee-Enfield skeleton barrel length ?)

 

Also, with the Lee-Enfield bullet, the the .303 British, you have chosen a part of the ACE_762x67_Ball_Mk248_Mod_0.

 

Why not but the result could be better with something like that :

        ACE_caliber=7.92;
        ACE_bulletLength=31.166;
        ACE_bulletMass=11.2752; // 174 grains
        ACE_ammoTempMuzzleVelocityShifts[]={-26.55, -25.47, -22.85, -20.12, -16.98, -12.80, -7.64, -1.53, 5.96, 15.17, 26.19};
        ACE_ballisticCoefficients[]={0.493};
        ACE_velocityBoundaries[]={};
        ACE_standardAtmosphere="ASM";
        ACE_dragModel=1;
        ACE_muzzleVelocities[]={748, 761, 765}; // muzzle velocity 764 m/s at 21°C, 756 m/s at 15°C (2440 fps +/-50 fps at 30 yards with a standart deviation of no more than 40 fps - The Accurate Lee Enfield by Stephen Redgwell)
        ACE_barrelLengths[]={508.0, 609.6, 660.4}; // barrel length 640 mm
        airFriction=-0.00085112;
        typicalSpeed=761;

I have some values for the scope No32 too, but i'm not sure the IFA3 players will be happy

because this 3x optic sight has only an elevation of 10 IPHY (Inches Per Hundred Yards) which means approximately 2.8 mRad, if i'm not mistaken.

 

I was mistaken, it's a BDC turret 0 - 1000 yards (0 - 10 x 100 Yards). 

The total elevation seems to be 84 MOA, approximately 24 mRad.

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