Jump to content

Recommended Posts

STALKINGCAMOUFLAGEORIENTEERING,  and  SNIPER-UNIT TRAINING
by  R. Von Quest

VERSION:  v0.2.1 Beta
UPDATED:  15 September 2017

DONATE:   Support Project

fJNUMTX.jpg

 

// INTRODUCTION:
This is the Stand-Alone Module of my Scout/Sniper Addon from my SpookWarCom Project. This will focus more on the scout-side of the mysterious of the lethal Spec-Ops Sniper and the unique elements of scouting, stalking and the recon aspects of Scout/Sniper Operations.

 

A Sniper is a highly trained marksman who operates alone, in a pair, or with a sniper team to maintain close visual contact with the enemy and engage targets from concealed positions or distances exceeding the detection capabilities of enemy personnel. These sniper teams operate independently, with little combat asset support from their parent units. Snipers typically have highly selective and specialized training and use high-precision/special application rifles and optics, and often have sophisticated communication assets to feed valuable combat information back to their units. ~ Wiki

 

 

"One-Shot, One-Kill"

// FEATURES:

  • 3 Levels of Sniper Blinds: Sparse, Normal, Thick
  • Acute Scout/Sniper Hearing while in Blind/Hide
  • Keen sense of Smell for detecting nearby Enemy
  • Questrel Weather Computer (aka Kestrel)
  • 1966 USMC "Hathcock" Edition BoonieHat
  • Cut or Clear the Grass for a clear view when prone
  • Targets - Practice & Training Feedback System
  • Scout/Sniper Stealth Options and System

 

 

// NOTES:

This is only about 20% done. This version was a re-write to get it back on track again. There are several features that may not still work, or are unfinished at this time. I just wanted to get this public version out now so you can test and enjoy what I have running so far that is at least stable and playable. The Ballistics do not work right now I believe. Just use ACE3 for now, or any other mod you prefer. This project is more about the Scouting Skills, rather than the Sniper Shooting anyway. I have a lot more coming, but updates are slow due to I have a huge mod-set under development at the time of this writing.

 

Also to speed up this public version, there is no documentation included. You will have to Search for the older version of this for more details, or wait until an update later for the new stuff.

 

 

// KEYBINDING:

Shift + S

 

// REQUIRED:
1. CBA A3 - Community Based Addons A3

 

// DONATE:

x7loD5s.png

 

DOWNLOAD

 

=VQI= SCOUT
SCOUT/SNIPER PROJECT
Von Quest Industries

 

// LICENSE:

Bx6eSxo.png

Spoiler

ARMA PUBLIC LICENSE NO DERIVATIVES (APL-ND)

 

DO NOT CHANGE and UPLOAD ANYWHERE. You are free to modify for personal use ONLY. Please DO NOT UPLOAD ON ANY SERVERS, STEAM, etc. Please DO NOT contact me asking for permission to change, tweak, modify, alter, etc and use on Steam, or for your milsim group, friends, etc.

 

If you want to use any of my projects, then users MUST DOWNLOAD or SUBSCRIBE to this Project. If you like this project, then just download it as-is, fully intact, and use as a normal mod. Any and all requests will be ignored.

 

I'm offering two possible exceptions. 1.Mention the password: New England Clam Chowder. And cite a good strong case as to what you want, and be specific with your request. This proves to me you at least care enough to have READ this page. If you like this mod, please Click Subscribe. 2.The second way is to BRIBE ME. Click on any Donate/Support link and then PM me with the request(s). No guarantees! This is to only show support, and get my attention. The more donations, the faster I can update, and honor requests.

 

 

 

 

// CREDIT & THANKS:

*n/a

  • Like 7

Share this post


Link to post
Share on other sites

@kremator

Thanks!

 

I'm surprised nobody said anything yet. You the man! Its tounge-n-cheek.

Govts and military love to use acronyms for everything. :P

 

 

@Foxhound

Thanks brother! Was going to shoot you a PM when I got up this morning.

Share this post


Link to post
Share on other sites

now give new op center ..hahaha sorry could not resist :)

 

having two days off now and finally find the time to test all of your modules (feedback later on)

 

 

Keep it up this project is simply amazing

Share this post


Link to post
Share on other sites

Something I came to think of .Is it a usefull thing to have ,if I shoot non-silenced weapon,when they hear the shot,if we had a hot-key to spwan in some mines in various obvious places where the ORF would try to assult the team.

 

Then code it so,that QRF will know to much-so they run after the team ,set to run no matter what and we need to place mines where they can`t see them before hand.Some pre-set compsition that we can place on the fly.

Maybe,use litter or a rock with some code snippet that makes it become invizable.

 

Some option to add a flare tube that can be placed and a area trigger attached_to it,to warn/alert team would be useful. thanx

Share this post


Link to post
Share on other sites

Something I came to think of .Is it a usefull thing to have ,if I shoot non-silenced weapon,when they hear the shot,if we had a hot-key to spwan in some mines in various obvious places where the ORF would try to assult the team.

 

I remember the good old days in BF2142 where the sniper could lay down some claymores to deter a following crowd :)

Share this post


Link to post
Share on other sites

Here is a weird request:  Could we get a bush to be placed in front of the guy to make him show less? May work.....tall ones in a line in front.

Share this post


Link to post
Share on other sites

Weirdo.

Kidding, um not sure what you mean. While out walking around, or while prone? If you build the 'normal' or 'thick' Sniper Blind it already builds a bush right on you. You can build those blinds as wide or as thick as you want. The default menu is SHIFT + S to get your Sniper menu options to pop-up.

Share this post


Link to post
Share on other sites

New mod v0.2.0-beta available at withSIX. Download now by clicking:

banner-420x120.png

Hey Von Quest , you can upload updates or new mods to withSIX yourself now!

Make your own promo page, get the power to release your work at your own point of choosing.

To learn more, follow this guide.

Share this post


Link to post
Share on other sites

Is it a way to add some bushes in front of the player if there is very little around,to  artifically add some bushes maybe even a tree in front /behind a player,if none exsist?

 

Add a camo net ,even trip-wire flares at night ,to help conseal him even further? And to warn him of people that sneak up behind him.   

Share this post


Link to post
Share on other sites

A Tree? That's gonna be one helluva Backback. LOL.

I do have plans to add an artificial Blind/Hide Kit. But it won't be for a while yet. You can use Pook's Camo Net mod though. He had Netting you can carry. Not sure when I'll have the time to work on this project. It should be a fairly easy upgrade to add Bushes you can carry. I also have plans to add an Urban Blind as well. Anyone remember the Cardboard Box from Metal Gear? LOL.

I can also maybe add an option in the Module so you can pick if you are able to build the Blind only when near vegetation or not. That way you can build it easier in barren spots. I'll make a note.

Trip Flares are also planned. But I see someone already has released theirs. I'd check that one out for now. I think I saw it on the front-page of Armaholic today.

Share this post


Link to post
Share on other sites

UPDATE

 

v0.2.1 Beta
=======================

CHANGED: Crate Name
CHANGED: NO STEALTH if wearing a Launcher
CHANGED: Wearing a BackPack makes it 2x harder to hide
CHANGED: Decreased 'SniperSniff' Level-up time by 50%
ADDED: All 6 NATO Ghillies Supported
FIXED: Several misc bugs, and code tweaks

 

 

NOTE: I'll be adding Greener Vegetation in a future update if I can. Right now its using the drier Altis stuff, which looks too sun-baked when building your Sniper Blind. Also, make sure you dump your Launcher and Backpack BEFORE you build your Blind, otherwise the 'SniperStealth' will NOT activate. It would just default to the natural game-engine system.

  • Like 3

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×