darthun 3 Posted September 7, 2016 Hi guys, I'm new to mission making. I'm looking to make a simple module that does an addaction on the player. But here is the twist : I don't want to drop the module on the map and synch it. i want to drop the module directly on the player. The best example of the behavior i'm looking for exists when you are Zeus. You can put down a ammo box , and then under Arsenal, there is a "add arsenal " module you can drag and drop onto the ammo box and it gives the arsenal option to it. I'm going to use my module in the same situation, so it's a zeus player who will drag and drop the module onto a vehicle. How would i go about this ? Thank you. Share this post Link to post Share on other sites
jshock 513 Posted September 7, 2016 I will post an example when I get back home. You can also open up mods like ACE3 or Ares to see examples on how to do this. Share this post Link to post Share on other sites
jshock 513 Posted September 7, 2016 Here is an example config: class myCuratorModule: Module_F { scope = 1; scopeCurator = 2; displayName = "My Zeus Module"; category = "myCuratorCategory"; icon = "myIcon.paa"; function = "TAG_fnc_myModuleFunction"; functionPriority = 1; isTriggerActivated = 0; isGlobal = 1; curatorCanAttach = 1; }; Share this post Link to post Share on other sites
darthun 3 Posted September 8, 2016 Many thanks, exactly what i was looking for :) Share this post Link to post Share on other sites
darthun 3 Posted September 8, 2016 Hmm, it's not showing up under zeus while in game. I managed to get it to work with scope = 2; in the eden editor. Share this post Link to post Share on other sites