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New Mission does not start unless all players leave!

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This is what my server.cfg looks like, i censored some things:


hostname = "hostname"; // The name of the server that shall be displayed in the public server list
password = ""; // Password for joining, eg connecting to the server
passwordAdmin = "passwordAdmin"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'
//reportingIP = "arma3pc.master.gamespy.com";
logFile = "server_console.log"; // Tells ArmA-server where the logfile should go and what it should be called
// WELCOME MESSAGE ("message of the day")
// It can be several lines, separated by comma
// Empty messages "" will not be displayed at all but are only for increasing the interval
motd[] = {
"Server hosted by nitrado.net", 
motdInterval = 10; // Time interval (in seconds) between each message
maxPlayers = 6; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.
kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID  is playing.
verifySignatures = 1; // Verifies the players files by checking them with the .bisign signatures. Works properly from 1.08 on
equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server.
voteMissionPlayers = 1;   // Tells the server how many people must connect so that it displays the mission selection screen.
voteThreshold = 2;                          // 33% or more players need to vote for something, for example an admin or a new map, to become effective
allowedVoteCmds[] = {};                     // disables voting
disableVoN = 0; // If set to 1, Voice over Net will not be available
vonCodecQuality = 10; // Quality from 1 to 10
class Missions
class CLASS1
template = Missionname1;
cadetMode = 1;
class CLASS2 
template = Missionname2;
cadetMode = 1;
My problem is that when mission Number 1 is over the second one does not start when a player instantly clicks OK after the debriefing, because then the old mission starts again, but it does not even restart, it just keeps going. This really pisses me off because the Mission end trigger that ends the mission after 10 mins can only be activated once...
Can anyone help me with this? In KOTH there are always different kinds of missions that switch without players having to leave or wait...

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you have to end the mission serverside...

How? I have connected a trigger that will activate when any player joins the game to an end game module. The trigger is delayed by 600. Do i put isServer into the condition or something like that?

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