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brsseb

The vertex named "zamreny" in memory lod

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Hi

Just wondered what the vertex "zamerny" in mem lod is good for and I have thought of this: Since most configfiles have this:

class ViewOptics: ViewOpticsBase

{

initAngleX=0; minAngleX=-170; maxAngleX=+20;

initAngleY=90; minAngleY=+20; maxAngleY=+170;

initFov=0.7; minFov=0.42; maxFov=0.85;

};

class ViewGunner

{

initAngleX=0; minAngleX=-170; maxAngleX=+20;

initAngleY=90; minAngleY=+20; maxAngleY=+170;

initFov=0.7; minFov=0.42; maxFov=0.85;

};

class ViewPilot

{

initAngleX=5; minAngleX=-20; maxAngleX=35;

initAngleY=0; minAngleY=-90; maxAngleY=90;

initFov=0.7; minFov=0.42; maxFov=0.85;

};

class ViewCargo

{

initAngleX=5; minAngleX=-30; maxAngleX=30;

initAngleY=0; minAngleY=-180; maxAngleY=180;

initFov=0.7; minFov=0.42; maxFov=0.85;

};

Then my guess is that all these coordinates are relative to the point zamerny in mem lod. if this true? Or am I wrong here (like the coord. being relative to the model origo or center of gravity). Anyone?

Brsseb (ofp.info/brsseb)

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (brsseb @ Nov. 06 2002,15:47)</td></tr><tr><td id="QUOTE">Just wondered what the vertex "zamerny" in mem lod is good for and I have thought of this: Since most configfiles have this:<span id='postcolor'>

"zamerny" could be translated as "where to aim". It is the position AI units aim at when aiming.

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Then my guess is that all these coordinates are relative to the point zamerny in mem lod. if this true? Or am I wrong here (like the coord. being relative to the model origo or center of gravity). Anyone?

<span id='postcolor'>

All those coordinates are angles relative to given viewer position.

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