soolie 189 Posted September 2, 2016 Download - http://bit.ly/MarkerFilter Instructions - Add mrkrfilter folder to mission root Init.sqf _fltrFnc = [] spawn compile PreprocessFileLineNumbers "mrkrFilter\FLTR_fnc_Main.sqf"; waitUntil {scriptDone _fltrFnc}; Description.ext class CfgMarkerFilter { #include "mrkrFilter\FLTR_cfg_Main.hpp" }; Called on the player execVM "mrkrFilter\mrkrFilterInit.sqf"; Open FLTR_cfg_Main.hpp in the mrkrFilter folderEnter existing markers into one of the fields (download has file from the video, so erase any wrong info and enter your own)Change the displayname variable to edit the group name shown on the UICities are added automatically.Can define marker group name and which markers are in each group.Can define which side can see the markers - WEST, EAST, or Default(both).Markers entered in one of 3 arrays-By name (easiest but most time consuming),By type (for the somewhat organized),By type and color (for the very organized),As seen in the cfg from the video, you can use a different array for each marker group (for the insanely organized). 7 Share this post Link to post Share on other sites
zagor64bz 1225 Posted September 3, 2016 Nice....how do you get the info in the tablet? Sorry for my noobness! Share this post Link to post Share on other sites
soolie 189 Posted September 3, 2016 Nice....how do you get the info in the tablet? Sorry for my noobness! Not sure what you mean exactly but I'll try to explain how it works. The tablet (just a picture)is added to map display. A gui control(RSCtree) is added on top of that The info is displayed in the rsctree through fnc calls made when creating the tablet The fnc calls use the cfg in the spoiler in the first post, as well as command like allMapMarkers to sort through all the markers, and decide what shows when. 1 Share this post Link to post Share on other sites
soolie 189 Posted September 13, 2016 Released first version, download in OP Share this post Link to post Share on other sites
soolie 189 Posted September 14, 2016 Getting ready to release v1.0 Any feedback on 0.9 would be greatly appreciated. Share this post Link to post Share on other sites
ArmaFiend 122 Posted September 15, 2016 Great work! This looks useful. Does this work local or global? I have a dedicated server mission with a much simpler marker system that I want to replace. Share this post Link to post Share on other sites
soolie 189 Posted September 16, 2016 Great work! This looks useful. Does this work local or global? I have a dedicated server mission with a much simpler marker system that I want to replace. It is local. You place the markers normally and the functions use setMarkerAlphaLocal to hide or show them. Share this post Link to post Share on other sites
ArmaFiend 122 Posted September 16, 2016 Downloaded and Tried. I enjoy it. I was trying a addaction hell with global and local but map was hard to keep clean. The only thing I would add is a disable/enable marker group variable. The effect of which would be to set a defined local variable, to true, on client and enable that markergroup for mid mission marker info update. I.E. Did you finish that get Power Grid Plans mission variable set to true then set _mrkrGroup to show in tree. I going through your code but config functions is my weakness and I apparently there are some tv.. commands I have never used for some bad ass tree display. It is very educational but... Share this post Link to post Share on other sites
Guest Posted September 18, 2016 Release frontpaged on the Armaholic homepage. Marker Filter system v0.9 Share this post Link to post Share on other sites
HillGamez 48 Posted September 18, 2016 this looks to be a very useful tool ill suggest it to our mod line for testing, the implications of this addon are good for pilots an infantry alike Share this post Link to post Share on other sites
R3vo 2654 Posted September 18, 2016 That is excactly what I hoped BIS would implement together with the draw line feature. Looks very neat. Gonna try it out! Share this post Link to post Share on other sites
HillGamez 48 Posted September 18, 2016 hey bud would you be kind enough to give an in depth tutorial on how to get this working from the download Share this post Link to post Share on other sites
soolie 189 Posted September 19, 2016 Downloaded and Tried. I enjoy it. I was trying a addaction hell with global and local but map was hard to keep clean. The only thing I would add is a disable/enable marker group variable. The effect of which would be to set a defined local variable, to true, on client and enable that markergroup for mid mission marker info update. Thanks for the input :) I like that idea and will work on adding it in. Share this post Link to post Share on other sites
soolie 189 Posted September 27, 2016 hey bud would you be kind enough to give an in depth tutorial on how to get this working from the download Going to make a video tutorial. Share this post Link to post Share on other sites
babas8525 0 Posted March 2, 2021 Hi maybe I would never have an answer but when I spawn my pad is not there. I think it is because of "execVM "mrkrFilter\mrkrFilterInit.sqf";" I'm on altis life and I write it in "initPlayerLocal.sqf" Share this post Link to post Share on other sites