wyattwic 38 Posted September 19, 2016 Hello everyone! I have a helicopter spawned 4km out from a move waypoint, with an additional move waypoint 10km away. Currently the AI slow down and carefully enter the move waypoint, then take off rapidly to the next. How can I prevent the AI from slowing down as they approach the waypoint? Both waypoints have speed set at full. Thank you for the help! Share this post Link to post Share on other sites
Larrow 2155 Posted September 19, 2016 :D It used to be that you couldnt get them to stop at the right location because they would have a minimum automatic completion radius of 500m so would stop at >400m out from where you wanted them to hover. Now you cannot get them to fly by, even setting a completion radius of 1500m and they still come into <200m before continuing on. And ive just tried Eden attribute and scripted completion radius to the same effect on a blackfoot. lol Share this post Link to post Share on other sites
wyattwic 38 Posted September 19, 2016 Well crap. lol. Here's a thought I may need to try. Seeing as how the helicopter starts to slow 200m from the edge of the completion area, couldn't we just wait till its within 300 and move it? Ill try it but I'd love your input. Share this post Link to post Share on other sites