kupcho 19 Posted August 29, 2016 How do I set up and assign the available loadouts in the respawn screen? Share this post Link to post Share on other sites
bigpoppablunts 53 Posted August 29, 2016 https://community.bistudio.com/wiki/Arma_3_Respawn:_New_Respawn_Screen Share this post Link to post Share on other sites
kupcho 19 Posted August 30, 2016 Thanks for the reply bigpoppa. Just wondering though, I'm not very well versed in scripting (or reading comprehension obviously), do I place the text (as displayed in the 'loadout config example) anywhere into the description.ext file? Does it have to be before...after...between certain lines of code? I'll be giving it a try in either event, just hoping for a bit more insight from someone that already knows. Again...thanks for your help. Share this post Link to post Share on other sites
bigpoppablunts 53 Posted August 30, 2016 Most things in description.ext are now taken care of in the editor settings so its not as complicated at it used to be. Here is a complete description.ext from one of my missions. Of course you would remove the items for mods you don't use, like the ACE and ALiVE items. respawnOnStart = 1; //Roles class CfgRoles { class Rifleman { displayName = "Rifleman"; icon = "\A3\Ui_f\data\GUI\Cfg\Ranks\sergeant_gs.paa"; }; }; //Loadouts class CfgRespawnInventory { class EAST1 { displayName = "Rifleman"; // Name visible in the menu icon = "\A3\Ui_f\data\GUI\Cfg\Ranks\sergeant_gs.paa"; // Icon displayed next to the name role = "Rifleman"; //Loadout weapons[] = { "arifle_Mk20_plain_F", "Binocular" }; magazines[] = { "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "Chemlight_yellow", "Chemlight_yellow", "MiniGrenade", "MiniGrenade" }; items[] = { "ACE_fieldDressing", "ACE_fieldDressing", "ACE_fieldDressing", "ACE_fieldDressing", "ACE_fieldDressing", "ALIVE_Tablet", "ACE_EarPlugs", "ACE_morphine", "ACE_morphine" }; linkedItems[] = { "V_I_G_resistanceLeader_F", "H_Bandanna_camo", "ItemMap", "ItemCompass", "ItemWatch", "ItemGPS", }; uniformClass = "U_BG_Guerilla2_1"; backpack = "B_FieldPack_blk"; }; }; Share this post Link to post Share on other sites
kupcho 19 Posted September 1, 2016 Thanks m'frend. When I copied /pasted your example, some of the lines were different; TAB'd further in and the like. I went down the line and tried to get them all lined up again, using the default TAB as my ruler...will that matter? If it IS a problem, is there a specific syntax I need to use? I tried to paste a copy of my attempt, but when I did, it was all screwed up again (in THIS display). Still, I THINK I have the gist; replace 'arifle_Mk20_plain_F' with 'arifle_MX_SW_F'...ditch 'ACE_fieldDressing' and replace with 'itemgps', etc... To reduce my dependencies (and frustration), I only try 'scripting' using vanilla ARMA files. I haven't had a chance to try anything out yet (all my gaming buddies at work y'know), but I have faith! This will work. Sorry for being so elementary, but, like I said....not so good at the scripting thing. And if I'm getting to be a pain, could you please direct me to where I could get better educated in it. Thanks again. Share this post Link to post Share on other sites
bigpoppablunts 53 Posted September 1, 2016 Actually when I pasted it in here it was misaligned. I just made it look better by straightening the indentations myself. Wont matter though. Sounds like you have the hang of it. If I can be of any more help feel free to add me on Steam or PM me here. 1 Share this post Link to post Share on other sites
kupcho 19 Posted September 2, 2016 As said before...much appreciation. I'm a bit further down the line (pushing 60) and all this scripting stuff confuses the heck out of me. But I'm trying to do what I can. When you get the friend invite, I'm either P!G or KUPCHO, I don't remember which shows up. I hope that you can join me at the PIGSTY sometime (and I can show off my great scripting skills (heheh)). 1 Share this post Link to post Share on other sites