BomosBoy 13 Posted September 17, 2016 The post (from 2013: https://forums.bistudio.com/topic/145140-help-with-ct-object/) was the only thing i found to my problem but it has no solution. So i want to ask again. I have searched through many many source scripts from BI. But the only references i found are: 1) ui_f config.hpp RscDisplayLogin 2) ui_f/scripts/gui RscDisplayLogin.sqf But in none of these scripts included a reference to scripts, which for example, change the texture, etc of a selected head/face. Not even the controls of config.hpp have a onButtonClick / Action script. Has someone an idea how to create a simple head and change the texture or the head itself via script? (Like in the Player Profile Menu) Here are the code snippets of the config.hpp: class objects { class Head: RscObject { model="\A3\ui_f\objects\face_preview"; modelWoman="\A3\ui_f\objects\face_preview"; idc=109; type=80; x="35 * ( ((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)"; y="7 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - ( ((safezoneW / safezoneH) min 1.2) / 1.2))/2)"; z=0.28; xBack=0.75; yBack=0.89999998; zBack=0.25; scale=0.20999999; direction[]={0,0,1}; up[]={0,1,0}; faceType="Man_A3"; selectionLBrow="lBrow"; selectionMBrow="mBrow"; selectionRBrow="rBrow"; selectionLMouth="lMouth"; selectionMMouth="mMouth"; selectionRMouth="rMouth"; selectionEyelid="eyelids"; selectionLip="LLip"; boneHead="head"; boneLEye="l_eye"; boneREye="r_eye"; boneLEyelidUp="eye_upl"; boneREyelidUp="eye_upr"; boneLEyelidDown="eye_lwl"; boneREyelidDown="eye_lwr"; boneLPupil="l_pupila"; boneRPupil="r_pupila"; selectionPersonality="personality"; selectionGlasses="eyelids"; }; }; and class CA_FaceValue: RscCombo { idc=106; rows=3; x="22 * ( ((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2)"; y="4 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - ( ((safezoneW / safezoneH) min 1.2) / 1.2))/2)"; w="9 * ( ((safezoneW / safezoneH) min 1.2) / 40)"; h="1 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)"; }; Share this post Link to post Share on other sites