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axonmagnus

how do i got about making sector and task discovery using a trigger ?

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i have tried 

{
_x enableSimulationGlobal false    ;
}                                                       foreach     
                                                                      [
                                                                      s1,s10
                                                                      ];

 

s1 is a task module and s10  is the bluefor side game logic linked to the sector control

the idea is that i walk into the hq .  the moment i get in proximity with the map i discover  a csat coms relay task and that its a capturable sector.

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I don't think enableSimulation has any effect on modules and gameLogics.

 

Not 100% sure how your setup is but you could place the module without syncing it to anything and then make those connections later on via script, using synchronizeObjectsAdd.

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Do not disable simulation on a sector as it will finalise the sector and make it un-capturable.

Just tie a trigger to the sector, when the player activates the trigger the sector will become visible and capturable.

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Do not disable simulation on a sector as it will finalise the sector and make it un-capturable.

Just tie a trigger to the sector, when the player activates the trigger the sector will become visible and capturable.

how do i do that , thats exactly what  am trying to do :)

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Ok maybe i should change the wording a little....

 

Just sync a trigger to the sector, when the player activates the trigger the sector will become visible and capturable.

 

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