axonmagnus 13 Posted September 15, 2016 i have tried {_x enableSimulationGlobal false ;} foreach [ s1,s10 ]; s1 is a task module and s10 is the bluefor side game logic linked to the sector controlthe idea is that i walk into the hq . the moment i get in proximity with the map i discover a csat coms relay task and that its a capturable sector. Share this post Link to post Share on other sites
Tajin 348 Posted September 15, 2016 I don't think enableSimulation has any effect on modules and gameLogics. Not 100% sure how your setup is but you could place the module without syncing it to anything and then make those connections later on via script, using synchronizeObjectsAdd. Share this post Link to post Share on other sites
Larrow 2799 Posted September 15, 2016 Do not disable simulation on a sector as it will finalise the sector and make it un-capturable. Just tie a trigger to the sector, when the player activates the trigger the sector will become visible and capturable. 1 Share this post Link to post Share on other sites
axonmagnus 13 Posted September 15, 2016 Do not disable simulation on a sector as it will finalise the sector and make it un-capturable. Just tie a trigger to the sector, when the player activates the trigger the sector will become visible and capturable. how do i do that , thats exactly what am trying to do :) Share this post Link to post Share on other sites
Larrow 2799 Posted September 15, 2016 Ok maybe i should change the wording a little.... Just sync a trigger to the sector, when the player activates the trigger the sector will become visible and capturable. Share this post Link to post Share on other sites