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You can set the sides required for capturing a sector by changing the variable on the sector called "sides".

mySector setVariable [ "sides", [ west, civilian ] ];
Would make it capturable by both west and civilian.

All civilians will need to be spawned as a soldier side( e.g east west or indep ) and then joined silent to a civilian group, as civilians have a different threat value( how sectors work out capture speed) in their confgs and would otherwise make capturing sectors as a civilian a harder task than for a unit from a soldier side.

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