xjoker_ 25 Posted September 28, 2016 Hello, I'm searching the best way to get the unit that was hit by an other. For now i'm using the eventhandler HandleDamage on a unit, and when it's hit, I remoteExec a message from the unit to the other (that was shooting). When the other receive the message, he gets a hint : "You hit someone" Is there a "faster" way to do that ? Because I didn't test yet in MP but I guess that with many players, there could be a delay (due to remoteExec) between the moment when you shoot someone and when you get the hint. Share this post Link to post Share on other sites
tryteyker 28 Posted September 28, 2016 I don't think that you'd run into issues with using the EH + remoteExecCall even with a larger player count, especially if you only display a hint that somebody hit someone. You'll want to make sure you execute the hint only on the machine where the hint is needed, which in this case is the person that shot somebody. In addition to that make sure you use remoteExecCall (not remoteExec). 1 Share this post Link to post Share on other sites
Grumpy Old Man 3540 Posted September 28, 2016 Might add a lockout to the hit display in case someone goes nuts with the gau-8. Cheers 1 Share this post Link to post Share on other sites
xjoker_ 25 Posted September 28, 2016 Ok I'll try like that then, thanks =) Share this post Link to post Share on other sites