Jump to content
DeathF0X

Suicide Bomber and Carbomb Addon

Recommended Posts

Shiragami,

in case some clients have the mod and some not I can still use suicide bombers right? Only difference will be by the clients who has no mod and they will not hear any sound like other clients (who has mod) do right?

 

 

Internal test version 1.1

 

#1.1
 
+ Added support for non addon user, they will see subtitles
* Clients with enabled addon(server side version) will hear sounds now
* Functions only called on the server now (remoteExec 2)
 

 

https://drive.google.com/file/d/0B_1uewp6gdVULUk0R1Q4cE9uY2s/view?usp=sharing

 

 

 

 

Workaround for the subtitles so far:

[[], {
fox_suicide_bomber_fnc_client_sound = compileFinal'
    _object = _this select 0;
    _sound = _this select 1;
    _talker = param [2,"Man:"];
    _text =  param [3,"....."];

    if( isClass (configFile >> "CfgPatches" >> "fox_suicide_bomber") )then{
      _object say3D _sound;
    }else{
      [_talker,_text] call BIS_fnc_showSubtitle;
    };
    ';
}]remoteExec ["BIS_fnc_spawn", -2 ,true];

....

if(_isServerOnly)then{
// Server only
_nearPlayers = nearestObjects [position _bomber, ["Man"],15];
  {
    if( isplayer _x)then{
      [_bomber,"suicide_bomber","Man:","Allahu Akbar"] remoteExec ["fox_suicide_bomber_fnc_client_sound",owner _x];
    };

  } forEach _nearPlayers;

}else{
  [_bomber,"suicide_bomber"] remoteExec ["say3D",-2];
  [_bomber,true] remoteExec ["setRandomLip",-2];

};

....
  • Thanks 1

Share this post


Link to post
Share on other sites

Nice :)

Is there a way to make a target for the suicide bomber? For example I have a scenario where 3 BMPs need to pass through a market place. I want the bomber to attack a specific BMP and not just the closes one.

Share this post


Link to post
Share on other sites

Nice :)

Is there a way to make a target for the suicide bomber? For example I have a scenario where 3 BMPs need to pass through a market place. I want the bomber to attack a specific BMP and not just the closes one.

 

I extended the params for a definable object to attack, i will release a new internal version tomorrow.

Share this post


Link to post
Share on other sites

Is it possible to make simple  choose enemy side  checkbox option  in EDEN  instead write init?

  • Like 1

Share this post


Link to post
Share on other sites
4 minutes ago, halveridian said:

any chance we can put this on steam?

 

 

Instead of digging up a 2 year old thread, perhaps next time consider sending a PM to the author to see if they are intending for it to go on steam.

 

Quote

No spam or advertising:

Advertising of any commercial or personal project, product or service on these forums is not permitted. Chain letters and pyramid schemes are similarly prohibited. This includes the Personal Message service and clan recruitment outside of the Clan Recruitment forum. Threads older than 4 months should not be dug up unless something significant is being added. Please do not post duplicate threads in more than one forum and do not "Bump" threads. Posting "any news", "is it out yet" or asking for a release date type posts are also spam.

 

I will now close this thread, if the author wants it re-opening they can ask the moderating team.

  • Like 1

Share this post


Link to post
Share on other sites

Thanks for this add on.  Looks like a lot of fun.  Ayy. 

Share this post


Link to post
Share on other sites

Updated the 1 post with infos and video examples for mission makers.

  • Like 1

Share this post


Link to post
Share on other sites

Is there a way to get rid of the error message that appears if the bomber is killed prior to detonating?

Share this post


Link to post
Share on other sites

Gonna check this, any other mods used, singleplayer|editor|MP ?

Share this post


Link to post
Share on other sites

Hi,

 

is there a way to declare an area where, e.q. 2% of all civilians in this area became an suicide bomber ?

Or an option for random Suicide bomber and vehicles in certain areas.

 

Share this post


Link to post
Share on other sites

some news... not released yet

 

* Reworked the suicide bomber code

  • Bomber will search from a greater radius. :shoot:more time to prevent the attack but ive increased the chance for a deadman switch to 10%.

+ 11 random Allahu Akbar shouts.

+ Support for sakuraba`s Suicide Bomber vest

 

 

E043FA24F466E1A95103C5CC78F9F4F5A04CF3CE

 


 

  • Like 1

Share this post


Link to post
Share on other sites
55 minutes ago, Devastator_cm said:

Any chance to add custom sounds via editor or code as well?

 

Now you can add your own via cfgSounds :slayer:

 

Share this post


Link to post
Share on other sites

Update released
Code rework
More sounds 
etc...
Check 1 post for more infos.

Share this post


Link to post
Share on other sites

Awesome update man, i like all the little animations.

Would it be possible to add support for the suicide vest from "Uriki's Mission Items" as well?

Share this post


Link to post
Share on other sites
6 hours ago, SnakeDocc said:

Awesome update man, i like all the little animations.

Would it be possible to add support for the suicide vest from "Uriki's Mission Items" as well?

 

Support in the next update.

 

k1KTNi8.jpg

  • Thanks 1

Share this post


Link to post
Share on other sites

I put your mod in my mission, and worked fine, but from your last update it DOESN'T work. I suppose you change the code for mission editing... :down:

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×