WurschtBanane 11 Posted September 10, 2016 [] spawn { if (isServer && {isDedicated}) exitWith {}; waitUntil {!isNull player}; private "_jet"; _xEHx = player addEventhandler ["respawn", { _jet = createVehicle [selectRandom ["I_Plane_Fighter_03_AA_F", "O_Plane_CAS_02_F", "B_Plane_CAS_01_F"], getArray (configFile >> "CfgWorlds" >> worldName >> "centerPosition"), [], random 10000, "FLY"]; (_this select 0) moveInDriver _jet; }]; }; This script makes players respawn in jets. But the problem is that the jet spawns at 100m altitude and often spawns nose down and ends up crashing. Is there a way to make the plane spawn at 1000m or so so that it doesnt crash? Share this post Link to post Share on other sites
R3vo 2650 Posted September 10, 2016 [] spawn { if (isServer && isDedicated) exitWith {}; waitUntil {!isNull player}; private _xEHx = player addEventhandler ["respawn", { private _pos = getArray (configFile >> "CfgWorlds" >> worldName >> "centerPosition");//Initial center position private _altitude = 1000;//altitude in meters, change to your liking private _jet = createVehicle [ selectRandom ["I_Plane_Fighter_03_AA_F", "O_Plane_CAS_02_F", "B_Plane_CAS_01_F"],//Type of plane [_pos select 0,_pos select 1,_altitude] , [], random 10000,//Random distance from center "FLY"//Plane will fly when created ]; (_this select 0) moveInDriver _jet; } ]; }; Untested, but should work. Share this post Link to post Share on other sites