GOS ToF 17 Posted April 3, 2017 You want x64 version According to this thread : https://community.bistudio.com/wiki/Extensions you have to change "_RVExtension@12" reference for 32-bit extension to "RVExtension" for 64-bit " you can find this in the source file at this line : https://github.com/mistergoodson/OCAP/blob/master/extension/OCAPExporter/OCAPExporter/Class1.cs#L64 Of course you need to target x64 environnement in your compiler and rename the generate dll as ocap_exporter_x64.dll You can download the new compiled dll Here if you want ;-) :http://www.clan-gos.fr/files/ocap_exporter_x64.dll Thx MrGoodson for your amazing work !!!! 3 Share this post Link to post Share on other sites
Zriel 12 Posted April 11, 2017 On 3/4/2017 at 11:35 PM, GOS ToF said: You want x64 version According to this thread : https://community.bistudio.com/wiki/Extensions you have to change "_RVExtension@12" reference for 32-bit extension to "RVExtension" for 64-bit " you can find this in the source file at this line : https://github.com/mistergoodson/OCAP/blob/master/extension/OCAPExporter/OCAPExporter/Class1.cs#L64 Of course you need to target x64 environnement in your compiler and rename the generate dll as ocap_exporter_x64.dll You can download the new compiled dll Here if you want ;-) :http://www.clan-gos.fr/files/ocap_exporter_x64.dll Thx MrGoodson for your amazing work !!!! Nice! will look into the instructions this week and try to compile it myself. Share this post Link to post Share on other sites
GOS ToF 17 Posted April 16, 2017 I need better resolution with large map. so I try level 7 zooming. All seem to be ok but web interface don t show the entire map. (only Some square upper left) Any idea ? Share this post Link to post Share on other sites
willithappen 194 Posted April 21, 2017 Have I read correct that at this stage its not possible to add maps manually? I've done all that I believe is needed for GOS Al Rayak, however it still thinks the map is not installed. It appears that you need to set both name and WorldName to the "WorldName" for it to work manually. IE { "name": "pja310", "worldName": "pja310", "worldSize": 20484, "imageSize": 16384, "multiplier": 0.79984378051 } 1 Share this post Link to post Share on other sites
Gudsawn 93 Posted May 1, 2017 Note about 64-bit version of Arma server: OCAP may crash the Arma server after an extended period of capture time. This is due to BI reducing the max size of arrays in the 64-bit update and therefore limiting the number of frames that can be captured in a single session. Once I return from my studies (sometime soon after May/June), I plan on fixing this issue as well as others that have been reported on GitHub. 5 Share this post Link to post Share on other sites
Brebera 13 Posted May 8, 2017 Any Idea when will the automatic transfer function be implemented? Share this post Link to post Share on other sites
NivZiv 7 Posted May 20, 2017 I gets this error, ErrorMessage: Include file userconfig\ocap\config.hpp not found. Share this post Link to post Share on other sites
Brebera 13 Posted May 21, 2017 On 5/20/2017 at 7:01 AM, NivZiv said: I gets this error, ErrorMessage: Include file userconfig\ocap\config.hpp not found. you got to move that userconfig to userconfig folder in your game's root Share this post Link to post Share on other sites
willithappen 194 Posted June 28, 2017 Has anyone got map data for Malden yet? Share this post Link to post Share on other sites
XianGrim 73 Posted August 27, 2017 Any word on the "Server Crash after extended period of time" fix? Would a work around be to just loop an export script every 30 minutes or so? Share this post Link to post Share on other sites
Gudsawn 93 Posted September 19, 2017 Apologies for being MIA since the last OCAP update. I've been busy with finishing studies, graduation, moving house, and landing my first (proper) job (woo!). So, I've been wondering what to do with OCAP. It's currently in a broken state (since the A3 64-bit update) and requires a bit of an overhaul on the backend. However, before I get things working again (and continuing with general development on OCAP), I want to know whether this is actually something worth investing my time into, as I don't have as much time as I used to. Please let me know (either here or via PMs) if you're a fan of OCAP, and if you'd like to see continued development. I'll make a decision based on the responses. Cheers guys! MG 9 Share this post Link to post Share on other sites
kMaN175 34 Posted September 19, 2017 1 hour ago, mistergoodson said: Apologies for being MIA since the last OCAP update. I've been busy with finishing studies, graduation, moving house, and landing my first (proper) job (woo!). So, I've been wondering what to do with OCAP. It's currently in a broken state (since the A3 64-bit update) and requires a bit of an overhaul on the backend. However, before I get things working again (and continuing with general development on OCAP), I want to know whether this is actually something worth investing my time into, as I don't have as much time as I used to. Please let me know (either here or via PMs) if you're a fan of OCAP, and if you'd like to see continued development. I'll make a decision based on the responses. Cheers guys! MG I would say yes, please do, but I have no idea how much work that would involve. :) Share this post Link to post Share on other sites
MrBagel 21 Posted September 19, 2017 Have to say I've missed OCAP, it became a helpful part of debriefs and was a useful way of seeing how things could have been done better/differently. Was a staple of 3CB debriefs and it was always fun to see all the sections moving and engaging and gave an incentive to stay in formation to see which section was the best :D Of course, I have no idea the levels of work that would be required and would say that you should only work on it if it's something you'd like to do. Share this post Link to post Share on other sites
Archer337 8 Posted September 20, 2017 Hey there. Despite the amount of work which would have to be put into this, I would honestly love to see OCAP return. My own group was looking forward to getting this implemented to see how our progress is during missions and how to learn from simple or dire mistakes, we usually write AARs so people can discuss how mission flowed followed with extra tips for the mission maker or to our own members in general, we originally wanted to add this but the problems which cropped up with the 64Bit update brought some issues. OCAP is a great little tool for current and potential future communities, it'd be great if the support would be continued for it, so I'll go for a yes. Though, I do agree with MrBagel. Aslong as you feel you're up for it rather then forcing yourself to do it would be better overall. Share this post Link to post Share on other sites
lifetap 188 Posted September 20, 2017 Would definitely like to see this return. It was invaluable during mission debriefs and as a training tool. Share this post Link to post Share on other sites
Przemro 18 Posted September 20, 2017 That was great mod, something very needed in our coop/pvp games. I do hope you will continue your work on this mod and expand it. Share this post Link to post Share on other sites
XianGrim 73 Posted September 20, 2017 Myself and about 20 of my community members are huge fans of your work. We used it for every mission. Share this post Link to post Share on other sites
Wait4Code 10 Posted September 20, 2017 Me and the other ~30 guys of my team just discovered yesterday this mod. We were very happy in advance to be able to use it to debrief our events ... As a developer IRL, I know that it could be very boring to rework the core code, but in the end I am always greatly satisfied when I do this on my projects. I wish you will continue the development of this mod. Sorry for my bad English, I am from France. Share this post Link to post Share on other sites
Bamse 223 Posted September 21, 2017 OCAP == awesomesauce. Our small group misses it with a passion :) Share this post Link to post Share on other sites
Crielaard 435 Posted September 21, 2017 We love it. please please do! Share this post Link to post Share on other sites
Nife 33 Posted September 22, 2017 On 9/19/2017 at 6:23 PM, mistergoodson said: Please let me know (either here or via PMs) if you're a fan of OCAP, We love it. It's the AAR tool we couldn't even ever dream of having. Seriously, it's awesome and please continue working on it. Share this post Link to post Share on other sites
gibfender 6 Posted September 23, 2017 My group and I have felt its absence dearly. Would love to see it make a comeback Share this post Link to post Share on other sites
GrizzlyDK 20 Posted September 25, 2017 On 9/19/2017 at 11:23 PM, mistergoodson said: Apologies for being MIA since the last OCAP update. I've been busy with finishing studies, graduation, moving house, and landing my first (proper) job (woo!). So, I've been wondering what to do with OCAP. It's currently in a broken state (since the A3 64-bit update) and requires a bit of an overhaul on the backend. However, before I get things working again (and continuing with general development on OCAP), I want to know whether this is actually something worth investing my time into, as I don't have as much time as I used to. Please let me know (either here or via PMs) if you're a fan of OCAP, and if you'd like to see continued development. I'll make a decision based on the responses. Cheers guys! MG I'm a fan, I'm just waiting for it to be un-broken before I want to spend my time on it. I have been looking forward to using it, so I hope you get some time available and make OCAP great again. Share this post Link to post Share on other sites
SageNTitled 24 Posted September 28, 2017 Please continue developing this awesome tool! We use it all the time in our community. I've been looking forward to your return. Share this post Link to post Share on other sites
Hampus Svanström 1 Posted October 2, 2017 For God's sake. do not stop working with it. It's the best tool to see what you really did during the game. Because sometimes you may wonder what you do, but you bring clarity 1 Share this post Link to post Share on other sites