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El Tyranos

Iron Front in ArmA3 : ACE3 Compatibility patch

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v.21 available on GitHub and Steam workshop

 

https://github.com/bux/IFA3_ACE_COMPAT/releases/tag/v21.0

 

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~ Added: Mortars compatibility!
~ Added: Smart Mortars Ammoboxes!
~ Added: ACE bodybag is not made of plastic anymore but becomes a wool blanket
~ Added: UK3CB framework compatibility!
~ Improved: general compatibility with Airborne Update assets

 

Mortars tutorial :

 

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Now, i'm just waiting for the same feature to M1919 with tripod :f: Can we expect this in future? 

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Hi guys!

Why I can not load mines in mortars? I have no ACE menu LOAD MORTARS, only ACE INTERACTIONS. What i am doing wrong?

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v.23.1 is available on GitHub and Steam Workshop

 

https://github.com/bux/IFA3_ACE_COMPAT/releases/tag/v23.1

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~ Added: IFA3 and I44 buildings compatibility with ACE wirecutters thanks to PIONEER!
~ Added: ace_reloadlaunchers enabled for Panzerschreck and Bazooka. Allows your buddies to reload your own launcher.
~ Improved: tweaked hand grenades torque when using advanced throwing.

 

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5 hours ago, cyruz said:

Link is wrong in above post @El Tyranos

 

It was good but the .0 was not included in URL formatting. :eh:

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v.27.0 is available on GitHub and Steam Workshop


https://github.com/bux/IFA3_ACE_COMPAT/releases/tag/v27.0

 

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~ Added: G41 & FG42 advanced ballistics parameters.
~ Added: ACE3 Cargo compatibility for planes and ammocrates by JGarmr.
~ Updated: Fallschirmjäger compatibility by kju.
~ Fixed: wrong paths by Catsy.

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v.31.0 is available on GitHub and Steam Workshop

 

https://github.com/bux/IFA3_ACE_COMPAT/releases/tag/v31.0

 

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~ Added: Sd.Kfz 7 ammo carrier compatibility.
~ Fixed: Ammo trucks should be able to rearm correctly.
~ Fixed: when fired, Panzerfaust 60 would turn into a Panzerfaust 30.
~ Fixed: v31 inheritances.

 

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v.34.0 is available on GitHub and will be uploaded to Steam Workshop shortly.

 

https://github.com/bux/IFA3_ACE_COMPAT/releases/tag/v34.0

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~ Added: Desert rats compatibility (weapons, vehicles, ammunitions).
~ Changed: landed parachute has no reserve anymore.
~ Fixed: inheritance.
~ Fixed: missing dependencies.
~ Removed: obsolete code.

 

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Salut Tyra,

i'm not really an expert about WW2 sniper rifles but i just noticed a weird barrel length with the Lee-Enfield scoped,

it should be around 640 mm, not 210 (maybe the Lee-Enfield skeleton barrel length ?)

 

Also, with the Lee-Enfield bullet, the the .303 British, you have chosen a part of the ACE_762x67_Ball_Mk248_Mod_0.

 

Why not but the result could be better with something like that :

        ACE_caliber=7.92;
        ACE_bulletLength=31.166;
        ACE_bulletMass=11.2752; // 174 grains
        ACE_ammoTempMuzzleVelocityShifts[]={-26.55, -25.47, -22.85, -20.12, -16.98, -12.80, -7.64, -1.53, 5.96, 15.17, 26.19};
        ACE_ballisticCoefficients[]={0.493};
        ACE_velocityBoundaries[]={};
        ACE_standardAtmosphere="ASM";
        ACE_dragModel=1;
        ACE_muzzleVelocities[]={748, 761, 765}; // muzzle velocity 764 m/s at 21°C, 756 m/s at 15°C (2440 fps +/-50 fps at 30 yards with a standart deviation of no more than 40 fps - The Accurate Lee Enfield by Stephen Redgwell)
        ACE_barrelLengths[]={508.0, 609.6, 660.4}; // barrel length 640 mm
        airFriction=-0.00085112;
        typicalSpeed=761;

I have some values for the scope No32 too, but i'm not sure the IFA3 players will be happy

because this 3x optic sight has only an elevation of 10 IPHY (Inches Per Hundred Yards) which means approximately 2.8 mRad, if i'm not mistaken.

 

I was mistaken, it's a BDC turret 0 - 1000 yards (0 - 10 x 100 Yards). 

The total elevation seems to be 84 MOA, approximately 24 mRad.

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V37 is available on GitHub and Steam workshop
https://github.com/bux/IFA3_ACE_COMPAT/releases/tag/v37.0
https://steamcommunity.com/sharedfiles/filedetails/?id=773759919
 

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~ Fixed: various inheritance issues.


and forgot to publish v36 here it seems. Ooops.
 

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~ Added: ACE Cook-off compatibility, turrets will now randomly and nicely blow off the tanks.
~ Improved: SdKfz 234 Puma is now compatible with turret blow off.
~ Improved: Crusader mk.III is compatible with turret blow off.
~ Improved: Cromwell tank is compatible with turret blow off.
~ Improved: Lee-Enfield advanced ballistic values thanks to Laid3acK.
~ Fixed: StuG and SU85 wont have a duplicate of roof flying on cookoff anymore.
~ Fixed: bren carrier wont cookoff anymore, Sd.Kfz 124 and FlakPanzer IV changed to 10% change cookoff instead of 50% as other tanks.
~ Removed: destroyed tanks turrets are now declared in IFA3.
~ Removed: ACE disposable Panzerfaust as they are by default in vanilla IFA3.

 

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Hello all,

just a little word about the Lee-Enfield ballistics, 

i took as reference the military .303 British Mk VII cartridge (174 grains) and its velocity 

"2440 fps +/-50 fps at 30 yards with a standard deviation of no more than 40 fps" from the book "The Accurate Lee Enfield" by Stephen Redgwell.

 

The "airFriction" and "initSpeed" have been also updated according with the Advanced Ballistics values.

 

So, the IFA3 Lee-Enfield has exactly 743 m/s (2440 fps) at the normal conditions with AB enabled and the default ballistic at 27.4 m (30 yards) in-game

with approximately identical bullet drops up to 1200 meters (max gap 0.1 mRad or 1 click) : Range Cards in-game with the both ballistics.

 

The No.32 scope elevations come from different sources, this one in particular for the vertical elevation.

I was a little bit surprised with the 84 MOA before zeroing, i kept this converted value in mRad for AB

but i think it's maybe 84 cliks, 42 MOA (12 mRad) or 44 IPHY (Inch Per Hundred Yard), the unit of the first No.32 versions 

more coherent with the .303 ballistic at 1000 Yards (approximately 914 m), the final value of the range BDC turret.

 

But because it's just speculation, if somebody has a better reference, i will be happy to update this value,

with the El Tyranos authorization of course. :)

 

Many, many thanks to the IFA3 team for this beautiful mod and a thought for all WW2 heroes on this special day. 

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V40 is available on GitHub and Steam workshop
https://steamcommunity.com/sharedfiles/filedetails/?id=773759919

https://github.com/bux/IFA3_ACE_COMPAT/releases/tag/v40.0

 

Quote

~ Added: ACE CSW support for mortars thanks to Acid!
~ Fixed: mortars elevation bug.
~ Fixed: mortars could not be used (ammo spam on the ground).
~ Changed: mortars now use ACE's CSW system entirely and the IFA3 system is disabled.
~ Changed: mortars magazine groups and magazines to use default classes rather than special ace ones.
~ Disabled: mortars no longer needed eventhandlers.
~ Improved: mortars code cleanup. ACE mortars to use actual IFA3 classes. No more ACE compat specific class (backward compatible).

 

Notes:
It uses ACE CSW entirely for assembly/disassembly so don't do it like vanilla IFA3, you need to use self-interact to deploy the tripod, and interact with it to assemble.

 

Known issues:
If you place a mortar down in the editor you wont be able to disassemble it unless 'advanced assembly' is enabled.

Use :


mortar setvariable ['ACE_CSW_assemblyMode',1]

 

 

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