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Gemini

[SP/MP] OPEX : Opérations Extérieures - new dynamical task generator introducing the French Army

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Hi Gemini, not sure if you saw my post on VCOM AI 3.x on Steam (Kunduz version). However, I think something else doesn't work proerly (or it's intended). Whenever I want to check a civilian's ID Card via interaction menu, nothing happens. Some say they don't have papers with them, ok. But others don't say anything - and they don't have any papers in their inventory. Do I have to carry any other object to be able to check IDs? For the bio scan the scanner item is required. But that one works properly. Thx

 

Edit: Playing on Lythium. I've been checking civilians at the given location for about 1.5 hours, and none of them is carrying anything except clothes and a hat. No IDs, no suspicous items, nothing. Even the dead enemies have some food items or something in their inventory, but civilians do have nothing... Is that intended?

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@dalia

Thank you for your feedback. The main goal of OPEX is to create dynamical and imprevisible situations, at the opposite of classic campaigns and classic task generators. But the mission finishes when all tasks have been succeeded ☺️

 

@Godis_1

Yes, thanks for your feedbacks, I appreciate.

Are you playing a vanilla or moded version of OPEX ? The ID check functionnality requires Gemini mod to work properly, because ArmA doesn't include ID cards. Also, aren't these civilians saying anything ? Or can you read "?????". In that case, this means they simply don't understand your language.

Anyway, I'll proceed to more tests as soon as possible.

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Posted (edited)

Hi @Gemini

 

I started to play your mission yesterday and I am really impressed by the amount of features and the level of detail that is visible in the mission hub alone. It took me a while to get the "complete" edition to work (turns out I forgot to activate Project OPFOR but only noticed that after downloading around 12 GB of maps ... doh.) but once working it is really immersive.

 

The only thing I do not understand is the way you are supposed to use medics in SP. I had one in my squad and went on a small patrol to a nearby village. We found a squad of EI, engaged them and - naturally - I got shot. I was lying literally right next to my medic, who in turn did bugger all to help me. In the end I just bled out and died with my squadmates crouching around my corpse. Mission end. (Disclaimer: I am using C2 which is supposedly working fine with OPEX.)

 

During this I noticed that my medic wasn't even listed as an actual medic in my C2 HUD overlay. He also did not have the action to "heal (insert name)" via the vanilla action menu.

 

Is there a special mechanic in OPEX I did not use? Adding to this, is there even any real revive/respawn mechanic in the game? It does say so in the description, but I just died and had to reload from the last mission save. This is incredibly frustrating in SP, if you can't rely on your mates to revive/treat you if wounded. I am no expert in arma, I get shot a lot. If I always have to reload and start from the beginning (including loadout, enlisting AI, long travel times), I fear the mission isn't playable for me.

 

On MP we are playing @barbolani's Antistasi at the moment. It uses a pretty good AI medic system where your AI actively tries to help you. They even drag you to safety and lay down smoke as cover. I think your mission would greatly profit from something like this, not only in SP. Another possibility would be to simply take over one of your AI buddies on death. I think KP Liberation used to do it this way.

 

So long, thanks again for your great work!

 

[Edit:]

 

After a bit more testing I can confirm that medics tend to ignore me if I'm hit.

 

In addition to that I noticed that the retrieval of bodies does not seem to work properly. I can load them into a vehicle but I cannot unload them. I get the context menu option but triggering this does nothing.

 

I did find out eventually that I can use the vanilla save function. I am not used to this actually working so I ignored it at first. But I am not sure if it actually works as intended. I noticed two things after I tried to reload the game from the scenario selection (pressing "load" instead of "restart"). First my three AI dudes were all looking identical and had the same name, at least if I looked directly at them. In the squad selection bar the names were different. Second my funds were bugged out and just said "add amount" or something along the lines.

 

Another thing: How are you supposed to manage the available roles in SP? You need an interpreter if you want to interact with civilians but then you can't help your AI if they are wounded, because you need to be a medic. If you encounter an IED, you have to be engineer to disarm it.

 

[Edit 2:]

 

After yet more testing I have found the reason why medics weren't doing anything: They don't have a medipack. If I take them to the medbay manually and give them a medipack they work just fine.

 

I guess this is a bug or is this intentional? I wouldn't think so because it makes medics basically useless except for reanimating people - which only works via direct control anyways.

 

[Edit 3:]

 

It has to be unintentional. I found out that if you remove the food and drink from the loadout-script in the mission, everything works fine. I already noticed that the medipack is too large to fit into the medi-backpack, if it already contains the basic food ration everyone gets. I simply removed them, because we won't use the need system anyways.

Edited by Arfour
additional information, again, and again

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Oh dear.

 

Sorry,  @Gemini, I've just read my post again and noticed what a convuluted mess it has become. It looks like I have just found a truckload of issues and problems to dump them on your plate.

 

I have played quite a bit of your mission in the last couple of days and cannot stress enough how much I am in awe of your work. This truely is a masterpiece in every aspect. We managed to get it live on our server yesterday and had quite a blast in MP as well. So, again: Thank you very much for your amazing work. Merci infiniment pour toute la peine que vous vous êtes donnée!

 

To clarify the points in my edited post above:

  • Medics tend to have no medipack and are therefore useless. This is because the food rations take too much space in their backpack so the script fails to put in a medipack. I suspect this isn't the case with ACE since ACE medical items tend to be smaller/lighter than the vanilla medipack.
  • I am not sure if how AI medics are able to revive me. They will patch me up if they have a medipack though. I did find the documentation of Psychobastard's AIS, so I will do further tests.
  • I was not able to unload bodies of fallen AI from vehicles. Is this only possible near the medbay? If so, disregard this - I tried at the delivery area/in the field. Nevermind. It works.
  • I had issues with loading the mission (previously used AI was wrongly loaded and had the same name/faces/role, money bugged out) but was not able to replicate this. This is most likely an issue with repeated testing with different mod combinations, so nevermind.

 

Overall the mission works like a charm. I've so far tested Altis, Tanoa and Kunduz and the above points are everything I've encountered. I had a look into the loadout scripts and edited them for our MP server. We won't use the Needs System so I simply removed all the food rations. This already solved the medic issue. I will take another look though because we noticed that the machinegunner has no first aid kits in his standard loadout.

 

Thank you very much for your effort.

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Salut @Gemeni, j'ai téléchargé OPEX sur Armaholic et j'ai fais installé la mission dedans Mpmissions mais quand j'arrive dans le jeu, aucun véhicule était spawn, il n'y avait pas d'arsenal, je pouvais pas commencer aucune mission, donc ma question est: est-ce que tu pourrais m'aider à régler ça? svp

 

Edit: J'ai un serveur sur un vps windows server 2019.

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