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QS Mag Repack

v1.0.0

by Quiksilver

Last updated: 31/08/2016 A3 1.62

Downloads below

 

 

Description:

 

Repack primary weapon and handgun magazines with simple UI.

 

[L.Ctrl]+[Reload] key combo to actuate mag repack.

 

Known issues/bugs:

 

v1.0.0

 

- None at this time
 

Limitations:

 

- Strict magazine comparison (cant mix and match types).

- Automatic, cannot select individual magazines.

- Inflexible UI, [L.Ctrl]+[Reload]

- Requires space in your inventory for primary + handgun weapon magazines, when repacking close to capacity.

 

Dependencies:

 

- None

 

Other links:

 

https://www.reddit.com/r/arma/comments/50kjgn/qs_mag_repack/

http://steamcommunity.com/app/107410/discussions/13/359547436766048130/

 

Source Code:

 

https://github.com/auQuiksilver/Apex-Framework/blob/master/Apex_framework.terrain/code/functions/fn_clientRepackMagazines.sqf

 

Downloads:

 

Client:

 

http://www.armaholic.com/page.php?id=31539 (Armaholic)

http://steamcommunity.com/sharedfiles/filedetails/?id=755210821 (Steam Workshop)

 

Server Key:

 

https://www.dropbox.com/s/hje7hzzh0ub3jkn/QS_repack.bikey?dl=0

 

Server Mod:

 

- Coming soon

 

Script Version:

 

- Coming soon

  • Like 6

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Was looking for a simple mag repack mod and this one seems to be perfect. The only thing I dislike is the healing animation.

 

Edit: Where exactly is the "simple UI" you mentioned in the first post?

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Was looking for a simple mag repack mod and this one seems to be perfect. The only thing I dislike is the healing animation.

 

Edit: Where exactly is the "simple UI" you mentioned in the first post?

 

[Ctrl] + [Reload] is pretty simple IMO. Other mag repack systems have actual menus to interact, progress bars, buttons, scroll menu item, etc.

 

Healing animation was a design decision.

 

Felt a bit weird to allow people to repack mags while sprinting, and this is same animation used for a bunch of vanilla ingame systems (repair vehicle, etc) so would feel intuitive to the player. Feel free to edit/modify for your own use, or suggest changes for the official build. 

 

Also it will work on AI :)

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Hello ! Nice mod

 

It work well with me. But when I save and exit. Then reload the game, the mod stop working.

Once i reload a savegame it stop working.

 

Thanks

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Hello ! Nice mod

 

It work well with me. But when I save and exit. Then reload the game, the mod stop working.

Once i reload a savegame it stop working.

 

Thanks

 

 

Hi, can you explain more? Are you using in singleplayer?

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Hi, can you explain more? Are you using in singleplayer?

Hi, I play SP mission Ravage mod

 

Starting the game QS Mag work perfect for me.

But after saving and leaving the game.

And starting the game again, loading the savegame the mod stop working

i can't repack with ctrl+R anymore. 

 

If i start a new game it work good again

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Hi, I play SP mission Ravage mod

 

Starting the game QS Mag work perfect for me.

But after saving and leaving the game.

And starting the game again, loading the savegame the mod stop working

i can't repack with ctrl+R anymore. 

 

If i start a new game it work good again

 

Thanks! When I get the time I'll include support for SP save/load.

  • Like 2

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Thanks! When I get the time I'll include support for SP save/load.

Thanks. Waiting for the save/load function.. :D

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This looks great.

 

Any possible way to have this run on our MP server with an action menu item?

Scroll, select "combine mags" and then trigger the animation and combining of mags for that player?

 

Server side only would be amazing if possible.

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On 11/24/2016 at 3:30 AM, OmenLW said:

This looks great.

 

Any possible way to have this run on our MP server with an action menu item?

Scroll, select "combine mags" and then trigger the animation and combining of mags for that player?

 

Server side only would be amazing if possible.

 

Hey,

 

glad you like

 

yes that is possible, it is set to run with key binding by default, but you could also put an addaction for it.

 

apply this in init.sqf and wherever you apply code on player respawn:

 

player addAction ['Repack magazines',{player call QS_fnc_clientRepackMagazines;},nil,0,FALSE,TRUE,'','TRUE',5,FALSE];

 

mod has to be running/initialized for that to work. I'll publish a servermod version in a few days.

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I just wanna say thanks for this. For those of us who are scared of the performance hit of running ACE3 or have luddites scared of it's complexity, this certainly goes a long way to resolving (very elegantly) a small but very important short-coming. I'm amazed it hasn't been implemented natively.

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Thanks a lot for this mod, this one is exactly what I was looking for !

I would also like a server side mod only but this is not a big issue.

Question: when I repack I finish always with no magazine load in my weapon. Is this a bug on my side or this included in the script? Is there a way to make the weapon realod a magazine directly? 

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On 1/26/2017 at 7:27 PM, zuzul said:

Thanks a lot for this mod, this one is exactly what I was looking for !

I would also like a server side mod only but this is not a big issue.

Question: when I repack I finish always with no magazine load in my weapon. Is this a bug on my side or this included in the script? Is there a way to make the weapon realod a magazine directly? 

 

hey, glad you enjoy. one of these days i will get my act together and finish the server mod version.

 

regarding reload, yes the script leaves no mag in weapon at end. if we were to put mags back, it would be an assumption. someone who did not want that magazine in their weapon would have to take it out again. I thought it best to end the script with no magazine in the weapon, allowing the player to select.

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On 1/9/2017 at 6:41 AM, domokun said:

I just wanna say thanks for this. For those of us who are scared of the performance hit of running ACE3 or have luddites scared of it's complexity, this certainly goes a long way to resolving (very elegantly) a small but very important short-coming. I'm amazed it hasn't been implemented natively.

 

I offered to help them implement to game ... crickets in response :)

 

I suggested they just use a default BI function for it ... BIS_fnc_repackMagazines, allowing any scenario designer/mission maker to add to their mission/server without mod or external script.

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Just wanted to say how great this mod is.

For those terrified by the complexity of ACE3 (excellent btw), this offers a nice intermediary step.

A small suggestion would be to add a sound effect whilst repacking the magazine.

Thanks for your efforts so far.

  • Like 3

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